Another unintentional feature in 0.12 - thanks to not crashing on input errors, it actually does work with files that have custom world maps, except for two places:
*Additional Scenario Properties
*Player Data
So long as you avoid trying to export those, it should work with all the other information. No guarantees - I'm sure there's some maps that will cause it to go haywire - but testing with the Rise of Rome scenario (uncompressed) is showing success on all the sections except those two.
0.13 should restore error-catching to file input, and hopefully add a couple other features while it's at it. I may leave 0.12 available until I have the World Map input due to this inadvertant "feature", though. 0.13 won't be going up tonight, though - taking a break from programming/Civ and doing something different for a change.
*Additional Scenario Properties
*Player Data
So long as you avoid trying to export those, it should work with all the other information. No guarantees - I'm sure there's some maps that will cause it to go haywire - but testing with the Rise of Rome scenario (uncompressed) is showing success on all the sections except those two.
0.13 should restore error-catching to file input, and hopefully add a couple other features while it's at it. I may leave 0.12 available until I have the World Map input due to this inadvertant "feature", though. 0.13 won't be going up tonight, though - taking a break from programming/Civ and doing something different for a change.