sendos
Immortal
This thread is a sequel thread to my "improve weak SP tree" thread, focusing on fixing rationalism and tradition to promote balance. Here are my thoughts for nerfing tradition and rationalism:
Tradition
The tradition tree literally has created a tradition or blueprint for near guaranteed success, both in SP and in MP. Combined with the science penalty, it is a very attractive tree that has replaced liberty in grandeur, as liberty used to be the best tree in G&K. Personally, I think the only policies that need to be nerfed are monarchy, oligarchy and the finisher.
Oligarchy: +50% city bombard strength when there is a garrison in the city. [Removed the no maintance for garrisoned units]
Monarchy: -1 unhappiness and +1 for every 4 citizens in the capitol.
Finisher: Free aqueducts in first 4 cities. [Removed the 15% food bonus for the first 4 cities.]
Rationalism:
Since science is just about everything in this game, this has became a must-have SP tree. The only SP policies that I think are ok are humanism and scientific revolution. Here are my thoughts to nerfing the policy tree:
Opener: +5% science when empire is happy.
Secularism: +1 science from specialists.
Free thought: +2 science from trading posts. +2 culture from universities, libraries and public schools. [Removed the 17% bonus given to universities.]
Finisher: One time tech boost, like a free RA boost [not free tech]. GS bulbing is 25% more effective.
Tradition
The tradition tree literally has created a tradition or blueprint for near guaranteed success, both in SP and in MP. Combined with the science penalty, it is a very attractive tree that has replaced liberty in grandeur, as liberty used to be the best tree in G&K. Personally, I think the only policies that need to be nerfed are monarchy, oligarchy and the finisher.
Oligarchy: +50% city bombard strength when there is a garrison in the city. [Removed the no maintance for garrisoned units]
Monarchy: -1 unhappiness and +1 for every 4 citizens in the capitol.
Finisher: Free aqueducts in first 4 cities. [Removed the 15% food bonus for the first 4 cities.]
Rationalism:
Since science is just about everything in this game, this has became a must-have SP tree. The only SP policies that I think are ok are humanism and scientific revolution. Here are my thoughts to nerfing the policy tree:
Opener: +5% science when empire is happy.
Secularism: +1 science from specialists.
Free thought: +2 science from trading posts. +2 culture from universities, libraries and public schools. [Removed the 17% bonus given to universities.]
Finisher: One time tech boost, like a free RA boost [not free tech]. GS bulbing is 25% more effective.