Bjornlo
Deity
I remade my Hummer Avenger (aka Humvee, Hmmwv), a low cost, high speed mobile SAM. It is capable of limited direct ground support as well as it's primary role (AnitAircraft).
Download the complete unit (v2.1) Here
Download the files changed in v2.1 only Here
Civilopedia Icon:
Alternate Civilopedia Icon:
Previews:
Fidget -> run -> fortify -> attackA -> victory -> death
Changes since Version 1.0:
Unit size: reduced the size by 15%, to match similar units in the game.
Unit color: lightened the color to better match US military green
PCX Files: I did a unsharpen mask on the two small PCX files to increase the visible resolution and improve the contrast. The units32icon was changed by vuldacon to show civ coloration on the city screen.
Sound files: Most of the sound files where changed. The run sound was tweaked by vuldacon, the idle sound is my modified version of a sound by him. I further changed the sound files so the sound sychronized with the animations better.
FLC centering: The various animation files are now precisely centered at the same spot. In ver 1.0, 1 of the animations was off.
New Animations: Added an animated default animation (engine vibration). Added a seperate fortify animation, so fidget and fortify are now different.
Updated Animations: Death no longer has the hood flying off to the moon. Victory now includes the headlights and taillights flashing. The run animation now includes independent tire movement, and the guns move to loop better with default/fidget animations.
Alternate animations:
Default: The *_Default.flc includes engine vibration. The *_Default_alt.flc is static (no animation).
Run: The *_run.flc includes the guns moving to loop with the other animatons, and independent tire movement. The *_run_alt.flc is a simpler run, with less gun movement. The guns remain down.
Fidget: The *_fidget.flc has been modified to loop better with the other animations. The *.fidget_alt.flc does not loop as well with default & run, but looks a bit cooler.
There were probably some other minor animation and unit detail changes I'm forgetting.
Other animation notes:
AttackA: MachineGun and 2 stinger missles. For those who wish to pretend the Stingers have been swapped out with surface missles. Stingers can actually be used on ground targets, but have very limited penetration and so are not good against armored units.
AttackB: MachineGun - For purists, this should be changed to attackA and be used as the ONLY attack mode.
AttackC: 4 Stinger missles
This unit includes
Civilopedia Icons
Units32 icon
Animation files
AttackA/B/C, Fidget, fortify, Victory, Defeat, Run
all original sound files (the run sound is an actual Hummer)
Civilopedia.txt content
Pediaicons.txt content
I also included a bonus wall paper, if you want it in larger format (the included one is 640x480, but scales well) PM me.
-------
Version 2.1 posted July 10, 2005
changes:
faster attack and fidget animations
-------
Version 2.1 re-posted Mar 30, 2008 (by request)
Download the complete unit (v2.1) Here
Download the files changed in v2.1 only Here
Civilopedia Icon:
Alternate Civilopedia Icon:
Previews:
Fidget -> run -> fortify -> attackA -> victory -> death
Changes since Version 1.0:
Unit size: reduced the size by 15%, to match similar units in the game.
Unit color: lightened the color to better match US military green
PCX Files: I did a unsharpen mask on the two small PCX files to increase the visible resolution and improve the contrast. The units32icon was changed by vuldacon to show civ coloration on the city screen.
Sound files: Most of the sound files where changed. The run sound was tweaked by vuldacon, the idle sound is my modified version of a sound by him. I further changed the sound files so the sound sychronized with the animations better.
FLC centering: The various animation files are now precisely centered at the same spot. In ver 1.0, 1 of the animations was off.
New Animations: Added an animated default animation (engine vibration). Added a seperate fortify animation, so fidget and fortify are now different.
Updated Animations: Death no longer has the hood flying off to the moon. Victory now includes the headlights and taillights flashing. The run animation now includes independent tire movement, and the guns move to loop better with default/fidget animations.
Alternate animations:
Default: The *_Default.flc includes engine vibration. The *_Default_alt.flc is static (no animation).
Run: The *_run.flc includes the guns moving to loop with the other animatons, and independent tire movement. The *_run_alt.flc is a simpler run, with less gun movement. The guns remain down.
Fidget: The *_fidget.flc has been modified to loop better with the other animations. The *.fidget_alt.flc does not loop as well with default & run, but looks a bit cooler.
There were probably some other minor animation and unit detail changes I'm forgetting.
Other animation notes:
AttackA: MachineGun and 2 stinger missles. For those who wish to pretend the Stingers have been swapped out with surface missles. Stingers can actually be used on ground targets, but have very limited penetration and so are not good against armored units.
AttackB: MachineGun - For purists, this should be changed to attackA and be used as the ONLY attack mode.
AttackC: 4 Stinger missles
This unit includes
Civilopedia Icons
Units32 icon
Animation files
AttackA/B/C, Fidget, fortify, Victory, Defeat, Run
all original sound files (the run sound is an actual Hummer)
Civilopedia.txt content
Pediaicons.txt content
I also included a bonus wall paper, if you want it in larger format (the included one is 640x480, but scales well) PM me.
-------
Version 2.1 posted July 10, 2005
changes:
faster attack and fidget animations
-------
Version 2.1 re-posted Mar 30, 2008 (by request)