can someone point me to, or be so kind as to break down for me, what the end-of-turn processing order is? I'm trying to understand whether the game sweeps through tiles first, then tile stacks, one at a time or if there are parallel operations, such that off-screen tiles/units are processed at the same time ?
I'll sort of re-word that to show more of my thinking here;
Is tile/unit processing serial, meaning each tile or unit must output it's action/turn result before any other unit can act, or can multiple units process their turns in parallel (under the right/any conditions?)
Thanks very much!
I'll sort of re-word that to show more of my thinking here;
Is tile/unit processing serial, meaning each tile or unit must output it's action/turn result before any other unit can act, or can multiple units process their turns in parallel (under the right/any conditions?)
Thanks very much!