rf900
Warlord
- Joined
- Jan 31, 2006
- Messages
- 194
Barbarian Tribes
Description:
This mod will try to alter normal gameplay by giving the player control of a special civ. This civ has been changed to represent a barbarian civilization, forget about culture, you will never go to space, diplomacy only to delay the conquer... A lot of roleplay is involved to make it work, you should act merciless, pillage everything, raze cities and try to rule the world as soon as possible before the civilizations grow in power and technology.
Changes:
- 4 Civs playable: Aztec, Iroquois, Songhai and Mongol (AI will not pick them).
- Removed techs from barbarian civ, it shares original path but with locked techs creating an alternative one. Removed techs:
Spoiler :TECH_ACOUSTICS
TECH_ARCHAEOLOGY
TECH_BANKING
TECH_BIOLOGY
TECH_CALENDAR
TECH_ECOLOGY
TECH_ECONOMICS
TECH_EDUCATION
TECH_FERTILIZER
TECH_GLOBALIZATION
TECH_MASS_MEDIA
TECH_NANOTECHNOLOGY
TECH_PARTICLE_PHYSICS
TECH_PENICILIN
TECH_PHILOSOPHY
TECH_PLASTIC
TECH_PRINTING_PRESS
TECH_REFRIGERATION
TECH_SCIENTIFIC_THEORY
TECH_TELEGRAPH
TECH_THEOLOGY
TECH_WRITING
- Removed buildings mostly not related to war from barbarian civ. Buildings left for barbarians:
Spoiler :BUILDING_ARMORY
BUILDING_ARSENAL
BUILDING_BARRACKS
BUILDING_CASTLE
BUILDING_CIRCUS
BUILDING_COLOSSEUM
BUILDING_FACTORY
BUILDING_FORGE
BUILDING_HARBOR
BUILDING_IRONWORKS
BUILDING_KREPOST
BUILDING_MILITARY_BASE
BUILDING_MONUMENT
BUILDING_MUGHAL_FORT
BUILDING_SEAPORT
BUILDING_STABLE
BUILDING_WALLS
BUILDING_WORKSHOP
- Barbarian civ starts with 3 settlers for early expansion
- Barbarian civ can create with low cost the building Barbarian Hut increasing military production by 50% (the cost is reduced to 2/3)
- Worker for barbarians works at a decreased rate (half), "slave your opponents workers..."
- City states influence is harder to get by money
- City states influence gain from missions increased. Frequency of missions also increased.
- Added traits for barbarian civs:
Spoiler :
TRAIT_AMPHIB_WARLORD
TRAIT_CONVERTS_LAND_BARBARIANS
TRAIT_CONVERTS_SEA_BARBARIANS
TRAIT_CULTURE_FROM_KILLS
TRAIT_FIGHT_WELL_DAMAGED
- Included with modifications the Specialized Barbarian units by Lord Shadow. Barbarian civs will create these units, plus their unique and some common ones.
- Had to add a new building for civilized civs to restrict barbarian construction. Manor that gives +1science and +1 culture to distinguish even more between the two types of civs.
To do:
- Get some more real barbaric civs and apply the changes to them, Mongols, Vikings, Huns... (will probably take some already done)
- Restrict policies that can be selected
- Add a complete alternative tech path (maybe)
- Place the settlers in random positions at start
- Other civs should be less friendly
Things I don't know or cannot do:
- Have option to raze all cities (Not anymore see my signature, I should retake this mod...)
Download: