Have you had any luck getting any of the unit ploppers to work, or even just the Unit panel? It doesn't seem to populate, even if you select a unit in game :/I think I figured out why the autoplay was crashing. Testing my theory now
I think I'm right! woohoo.
Streaming an AI vs. AI match on twitch, because reasons!
Have you had any luck getting any of the unit ploppers to work, or even just the Unit panel? It doesn't seem to populate, even if you select a unit in game :/
Did anyone get the map reveal to work? I got it to autoplay, but I can't actually see anything. The map tab 'reveal all' and 'explore all' dont seem to do much,
Hi gyogen2! Can you elaborate on what you need to do to change CompatibleStates and where to read the one in the tuner that we should match to?
local pPlayer = Players[g_TunerSelectedPlayer]
local pCurPlayerVisibility = PlayersVisibility[pPlayer:GetID()];
if(pCurPlayerVisibility ~= nil) then
pCurPlayerVisibility:RevealAllPlots();
end
After decompiling the Plugin, its not very interesting. Basically exposes some global settings like graphics and audio. Probably not what most people want to tweak right now.
I've written my own versions of Units and City and have come to the conclusion that Tuner is useless to anyone trying to make raw changes (ie changes not possible via user interface, like instant heal) to Units or Cities. (BTW, I use "InGame" context for most things right now) I still use it to monitor my civ and created some quick navigation buttons but not really made for making changes at this time. Basically any functions which would modify either things directly apparently disabled and cannot be called from the tuner. I notice that some functions are used in lua scripts in the tutorial so perhaps they can still be called just not from the tuner.