The 'Update' Update: I've been working on 2.6 in my spare time and have decided to wait on any additional changes until the next big patch comes out. Its almost done (just need to break the files down and create a LUA organizer) however time is of the essence and I would hate to finalize v6 just as soon as Firaxis breaks it via AI changes.
Now, to respond to the plethora of questions and comments:
So from a trying to stop a diplo win point of view... late game diplomats are priced just right...
Sounds good. Alexander loves CSs now...which, of course, makes sense (silly Firaxis).
Harsher AI diplo penatlies for stealing their CS
Some harder more rewarding quests (capute xx city) - I know this may not be possible yet
The work req late game to build diplomacy levels increased
-The AI gets really angry if you steal their CSs, and are already quite protective. I've experienced multiple wars over my civ taking a CS from another.
- New quests might be possible with the new patch- we'll see
- Not sure what you mean by the last one- care to elaborate?
Yes, I use that as well. Compare plugin is pretty handy. I was looking for something that generated a formatted table where you could load up the default xml and then aggregate that with your mod folder. As I said, I suspect I can do this with Access, but I'm not current on DB applications. I'll ask over in the tools forum as I don't want to gunk up Gazebo's thread. Just something that came to mind while getting CS Diplomacy properly merged with the Balance mods
Honestly, I just use notepad++ and modbuddy. There really aren't that many XML hooks, once you figure out which (logically) goes in which file.
@Gazebo, remember this?
Quote:
Originally Posted by Gazebo
Finally, the forum cannot have a culture-per-citizen bonus because this mechanic isn't coded into the game. I tried it and it didn't do anything, so meh. Make that #146 on my 'things I need to do when the SDK comes out' list. So, for now, it has +2 culture. Lame.
On another thread, Valkrionn outlined how to do it if you're still interested:
Quote:
Originally Posted by Valkrionn
There is no need for it to be a true yield for that; It would be extremely easy to do via lua.
Add a new tag to buildings (easily done with sql) called "CulturePerPop" or something similar.
Then in lua, do the following:
Hook into ActivePlayerTurnStart
Loop all players, so it applies to AI as well as human.
Loop all cities of the player.
Check all buildings in the city for a non-zero value in the new tag.
If found, add to a counter, and keep checking buildings.
Once all buildings are checked, counter should hold the total amount from all buildings in the city. At this point, multiply the counter by the city's population, add to player culture.
I've done similar things in some unreleased mods.
(Don't worry, I thanked him!)
Genius. Sounds...complex. I may need a little outside help on this one (LUA is not my strong suit). I honestly think, since population growth is
THE essential gauge for a city's prowess, all buildings should have dynamic wealth, culture, happiness and production creation. It only makes sense, at least to me. This, though, might fit better in a building overhaul mod.
Wow, that is above and beyond for 3 types. I guess though for the C2P version it isn't hard; just some numbers.
I never did WTO. My diplo game way back I had all the CS's so close. I have been deep in C2P lately, than Cat came out for WoW and friend got me running around there once in while. So much gaming, so little time.
congrats on project. My white board in my cube is full. . .
I understand- I've been playing Mount and Blade: Warband in my spare time as well (what little I get).
Has anyone else built the WTO? Just curious.
I'll keep the updates coming once the patch drops. CSD2 is alive and kicking!
G