would u plz finish the galatic era and other late game techs make the buildings work i know it is a daunting task but id rather have the era done than more leaders its a great mod and finishing the end of the tech tree would make even better
would u plz finish the galatic era and other late game techs make the buildings work i know it is a daunting task but id rather have the era done than more leaders its a great mod and finishing the end of the tech tree would make even better
@VineFynn
Doesn't it go to like 100%? I only see it going up to 80% in the civic menu.
- I also remember that in the original ROM..units' constitution was changing. What I mean is, for example, early units like warriors were animated as a stack of 3 and then later on pikemen and riflemen were presented as packed stacks of 16 men..What happened to that feature? It doesn't change gameplay..but it was quite fun and more realistic as representation?
Thank you very much for the great job you are doing!
guys, i have some ideas for improvement:
- I think a friend of mine already offered that - It is a good idea if more diplomacy can be implemented. Like for example buildings like embassies, ministry of foreign affairs, consulates, etc... and respectively some units like emissaries and diplomats..that would give certain bonuses or minuses in bilateral relations..and so on...It's open to suggestions. But i think it's a great idea.
- I often build cities on locations like straits and crossings between continents or just strategic locations..and I then feel that although the location is perfect from strategic point of views, controlling it doesn't give me enough bonuses and power. May be a simpe idea would be to increase some yields like gold from such single plots...or may be give a possibility to just lock access through such plots even when there are open border agreements signed...i guess u get my point
- My third observations is that the AI finds it difficult to produce mounted units and tanks...may be all the prerequisites are too complicated and he doesn't achieve them.
- I also remember that in the original ROM..units' constitution was changing. What I mean is, for example, early units like warriors were animated as a stack of 3 and then later on pikemen and riflemen were presented as packed stacks of 16 men..What happened to that feature? It doesn't change gameplay..but it was quite fun and more realistic as representation?
Thank you very much for the great job you are doing!
Hydro: are any of the buildings required for mounted units granting nothing more than a 'good'? AI would not appreciate these as important currently so we'd need to figure out how to make them see these as valuable...)
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Moved:
Hi guys, wonder if I can get some basic pointers with C2C please - if i'm in the wrong thread i'd appreciate a link cheers.
I say basic as after reading through dozens of pages here I see i'm needing a Dummys Guide to.. i'm not in you league lol
I'm having a total failure to boot c2c, for a start after DLing I get the file(s) and extract with 7zip, extracting to BtS (which isn't within Firaxis for some reason). Now, this is what returns: 8511 files; 8511 files unreadable (c:users/docs/games/Bts...) and/or cannot open file loc (x84)**.
I've tried several times now even to the extent of deleting BtS and starting over (yes, I have the final build) from scratch.
Something else, maybe related has happened. I DLed Diversica & Ver'Del, Quot as well recently, Diversica worked until I deleted BtS to reinstall (non of the others worked) now if it load BtS, go Advanced, Load Mod.. the titles are still there (oddly, I did delete) but none now work when I reinstall.
The one time I did get Diversica to work, great game btw, I would be spoilt by a literal wall of txt repeating this error (x84)... thing, making it near impossible to play for long.
When I extract C2C it opens, wants to open, as an Adobe file..
Any pointers greatly appreciated. Let me know if you need any more info.
**whatever that means
Just to add, Strategyonly, the BtS has been reinstalled & moved. Thing is it never asks where I want the installation, it just dumps it C:Meocs:Games everytime.
I've been playing C2C for a while now (actually while i'm writing this, my last savegame with Mongkut is loading), even i can hardly fill the system requirements (after about 5 minutes, Civilization screen appeared).
I had no crashes whatsoever, i'm quite patient so i don't mind the delay for going back into the game.
I find the mod really interesting, just by adding an extra age. I just wonder some things (that might have been asked before, sorry if they've been already answered):
1st. Why unique buildings have been removed from anyone, except jivars?
2nd. Why Mongkut has three traits instead of just two? it's for the purpose of playtesting?
3rd. Maybe it's because i'm currently at settler difficulty, but i didn't have enough time of hunting for getting a good supply of animals for buildings. Also i've never managed to capture a crocodile.
4th. It is intended that exhaustion of mines and quarries happens the turn after building them or capturing an enemy city which has them?
(Now main theme, the one with lyrics, has started... XD)
5th. I'm not pretty sure ai civs are getting less mounted units, but also getting them without having access to the resources. Again, maybe this is intended.
6th. I played with archery bombardment in RoM/AND and even i activated the option for C2C, i still can manage to make appear the button for actually doing it.
Yes, maybe not so few things.
Thank you for your answers and keep up the excellent work you've done this far.