I think it would be interesting to hear players on these forums tell us of what they think about the different civilization bonuses, how it will affect the game and what civs will suit what kind of player. Since it seems we will be fed with new civ bonus info quite regularly (Gandhi and Lincoln available since recently) there should be enough to feed the discussions.
The thing with the bonuses just applying on certain ages is a new thing that will demand some different thinking and planning if you want to utilize it to the maximum. You can give any kind of comments you have regarding everything that has to do with these bonuses.
So let's start, what do you think of the currently available civs?
I'm very interested in reading your replies. Together we might get the upper hand vs those players who are not reading
Official current bonuses taken from the official website:
Bonuses for Mongolian Civilization
Starting: +1 production from Mountains
Ancient: Half-price Horsemen
Medieval: +50% trade from captured cities
Industrial: +2 food from desert regions
Modern: Free Communism tech
Unique Units: Horseman becomes Keshik
Bonuses for Egyptian Civilization
Starting: Begin the game with a Wonder
Ancient: +2 food from desert regions
Medieval: Receive knowledge of Irrigation
Industrial: +1 Rifleman movement
Modern: +50% caravan gold
Bonuses for Indian Civilization
Starting: Begin with access to all resources
Ancient: Cities not affected by Anarchy
Medieval: Free Religion tech
Industrial: Half-price Settlers
Modern: Half-price Courthouse
Bonuses for American Civilization
Starting: Begin the game with a Great Person
Ancient: 2% interest on gold
Medieval: Rush units at half-price
Industrial: +1 food from plains
Modern: Factories provide 3x production
Unique Units: Tank becomes Sherman Tank, Bomber becomes Flying Fortress, Fighter becomes Mustang Fighter
The thing with the bonuses just applying on certain ages is a new thing that will demand some different thinking and planning if you want to utilize it to the maximum. You can give any kind of comments you have regarding everything that has to do with these bonuses.
So let's start, what do you think of the currently available civs?
I'm very interested in reading your replies. Together we might get the upper hand vs those players who are not reading
Official current bonuses taken from the official website:
Bonuses for Mongolian Civilization
Starting: +1 production from Mountains
Ancient: Half-price Horsemen
Medieval: +50% trade from captured cities
Industrial: +2 food from desert regions
Modern: Free Communism tech
Unique Units: Horseman becomes Keshik
Bonuses for Egyptian Civilization
Starting: Begin the game with a Wonder
Ancient: +2 food from desert regions
Medieval: Receive knowledge of Irrigation
Industrial: +1 Rifleman movement
Modern: +50% caravan gold
Bonuses for Indian Civilization
Starting: Begin with access to all resources
Ancient: Cities not affected by Anarchy
Medieval: Free Religion tech
Industrial: Half-price Settlers
Modern: Half-price Courthouse
Bonuses for American Civilization
Starting: Begin the game with a Great Person
Ancient: 2% interest on gold
Medieval: Rush units at half-price
Industrial: +1 food from plains
Modern: Factories provide 3x production
Unique Units: Tank becomes Sherman Tank, Bomber becomes Flying Fortress, Fighter becomes Mustang Fighter