C2C - Space Terrain



Here is an example of how the Mars terrain could look using terrain we already have.
 

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I have to ask! How did you get Outpost to play? Dosbox? (old, old, memories of Outpost and OpII).

JosEPh
 
I have to ask! How did you get Outpost to play? Dosbox? (old, old, memories of Outpost and OpII).

JosEPh

It ran fine on my Win XP. I have had it installed for a very long time and boot it up now and then when I feel nostalgic. I also have Outpost II, but I did not like it as much as Outpost I, so its no longer installed on my computer (through I am sure I could re-install it if i felt like it).
 
In my opinion, the Mars mock-up looks too much like Arrakis (for obvious reasons). I'd suggest having a look at The_J's mod "Mars Now!" for some more mars-like terrain. You might be able to get some lunar terrain from "The Song of the Moon" mod. It went inactive a few years ago, but an attempt to restart it was made a while ago.
 
In my opinion, the Mars mock-up looks too much like Arrakis (for obvious reasons). I'd suggest having a look at The_J's mod "Mars Now!" for some more mars-like terrain. You might be able to get some lunar terrain from "The Song of the Moon" mod. It went inactive a few years ago, but an attempt to restart it was made a while ago.

Thanks for the tips. I will look into those. We will probably have to use all unique terrains anyways to represent the harsh environments and in the case of the moon, noticeably lower gravity.

EDIT: Looking at the terrain in "Mars Now!" I think the Mars Soil, Plains and Peak could be useable. However they are kinda bright. Perhaps we should make our own.
 
Surely the craters should have the middle of them actually go down into the ground instead of staying level with it? :p

Actually yes and no. Craters are formed by impact, which melts the rock at the impact point, causing material to be ejected and flow outwards, which builds up the crater rim, as well as depressing the impact area. So typically you see raised rim and depressed centre.
 
For the '?' poop crystals, you could retexture the resource into a glowing turquoise color (33ff99). Then you could use it as a new crystalline in conjunction with the 'moon crystals' to get some crazy future-tech scenarios. Since crystals are known in applied physics for their extraordinary attributes, we could use this to our advantage and make them required for some things.

Some crystals can perfectly divide images, others grow/shrink with exposure to electricity and some even change shape when heated. The possibilities are endless with optronics, radiation redirection or even neutrino manipulation.
 
@Dancing Hoskuld

Can you add the following new terrains, terrain features and resources from Song of the Moon 2 and Mars Now!. Note that these would not be terrains or features that generate on the map yet (except for the Earth ones). Just in preparation for the multi-maps.

New Terrain

Lunar Desert
Graphic: White Dust from SM2
Food: 0
Production: 0
Commerce: 0
Movement: -3
Defense: -25%
Freshwater: No
Health: 0
Improvements: +25% to Build
Cities: Requires: Normal
Terrain Damage: Yes

Lunar Dunes
Graphic: Dust Waste from SM2
Dunes
Food: 0
Production: 0
Commerce: 0
Movement: -4
Defense: 0%
River Commerce: +1
Freshwater: No
Health: 0
Improvements: +50% to Build
Cities: Yes
Terrain Damage: Yes

Lunar Barren
Graphic: Bare Rock from SM2
Food: 0
Production: 0
Commerce: 0
Movement: 0
Defense: 0%
Freshwater: No
Health: 0
Improvements: +25% Time to Build
Cities: Normal
Terrain Damage: Yes

Lunar Plains
Graphic: Dust Plains from SM2
Food: 0
Production: 1
Commerce: 0
Movement: 0
Defense: 0%
Freshwater: No
Health: 0
Improvements: Normal
Cities: Normal
Terrain Damage: Yes

Lunar Basalt
Graphic: Maria Basalt from SM2
Food: 0
Production: 1
Commerce: 0
Movement: -1
Defense: 0%
Freshwater: No
Health: 0
Improvements: Normal
Cities: Normal
Terrain Damage: Yes

Lunar Rocky
Graphic: Rugged from SM2
Food: 0
Production: 1
Commerce: 0
Movement: -2
Defense: +25%
Freshwater: No
Health: 0%
Improvements: +25% to Build
Cities: Normal
Terrain Damage: Yes

Lunar Peak
Graphic: Peak from SM2
Info: Same as Normal Peaks (Impassable until Mountaineering)
Freshwater: No
Terrain Damage: Yes

-----

Martian Ice
Graphic: Ice from C2C
Food: 0
Production: 0
Commerce: 0
Movement: -4
Defense: 0%
Freshwater: No
Health: 0
Improvements: +75% Time to Build
Cities: Normal
Terrain Damage: Yes

Martian Permafrost
Graphic: Permafrost from C2C
Food: 0
Production: 0
Commerce: 0
Movement: -3
Defense: 0%
Freshwater: No
Health: 0
Improvements: +50% Time to Build
Cities: Normal
Terrain Damage: Yes

Martian Desert
Graphic: Desert from C2C
Food: 0
Production: 0
Commerce: 0
Movement: -3
Defense: -25%
Freshwater: No
Health: 0
Improvements: +25% to Build
Cities: Requires: Normal
Terrain Damage: Yes

Martian Dunes
Graphic: Dunes from C2C
Dunes
Food: 0
Production: 0
Commerce: 0
Movement: -4
Defense: 0%
Freshwater: No
Health: 0
Improvements: +50% to Build
Cities: Yes
Terrain Damage: Yes

Martian Barren
Graphic: Mars-Soil from MN
Food: 0
Production: 0
Commerce: 0
Movement: 0
Defense: 0%
Freshwater: No
Health: 0
Improvements: +25% Time to Build
Cities: Normal
Terrain Damage: Yes

Martian Plains
Graphic: Plains from MN
Food: 0
Production: 1
Commerce: 0
Movement: 0
Defense: 0%
Freshwater: No
Health: 0
Improvements: Normal
Cities: Normal
Terrain Damage: Yes

Martian Rocky
Graphic: Scrub from C2C
Food: 0
Production: 1
Commerce: 0
Movement: -2
Defense: +25%
Freshwater: No
Health: 0%
Improvements: +25% to Build
Cities: Normal
Terrain Damage: Yes

Martian Peak
Graphic: Peak from MN
Info: Same as Normal Peaks (Impassable until Mountaineering)
Freshwater: No
Terrain Damage: Yes

New Terrain Features

Small Crater
Appears On: Moon
Graphic: Small Crater from SM2
Food: 0
Production: 0
Commerce: 0
Movement: Impassable
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Medium Crater
Appears On: Moon
Graphic: Medium Crater from SM2
Food: 0
Production: 0
Commerce: 0
Movement: Impassable
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Large Crater
Appears On: Moon
Graphic: Large Crater from SM2
Food: 0
Production: 0
Commerce: 0
Movement: Impassable
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Crashes Probe
Appears On: Moon / Mars
Graphic: Crashes Spaceship from MN
Food: 0
Production: 3
Commerce: 2
Movement: -1
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: ?
Cities: No
Terrain Damage: No

Hot Springs
Appears On: Earth
Graphic: Methanehydrate from MN
Food: 0
Production: 0
Commerce: 0
Movement: Impassable
Defense: 0%
River Commerce: 0
Freshwater: No
Health: +1
Improvements: ?
Cities: No
Terrain Damage: No

New Resources

Helium 3
Revealed: Astrogeology
Enabled: Astrogeology
Graphic: Helium from SM2
Benefit: +1 :hammers:
Improvement: Mine
Appears On: Moon
Rarity: Rare

Moon Rocks
Revealed: Lunar Exploration
Enabled: Astrogeology
Graphic: Granite Rocks from SM2
Benefit: +1 :commerce:
Improvement: Mine
Appears On: Moon
Rarity: Very Common

Mars Rocks
Revealed: Planetary Exploration
Enabled: Astrogeology
Graphic: Carbon from SM2
Benefit: +1 :commerce:
Improvement: Mine
Appears On: Mars
Rarity: Very Common

H2O Ice
Revealed: Lunar Exploration
Enabled: Astrogeology
Graphic: Water Ice from SM2
Benefit: +2 :health:
Improvement: Mine
Appears On: Moon / Mars
Rarity: Rare / Common (At Poles)

CO2 Ice
Revealed: Lunar Exploration
Enabled: Astrogeology
Graphic: CO2 Ice from SM2
Benefit: +1 :health:
Improvement: Mine
Appears On: Moon / Mars
Rarity: Very Rare / Rare (At Poles)

Tungsten
Revealed: Geology
Enabled: Electricity
Graphic: Tungsten from SM2
Benefit: +2 :hammers:, +1 :commerce:
Improvement: Mine
Appears On: Earth / Moon / Mars
Rarity: Rare

Geodes
Revealed: Geology
Enabled: Geology
Graphic: Geode Crystal from SM2
Benefit: +2 :commerce:
Improvement: Mine
Appears On: Earth / Moon / Mars
Rarity: Rare

Quantonium Crystal
Revealed: Nanomining
Enabled: Optronics
Graphic: Moon Crystal from SM2
Benefit: +5 :commerce:
Improvement: Mine
Appears On: Not Sure Yet
Rarity: Super Rare

Geothermal Sea Vent
Revealed: Deep Sea Exploration
Enabled: Volcanology
Graphic: Black Smoker from MN
Benefit: +1 :hammers:, +1 :commerce:
Improvement: Offshore Platform
Appears On: Earth (Deep Ocean)
Rarity: Rare

Natural Gas
Revealed: Scientific Method
Enabled: Refining
Graphic: Gas from MN
Benefit: +2 :hammers:, +1 :commerce:
Improvement: Well / Offshore Platform
Appears On: Earth (Land and Sea)
Rarity: Common

Mushroom
Revealed: Gathering
Enabled: Herbology
Graphic: Mushroom from MN
Benefit: +1 :food:, +1 :commerce:
Improvement: Farm
Appears On: Earth
Rarity: Common
 
I will just ask this. No clue if it has been discussed already. Why Mars and the moon only? What about floating cities on Venus where it is not to hot. The basic idea is to mine the atmosphere for gasses.

http://en.wikipedia.org/wiki/Colonization_of_Venus#Aerostat_habitats_and_floating_cities

Other ideas could be Mercury for solar energy.

http://en.wikipedia.org/wiki/Colonization_of_Mercury

I don't think Lagrange points could be done, but basically you could build like a mini planet possible

http://en.wikipedia.org/wiki/Lagrange_Point_Colonization

The gas giants themselves are possible, but would have to float as well.

And there is Titan possibly as well.

http://en.wikipedia.org/wiki/Colonization_of_Titan

Anyway just figured I would throw it out there. There are plenty of other candidates. The one thing I know is the moon itself was being looked at a cheaper launching pad because the weaker gravity. So anyway I could see characteristics of planets affecting a cost of launching by representing a delay time of getting off the planet back to space. If this is not the brainstorm section I am sorry.
 
I will just ask this. No clue if it has been discussed already. Why Mars and the moon only? What about floating cities on Venus where it is not to hot. The basic idea is to mine the atmosphere for gasses.

Mainly because I was not sure how performance would go if we added more maps. Also I figure by the time you can get to the Galactic map that you will be colonizing inner planets and Jovian moons in mass rather than having to take your time like with the moon and Mars. In other words, colonization of the other bodies of our solar system should seem easy technology wise by then.

Thus on say the Galactic map we could represent it as wonders or something. Like "Venus Colony" or "Europa Colony". Because we don't want to have to make a map for every possible colonizable things in space. In fact before we realized we could have more than 2 maps I was planning on having it just the Earth map and the Galactic map.

Having a Lunar and Martian map give a better transition from the Earth map to the Galactic map. That's not to say we could not also add other planet and moons in our solar system later, but for now its not a planned feature to have.
 
Do you guys think there should be an underground map for Mars and the Moon, or is that too much?

I think it's rather logical, cause I can imagine having underground/underwater (?) cities on other planets and even moons; anything else is quite uncomplete and senseless.

So we have to go for it. :D

EDIT:

But the best way is to have this option (underwater/underground cities) on the same map - if that is possible. :)
 
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