Hummer Avenger v2.0 (June 21, 2005)

Bjornlo

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Joined
Dec 22, 2004
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3,701
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Hjørungavåg
I remade my Hummer Avenger (aka Humvee, Hmmwv), a low cost, high speed mobile SAM. It is capable of limited direct ground support as well as it's primary role (AnitAircraft).

Download the complete unit (v2.1) Here
Download the files changed in v2.1 only Here

Civilopedia Icon:


Alternate Civilopedia Icon:


Previews:

Fidget -> run -> fortify -> attackA -> victory -> death

Changes since Version 1.0:
Unit size: reduced the size by 15%, to match similar units in the game.
Unit color: lightened the color to better match US military green
PCX Files: I did a unsharpen mask on the two small PCX files to increase the visible resolution and improve the contrast. The units32icon was changed by vuldacon to show civ coloration on the city screen.
Sound files: Most of the sound files where changed. The run sound was tweaked by vuldacon, the idle sound is my modified version of a sound by him. I further changed the sound files so the sound sychronized with the animations better.
FLC centering: The various animation files are now precisely centered at the same spot. In ver 1.0, 1 of the animations was off.
New Animations: Added an animated default animation (engine vibration). Added a seperate fortify animation, so fidget and fortify are now different.
Updated Animations: Death no longer has the hood flying off to the moon. Victory now includes the headlights and taillights flashing. The run animation now includes independent tire movement, and the guns move to loop better with default/fidget animations.
Alternate animations:
Default: The *_Default.flc includes engine vibration. The *_Default_alt.flc is static (no animation).
Run: The *_run.flc includes the guns moving to loop with the other animatons, and independent tire movement. The *_run_alt.flc is a simpler run, with less gun movement. The guns remain down.
Fidget: The *_fidget.flc has been modified to loop better with the other animations. The *.fidget_alt.flc does not loop as well with default & run, but looks a bit cooler.
There were probably some other minor animation and unit detail changes I'm forgetting.

Other animation notes:
AttackA: MachineGun and 2 stinger missles. For those who wish to pretend the Stingers have been swapped out with surface missles. Stingers can actually be used on ground targets, but have very limited penetration and so are not good against armored units.
AttackB: MachineGun - For purists, this should be changed to attackA and be used as the ONLY attack mode.
AttackC: 4 Stinger missles

This unit includes

Civilopedia Icons
Units32 icon
Animation files
AttackA/B/C, Fidget, fortify, Victory, Defeat, Run
all original sound files (the run sound is an actual Hummer)
Civilopedia.txt content
Pediaicons.txt content
I also included a bonus wall paper, if you want it in larger format (the included one is 640x480, but scales well) PM me.

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Version 2.1 posted July 10, 2005
changes:
faster attack and fidget animations
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Version 2.1 re-posted Mar 30, 2008 (by request)
 
Very professional work, dear Bjornlo. I already replaced your bigger version by this beauty.
 
Thanks for all the kind words guys. I had good help, and took my time to actually test it this time. So I don't deserve all the credit.
I've been using this one in game now for a week. It looks ok to me.
I may some day do either a smaller version or alternate shades. I like the hummer, and remember when I used to bounce around inside one.
 
MUCH BETTER!!!

Hey if you have ever played Command And Conquer Zero Hour the Avenger Humvee is armed with lasers to shoot down enemy aircraft....is there any possible way you could make one like that? like the laser beam be the color of the civ that owns it
 
Courtesy of fas.org:

The Avenger Pedestal Mounted Stinger system is a lightweight, mobile and transportable surface-to-air missile and gun weapon system, mounted on a Heavy High Mobility Multipurpose Wheeled Vehicle (HMMWV). Avenger is designed to counter hostile cruise missiles, unmanned aerial vehicles, and low-flying, high-speed, fixed-wing aircraft and helicopters attacking or transiting friendly airspace. The Avenger, manufactured by Boeing in Huntsville, is a shoot-on-the-move, totally automated, day-and-night capable short-range air defense system. A key element of the Army’s Forward Area Air Defense System, Avenger was deployed during Operation Desert Storm and in currently deployed in the Balkans.
Avenger fills the Line of Sight-Rear (LOS-R) portion of the Forward Area Air Defense System (FAADS). It has a two man crew and can operate in day or night, clear or adverse weather conditions. The system incorporates an operator's position with displays, fire control electronics, and the Standard Vehicle Mounted Launcher (SVML). The SVML supports and launches multiple Stinger missiles (Basic Stinger, Stinger-POST (Passive Optical Seeker Technique), or Stinger-RMP (Reprogrammable MicroProcessor). Additionally, the SVML incorporates a .50 caliber machine gun and necessary fire control sensors for both weapons. The contribution this highly mobile, short range air defense system makes to the Army's full-dimensional protection enhances the ground components prospects for dominant maneuver by preserving key elements of the force.

The Avenger weapon system includes a 360°, rotating turret mounted on a heavy HMMWV chassis with an upgraded suspension and 200 amp alternator. The baseline configuration consists of a gunner’s turret with missile pods mounted on each side. Each missile pod, called the standard vehicle-mounted launcher, can hold four missiles that can be removed and fired in the MANPAD employment configuration. The rotation of the turret and the eleva-tion of the standard vehicle-mounted launcher is accomplished by electric motors powered by batteries carried in the base of the weapons system. The vehicle’s power system is in parallel with the Avenger battery set. The .50 caliber machine gun affords a measure of self-protection by providing additional coverage of the Stinger missile’s inner launch boundary.

The Avenger weapons system has an unobstructed, 360° field of fire and can engage at elevations between -10 and +70°. The modular design of Avenger allows complementary missiles and/or rockets to be installed on the launch arms in addition to (or in place of) Stinger missiles. The gunner has sufficient visibility out of the turret for visual target acquisition, tracking, and engagement. A combination glass sight is used through which the gunner looks to aim the missiles and on which a driven reticle display is projected. The driven reticle indicates the aiming point of the missile seeker to confirm to the gunner that the missile seeker is locked onto the desired target.

Avenger’s sensor package includes a forward-looking, infrared (FLIR), carbon dioxide, eye-safe laser range finder and a video autotracker. These sensors provide Avenger with a target acquisition capability in battlefield obscuration at night and in adverse weather. Range data from the laser range finder is processed by the Avenger fire control system to provide a fire permit for missile and gun use. A driven reticle and other data are displayed on the forward-looking infrared display in the same manner as the optical sight.

The turret drive is gyro-stabilized to automatically maintain the missile pod aiming direction regardless of the vehicle motion. The turret drive control is operated by the gunner with a hand controller on which the missile and gun controls are placed. The gunner can transfer tracking control to an automatic turret drive control system that uses signals for the uncaged missile seeker of the FLIR video autotracker to track the target until the gunner is ready to fire. The firing sequence is entirely automated, including superelevation and lead, so that the gunner need merely push the fire button to initiate the fire sequence and immediately select and prepare the next missile for firing. These systems enable Avenger to accurately and rapidly launch missiles.

Avenger is equipped with two VHF-FM frequency-hopping radios (i.e., SINCGARS) and an integrated remote terminal unit. When this capability is tied into the Marine air command and control system, Avenger can be configured to automatically slew to a target that appears on the radar display. This capability is known as “slew to cue.” Targets pointed out by ground-based air defense units, tactical air operations center operators, or the LAAD section leader can be accepted or rejected by the gunner. Until the gunner responds to the cue, the gunner maintains complete control of the Avenger turret. If the gunner accepts a pointer, the turret automatically slews to the azimuth of the target. The gunner then resumes control of the turret and completes the engagement process by acquiring, tracking, and engaging the target. “Slew to cue” is a capability inherent to any radar picture.


Avenger completed a two phase IOT&E in 1989. Phase I consisted of acquisition and tracking trials at Fort Hunter-Liggett. Phase II consisted of Stinger missile firings at White Sands Missile Range. The Avenger system was found to be operationally effective by DOT&E in the B-LRIP to Congress dated February 28, 1990. Avenger was found to be operationally suitable with some limiting factors. These limiting factors were: back blast damage to the cab at some firing azimuths and elevations; excessive hydrogen chloride gas levels in the cab; need for a improved voltage regulator; and the need for an environmental control unit/ primary power unit (ECU/PPU) for the gunner's cupola.

The Army reports that they have corrected the limiting factors. Prior to fielding, Boeing reinforced the vehicle doors to prevent back blast damage. Also, cab openings and doors received new seals or gaskets to reduce the HCL gas levels. A retrofit was performed to address the voltage regulator problem. A redesigned regulator and a larger alternator were installed on all fielded vehicles, while the new items were cut into production.

An ECU/PPU design was tested and found to address the heat build-up in the cupola. During testing, the ECU/PPU was found to create an EMI problem with the Forward Looking Infrared (FLIR) and the Radar Control Unit Video. Before fixes could be incorporated, the SBA contracted firm producing the ECU went bankrupt. An alternate source was identified when another firm purchased the defaulter. Fixes have been explored as part of the contract restart. A follow-on test was completed by Redstone Technical Test Center to verify ECU/PPU performance and compatibility. First production units have been accepted. The new ECU/PPU underwent environmental testing at RTTC, Huntsville. Since the testing used a fixture, not the system, the testing did not provide sufficient operational data needed by OPTEC and DOT&E to provide an adequate evaluation of this issue.

OPTEC (OEC) is working with the PM to plan an ECU/PPU environmental test which satisfies the data requirements for the operational evaluators. The test and evaluation of the Avenger in accordance with the DOT&E approved TEMP dated 20 June 1987 will conclude once the ECU/PPU limiting factors outlined in the B-LRIP dated 28 February 1990 have been adequately addressed. Army testing of alternate source ECUs will examine the following questions: (1) Does the ECU cool the gunner's turret in extreme temperatures? (2) Is the ECU reliable? (3) Are there any safety problems with the ECU? (4) Does the ECU degrade the operational capabilities of the Avenger, for example, the range of the SINCGARS radios? Technical testing to date has addressed these questions, however the Army has yet to test a "production representative" item. When Army technical testing is complete, data will be provided to OPTEC and DOT&E for review and assessment. When the B-LRIP limiting factors have been completely addressed, Avenger will be dropped from DOT&E oversight.
The AVENGER is operated by a two-man crew. The gunner operates from inside the turret, and the driver operates from the driver's compartment. The health hazard assessment identified heat stress as a potential health hazard. Testing indicated that both the gunner and driver became uncomfortably hot following 60 minutes of firing when the outside temperatures near 85¡F. When the gunner and driver operated in Mission-Oriented Protective Posture (MOPP), significantly higher heat loads were observed. Actual firing missions for the AVENGER may last up to 12 hours, and the associated heat loads on the gunner and driver may be well in excess of acceptable levels. The health hazard assessment report recommended installation of a cooling system at all crew positions.


In early 1999 the Army exercised a $14.6 million option on future production of an upgrade kit for Avenger air defense units that will greatly increased their effectiveness beginning 1st Qtr FY00. The Slew-To-Cue (STC) subsystem, a major upgrade enhancement to the Avenger, is expected to improve Avenger’s target acquisition, tracking and engagement range by about 50 percent while increasing the number of engagements and kills by more than 50 percent. The system will also significantly improve Avenger’s battlespace performance. Using STC, the Avenger will be able to accept digital early warning data and automatically slew the turret in both azimuth and elevation, centering the target in the gunner's field of view. Targeting data is provided by Forward Area Air Defense (FAAD) Command, Control, Communications and Intelligence (C3I). The FAAD C3I equipment provides early warning/alerting, a complete air picture, slew-to-cue and target IFF information. This improvement not only improves the efficiency and effectiveness of the Avenger, but also allows it to kill the broadening spectrum of 21st century threats, including CMs and UAVs. The $14.6 million contract is for low-rate initial production, full production, contractor logistic support for approximately 100 Avenger fire units.
 
Drivebymaster said:
MUCH BETTER!!!

@Drivebymaster
Hey if you have ever played Command And Conquer Zero Hour the Avenger Humvee is armed with lasers to shoot down enemy aircraft....is there any possible way you could make one like that? like the laser beam be the color of the civ that owns it

Could I add a laser? easily.
Could I make it work in game? no
The laser would never attack a plane. The Surface to Air attack is hardcoded in CIV. All I can do for that attack is make sure the unit has a default and fortify position that looks like it is in air-defense mode. And, I've already done that.

@NavyDawg, thanks for the added background info.

@El Justo
The M-1097 first entered army service in 1989.
 
Bjornlo said:
Could I add a laser? easily.
Could I make it work in game? no
The laser would never attack a plane. The Surface to Air attack is hardcoded in CIV.

Actually that’s not 100% accurate… In the folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Animations\SAM

Is what all the sam units use for the sam attack *.flcs’

By making a simple laser animation that goes from ground up can be replaced to simulate an avenger mounted with a laser fire… The bad news about this is I think you can only have one sam animation working at any given time and it applies to all sam units.
 
Bjornlo said:
Could I add a laser? easily.
Could I make it work in game? no
The laser would never attack a plane. The Surface to Air attack is hardcoded in CIV. All I can do for that attack is make sure the unit has a default and fortify position that looks like it is in air-defense mode. And, I've already done that.

LOL apparently you haven't played Command and Conquer....lol if you dont know what it is then dont answer.....The Avenger Humvee in command and conquer has three sets of laser systems..1. to shoot down enemy aircraft 2. to shoot at ground units....well more like paint the target and the troops around the humvee get an increased fireing rate...basically it esssentially paints the target for a laser guided bomb. and the 3rd system is used for shooting down incoming enemy missiles.....

its rather a fun game...should look u some of the pictures for it lol
 
And yet, I still seem to have answered your question without having played C&C. Knowing how the laser is used in C&C hasn't got anything to do with how it could be used in Civ.
You asked if I could add a laser. I said, I could but didn't see the point.
If you want a laser shooting jeep (for ground attacks), I might be willing to do that once I get my computer completely back together and caught up on a few other things I'm working on.
 
Ya it would be awsome if you could make it...hold on I have some pics of the unit and descriptions

Description: A mobile platform, the Avenger can paint airbourne and ground targets with its Point Defense Laser. When targets are painted, other units in the vincinity can fire faster and with better success as them. The Avenger can down enemy aircraft.



Its the unit on the left hand side...BTW I might have the model for this unit...its probably either in .max, .3ds, .gmax, or .P3D...But if I find it I will let you know
 
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