Hey Rife Team,
I've read through a lot of the forums and am PRAYING that 2012 is a good 1.4 kind of year! Everything sounds so great!
I have ONE big request: I know you are tight-lipped on the particulars of 1.4, but I want to ask you to comment on
stability issues of the game. If one thing that 4 years at Sun Micro and Oracle have taught me, it's that complex programs ALWAYS have bugs requiring constant tweaking.
So many people have been screaming blue murder in the various forums about CTDs (and OOS errors in MP). I can usually get through a SP game with only a handful of non-fatal CTDs, though sometimes they come once every 5-10 turns after turn 500 on huge maps with 20+ civs. Furthermore, some of the Rife team in the forums have commented on not knowing how it all affects MP gaming as they rarely do it. MP adds so much to it, I hope you don't ignore it!
My deepest, heartfelt request is that you inform us minions
(who often don't realize that you guys are doing all this work in your free time) of how these stability issues (like OOS'es by barbarian archers) have been coming along. I can never complete a MP game lasting more than 4-500 turns (often much less) due to the problems above, and we tried to go back to FFH and BTS for MP.... but we couldn't leave our dear Rife behind. However, stability is the one thing that really could end the playing experience for people like me as MP is more stimulating than SP and we have 3-5 people into it, but we have forestalled more games due to never being able to finish, even with just two human players.
A post here, and maybe in the bug thread and on your other (Official Rife) site would be much appreciated as there are a lot of us worried about this aspect!
Thanks, keep up the good work!
M
PS: I'm downloading the svn now, here goes nothing!