I liked this quick-game, although for me it wasn't very quick. I spent over 20 hours on it. Many trades, citys and workers to manage and many barb ships to enslave with MoW's.
At first I had an overlook and saw that I needed more workers, so I changed most of the settler builds to workers. I need them to road and irrigate and rail road all science farms. I noted that DaveMcW had used the method of getting all the cash in the world for GPT so I decided to continue with that. In the introduction it said that my rep with Spain was destroyed so I killed them off ASAP.
I decided to try to get the AI to research at least on required tech for me, most likely replacable parts, so when I learned electricity I traded it around.
This also meant that I had to get them through their favorite junk techs, nationalism-communism-fascism, ASAP. So I traded around Nationalism as soon as I got it via trade, and when they learned communism and fascism I traded for that and distributed it immediately. Fortunately only Sumeria revolted to Fascism, the rest stayed in republic. Now I only had to do my part, and get the rest of the techs before RP was needed. I almost had given up hope when I had one turn left of flight and still no sign of it, I was quite happy when the Dutch learned it just when I would have had to start it myself.
I used the armies to get a foothold on some of the barb islands, so I had the needed resources after a while.
I got sneak attacked twice by the vikings, first time 360AD when they landed two warriors inbetween Dover and Birmingham. I hadn't changed the preferences so I almost didn't notice them
. I didn't have any defense on that Island and I could only get one cav their in time, so i defended Dover and abandoned Birmigham. The warriors attacked the cav and lost. I made peace after a while and started trading with them, they where only annoyed during the war and became polite soon after.
Second sneak attack came when they landed 4 cavs between Carlisle, Exeter and Ipswitch. I only had a rifle defending in Carlisle and couldn't reinforce it so I abandoned that and defended the other towns with infantry, I also had to block the space inbetween since we had a ROP, and they could use my rails. Since I easily could research the rest of the needed techs at four turn rate and only needed the luxes from the AI, I signed MPP with Netherlands and Sumeria, just for the fun of it. I defended sucessfully and after the attack I signed in Babylon aswell. As a side note, when I asked Babylon for MPP, after I just signed up the others for free, they where insulted, even though they where not any stronger than the others.
After I was done with the game I checked with C3MT and saw that when I had set-up the AI's to reaserch rep parts all but Babylon did, Babylon researched democracy, and the Dutch were the fastest to reserch it, they needed 22 turns.
I wonder if DaveMcW had have a similar set up of the starting territory if he had gone for a fast reserch game and not for a 100k game?
270AD steam Power, traded for Nationalism and Military tradition
330AD Electricity
360AD PP trade
370AD Medicine
410AD Scientific method, traded for Fascism and Communism
460AD Industrialization
500AD The corporation, trade for Democracy
540AD Steel, ToE gives Atomic theory and Electronics
580AD Refining
620AD Combustion
660AD Flight, traded for Replacable parts!!!!!
700AD Mass production
740AD Motorized Transportation