I believe that only one unit is required to take a fort when the culture of its tile is predominantly yours, but forts where you do not already have majority cultural influence take two units to take over.
I don't think the previous comment is accurate. It only takes one unit to take a fort but it may not appear to be yours until the culture from that fort overtakes the previous. I think there's a bug in there somewhere too but I didn't do the superfort thing so I'm not 100% sure how it was supposed to work.Interesting. How is this affected by SM?
I have not seen it take more than one unit needed to take a fortification if the owner has no units in the fort. If they have a unit in there which you can't see or attack you can sometimes enter the fort without taking it.I don't think the previous comment is accurate. It only takes one unit to take a fort but it may not appear to be yours until the culture from that fort overtakes the previous. I think there's a bug in there somewhere too but I didn't do the superfort thing so I'm not 100% sure how it was supposed to work.
Interesting. That strikes me as buggy. I'll look into it soon.Up thru 9334 SVN it was taking 2 units to get a Fort or Palisade Culture to flip. I attack and the winning unit enters fort, no change in culture. I then move a 2nd unit into fort and Culture and possession change to mine. Been this way for sometime now without using any CM Option (SM, HS, etc.).
JosEPh
This is the way it's usually worked for me as well. The only exception is when the fort is already within or along my borders and I would already have majority culture on the tile.Up thru 9334 SVN it was taking 2 units to get a Fort or Palisade Culture to flip. I attack and the winning unit enters fort, no change in culture. I then move a 2nd unit into fort and Culture and possession change to mine. Been this way for sometime now without using any CM Option (SM, HS, etc.).
JosEPh