MorteEterna
Prince
- Joined
- Nov 10, 2008
- Messages
- 332
Another thread that could be useful. Maybe there are other threads but I have decided to post a new one with all tips about great people (instead of single post or other things).
In my opinion, these can change the game but you shouldn't put all your resources on getting this. Maybe a 20-30% of your production should be put for culture/science to get free great people.
There are different great people, with several abilities:
Great Leader: This gives you the ability to upgrade all units to veteran, or to settle this in a city, giving veteran normally to new units, or elite in case you have barracks. I would suggest to upgrade all units if you are building many armies and you already have too many units to sell/rebuild. I would suggest to build many units with no barracks if you have this.
If you want to use the other ability, I would suggest to settle that in a good city, with production and food to grow. Having infiltration, march and blitz is really a huge bonus (many times you could get these). I would suggest to get guerrilla instead of medic, that is 80-90% times useless (in the modern era you should attack and conquer in one turn).
Great Artist: One of the best great people. Many times this can change really the game. One ability is to get +50% culture from a city, that I suggest to use never. This helps 1/100 times maybe in MP games and isn't useful to win a game. By my experience I know the best thing to do is to flip a city.
But, you don't have to see if you can flip a city, and suddenly pressing A. I suggest to wait with this if you are losing, and if the enemy is coming to your territory, let him conquering your cities. The first city he conquers, or when you are sure there are his units (look for the flag, the size normally), flip the city. What does happen? He loses all his units. You get the best unit of these, so you could defend against new attacks, or if that's a tank army for example, you can prepare new ones for a march into his territory.
If you are winning, you could use it to flip a enemy city with a good population (never flip one with 3-4 pop). Remember to wait with this great artist in your capital (Your starting capital I mean) or out of the city that appears. I do this because if they conquers or flip the city, it becomes suddenly a great artist settled in the city (as I remember) and not usable again (unless you use a spy).
Great Humanitarian: This gives you +50% food from a city or +1 population for every city. If you want to have few cities but really big, you can put this on the city, getting a huge population, or you should use this (as I use almost every time) to get +1 population in each city. If you are using chinese or romans for example, this really helps. If you are using zulu, russians or maybe french (+50% growth - +1 food from plains - more culture from cathedral) you can put that on the city.
Great Scientist: This could be maybe the best person of civilization if used as well. It could give you +50% science from a city or a istant technology. In my opinion you should every time use this to get a free technology, for example engeneering, university, combustion, industrialization, corporation, monarchy. Obviously you can use this for many other technologies, but these are the most usefull to get suddenly maybe (plus other technologies that now I don't say, but a free unit as tank is really usefull).
Great Industrial: This isn't the best person, and maybe this can't help you many times, but in case you need gold, you can put this in a gold city, getting +50% gold, or you could use this to get fast gold (50-100-200-400 depending on the era). I suggest to put this in a gold city, or to wait if possible the medieval/industrial era (very fast to reach).
Great Builder: This is in my opinion the best great person of this game, apart of few times (when for example you need a great artist). If you are losing, you can choose many wonders to rush suddenly. If possible you should rush East India Company, Leonardo Workshop, Samurai Castle, Manhattan Project, and many other wonders. I suggest to use this only to rush wonders (or buildings if REALLY needed, as university). The 1/2 price buildings isn't useful as getting an IBCM, +1 science/gold on water tiles, +1 attack, or free updates to every unit. Unluckly, you get great builders few times, so you should use these only to rush wonders (instead of wasting one of these for 1/2 price buildings)
In my opinion, these can change the game but you shouldn't put all your resources on getting this. Maybe a 20-30% of your production should be put for culture/science to get free great people.
There are different great people, with several abilities:
Great Leader: This gives you the ability to upgrade all units to veteran, or to settle this in a city, giving veteran normally to new units, or elite in case you have barracks. I would suggest to upgrade all units if you are building many armies and you already have too many units to sell/rebuild. I would suggest to build many units with no barracks if you have this.
If you want to use the other ability, I would suggest to settle that in a good city, with production and food to grow. Having infiltration, march and blitz is really a huge bonus (many times you could get these). I would suggest to get guerrilla instead of medic, that is 80-90% times useless (in the modern era you should attack and conquer in one turn).
Great Artist: One of the best great people. Many times this can change really the game. One ability is to get +50% culture from a city, that I suggest to use never. This helps 1/100 times maybe in MP games and isn't useful to win a game. By my experience I know the best thing to do is to flip a city.
But, you don't have to see if you can flip a city, and suddenly pressing A. I suggest to wait with this if you are losing, and if the enemy is coming to your territory, let him conquering your cities. The first city he conquers, or when you are sure there are his units (look for the flag, the size normally), flip the city. What does happen? He loses all his units. You get the best unit of these, so you could defend against new attacks, or if that's a tank army for example, you can prepare new ones for a march into his territory.
If you are winning, you could use it to flip a enemy city with a good population (never flip one with 3-4 pop). Remember to wait with this great artist in your capital (Your starting capital I mean) or out of the city that appears. I do this because if they conquers or flip the city, it becomes suddenly a great artist settled in the city (as I remember) and not usable again (unless you use a spy).
Great Humanitarian: This gives you +50% food from a city or +1 population for every city. If you want to have few cities but really big, you can put this on the city, getting a huge population, or you should use this (as I use almost every time) to get +1 population in each city. If you are using chinese or romans for example, this really helps. If you are using zulu, russians or maybe french (+50% growth - +1 food from plains - more culture from cathedral) you can put that on the city.
Great Scientist: This could be maybe the best person of civilization if used as well. It could give you +50% science from a city or a istant technology. In my opinion you should every time use this to get a free technology, for example engeneering, university, combustion, industrialization, corporation, monarchy. Obviously you can use this for many other technologies, but these are the most usefull to get suddenly maybe (plus other technologies that now I don't say, but a free unit as tank is really usefull).
Great Industrial: This isn't the best person, and maybe this can't help you many times, but in case you need gold, you can put this in a gold city, getting +50% gold, or you could use this to get fast gold (50-100-200-400 depending on the era). I suggest to put this in a gold city, or to wait if possible the medieval/industrial era (very fast to reach).
Great Builder: This is in my opinion the best great person of this game, apart of few times (when for example you need a great artist). If you are losing, you can choose many wonders to rush suddenly. If possible you should rush East India Company, Leonardo Workshop, Samurai Castle, Manhattan Project, and many other wonders. I suggest to use this only to rush wonders (or buildings if REALLY needed, as university). The 1/2 price buildings isn't useful as getting an IBCM, +1 science/gold on water tiles, +1 attack, or free updates to every unit. Unluckly, you get great builders few times, so you should use these only to rush wonders (instead of wasting one of these for 1/2 price buildings)