Olleus
Deity
I just came up with this idea so it might not make much sense.
I think that it would be really good if before you attack a city you could spend gold (and time) building siege equipment, like battering rams, ladders, siege towers and stuff like that. These weapons would 'tag' along with another unit and give it a bonus when attacking a city. These siege equipment would be destroyed after the attack (even if it is sucsessful) and can not move. Also you should not be able to use them in the same turn that you have bought them, in order to force players to plan ahead.
To make the game fair for the defenders they should be able to spend gold to regain some of the city's cultural defence, which was destroyed by bobardement. This should be capped at 20% of what it already has, and should not be able to exceed the normal level of defence. ie, a city has a defence of 80%, but this is bombarded down to 60%. In the defenders turn, the player can spend gold to raise it back to 72%. The turn after that he can spend more money to put it back to full but it cannot exceed 80% (unless the culture grows or a wall and castle is built)
What do you think?
The only problem is how could this be implemented in the modern age.
I think that it would be really good if before you attack a city you could spend gold (and time) building siege equipment, like battering rams, ladders, siege towers and stuff like that. These weapons would 'tag' along with another unit and give it a bonus when attacking a city. These siege equipment would be destroyed after the attack (even if it is sucsessful) and can not move. Also you should not be able to use them in the same turn that you have bought them, in order to force players to plan ahead.
To make the game fair for the defenders they should be able to spend gold to regain some of the city's cultural defence, which was destroyed by bobardement. This should be capped at 20% of what it already has, and should not be able to exceed the normal level of defence. ie, a city has a defence of 80%, but this is bombarded down to 60%. In the defenders turn, the player can spend gold to raise it back to 72%. The turn after that he can spend more money to put it back to full but it cannot exceed 80% (unless the culture grows or a wall and castle is built)
What do you think?
The only problem is how could this be implemented in the modern age.