hyacinthgirl
Chieftain
it's my first post, but i've been reading the forums off and on for a couple of years. well, more off than on, and that's probably what got me here. i *still* play on warlord or regent, mostly because i'm too much of a weenie to move up to a higher level. since i took a six month hiatus and am getting my feet wet again, i am back to warlord on C3C. my problem is that my games are long. long, and ohsoboring. a new game and a new map make me so happy, but right around 1000AD i start to get bored and then the same thing happens every time, it seems.
to change up things, i have started to make more conditions random, like land and civ and age of the planet. but it's the same thing every time. i start out and get a huge lead in tech somehow, then stall in the middle part of tech tree (around metallurgy, i guess?), then rush to get tanks and MA first so i can just blow everyone up and end the game. i win every time. but my scores aren't great, and i'm booooooooored of a domination or conquering victory. plus, this always takes me until the mid to late 1900s, sometimes to 2000+AD... turns are taking twenty minutes each at this point.
i don't really have a particular civ i always play. sometimes i just want to be pink, haha. one thing i have to confess is that i have to disable the spaceship option, because of how far behind i can fall in tech if i get bogged down in a war towards the end. so i guess if that option was on, i'd only win about 50-60% of the games i played.
i'm just so tired of how it gets so uninteresting. and there are so many facets of the game i don't use, mostly all the cool worker commands like fortresses. they seem too "time consuming" in a game where i only get 540 turns. i don't want a worker taking 12 turns or however many to build a fortress when my units can't get between cities and i have no trade routes. maybe i need more workers. is there a general rule of thumb about how many workers is a good number? like, one per city? two? and while i'm on workers, do i have to pay unit costs on captured workers and slaves, even though they're lazy and work half as fast?
i don't know, i guess my civ playing is a wreck. any tips on how to break out of this boring rut and make the game more interesting again? i'm sure i leave lots of questions to be asked, so if you want, ask away and i'll try to answer. you guys seem terribly helpful and i'd like to get better at this. and one day maybe i'll figure out how PTW works, so i stop just logging on and staring at everyone ELSE playing.
(hope this wasn't the longest first post ever, but i get to be a rambly sort of girl )
to change up things, i have started to make more conditions random, like land and civ and age of the planet. but it's the same thing every time. i start out and get a huge lead in tech somehow, then stall in the middle part of tech tree (around metallurgy, i guess?), then rush to get tanks and MA first so i can just blow everyone up and end the game. i win every time. but my scores aren't great, and i'm booooooooored of a domination or conquering victory. plus, this always takes me until the mid to late 1900s, sometimes to 2000+AD... turns are taking twenty minutes each at this point.
i don't really have a particular civ i always play. sometimes i just want to be pink, haha. one thing i have to confess is that i have to disable the spaceship option, because of how far behind i can fall in tech if i get bogged down in a war towards the end. so i guess if that option was on, i'd only win about 50-60% of the games i played.
i'm just so tired of how it gets so uninteresting. and there are so many facets of the game i don't use, mostly all the cool worker commands like fortresses. they seem too "time consuming" in a game where i only get 540 turns. i don't want a worker taking 12 turns or however many to build a fortress when my units can't get between cities and i have no trade routes. maybe i need more workers. is there a general rule of thumb about how many workers is a good number? like, one per city? two? and while i'm on workers, do i have to pay unit costs on captured workers and slaves, even though they're lazy and work half as fast?
i don't know, i guess my civ playing is a wreck. any tips on how to break out of this boring rut and make the game more interesting again? i'm sure i leave lots of questions to be asked, so if you want, ask away and i'll try to answer. you guys seem terribly helpful and i'd like to get better at this. and one day maybe i'll figure out how PTW works, so i stop just logging on and staring at everyone ELSE playing.
(hope this wasn't the longest first post ever, but i get to be a rambly sort of girl )