TrippedOnACloud
Warlord
- Joined
- Jun 28, 2012
- Messages
- 294
I've got a couple of questions regarding Great Farmers, their functionality, and their design intent, as well as the design intent for possible additional units with similar functions, for the team.
Where in the mod files is the resource planting handled? I'd like to take a look and see why it's apparently so troublesome.edit: Found them.
- What's the design intent for the Great Farmer, assuming we don't run into limitations imposed by code?
- My impression, based on assorted comments here and there, is that we'd like to have a Great Farmer that places agricultural and other plant-based resources, a Great Herdsman that places animal resources, a Great Geologist that places/discovers mineral resources, and possibly others. Once again, if there were no programming-based limitations, what would the desired effect be?
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