Hello all.
I liked this mod, its very intresting in all its forms. The aditional units and bildings are so cool.
But i think there are some difficulty issues in the game.
In the unmoded civ4 bts, or Rise and fall of civilization, it was barley impossible to play on high difficulty levels, immortal and deity. The AI just outtech and outproduce you.
In this game, i have not played deity yet. But somthing tells me that there wont be a big diffrence with immortal.
And on immortal, its just intresting to play before you get monarchy.
As you are heavely caped on tech with the happines in your citys in the pre monarchy era. The bigger the city - the more it get hammers and tech, and can bild more units etc. And on monarchy its not a problem to get big citys.
In the original civ, or even rise and fall o civ. There where no such transtions, as the ai still outtech and outproduce.
In here i think with thise much bildings you have for production and tech. And with the trade units that can easly help you bild and maintain a pretty large empire.
The difficuly is shifted from impossible, to just a simcity kind of play, where you win by just having lots of bildings and citys.
After some turns you can bild a big stack, and raze the entire map, the field comander can help you do that easly. Though its fun to upgrade him with all the promotions he has.
The revolution mode is a nice one. But looks like when you can pay gold to avoid it. you can almost avoid all revolt situations.
Probabley there are somthing is wrong with the settings i play.
playing immortal
small map
ruthless ai
minor civs
rageing barbs
pangea
revmode on
probabley there could be some extra settings that can turn the game more spicey and intresting after the invention of monarchy, i just couldnot find any.
Or probabley in later eras there could be somthing intresting, but i have not made my way there, as the more you play, the easyer it gets for you to steamroller all the ai on the map. And the more unchalleging it gets, the less you want to play further.
I liked this mod, its very intresting in all its forms. The aditional units and bildings are so cool.
But i think there are some difficulty issues in the game.
In the unmoded civ4 bts, or Rise and fall of civilization, it was barley impossible to play on high difficulty levels, immortal and deity. The AI just outtech and outproduce you.
In this game, i have not played deity yet. But somthing tells me that there wont be a big diffrence with immortal.
And on immortal, its just intresting to play before you get monarchy.
As you are heavely caped on tech with the happines in your citys in the pre monarchy era. The bigger the city - the more it get hammers and tech, and can bild more units etc. And on monarchy its not a problem to get big citys.
In the original civ, or even rise and fall o civ. There where no such transtions, as the ai still outtech and outproduce.
In here i think with thise much bildings you have for production and tech. And with the trade units that can easly help you bild and maintain a pretty large empire.
The difficuly is shifted from impossible, to just a simcity kind of play, where you win by just having lots of bildings and citys.
After some turns you can bild a big stack, and raze the entire map, the field comander can help you do that easly. Though its fun to upgrade him with all the promotions he has.
The revolution mode is a nice one. But looks like when you can pay gold to avoid it. you can almost avoid all revolt situations.
Probabley there are somthing is wrong with the settings i play.
playing immortal
small map
ruthless ai
minor civs
rageing barbs
pangea
revmode on
probabley there could be some extra settings that can turn the game more spicey and intresting after the invention of monarchy, i just couldnot find any.
Or probabley in later eras there could be somthing intresting, but i have not made my way there, as the more you play, the easyer it gets for you to steamroller all the ai on the map. And the more unchalleging it gets, the less you want to play further.