Improved Water Yields

Improved Water Yields **Summer 2017 Update** 3

thecrazyscot

Spiffy
Joined
Dec 27, 2012
Messages
2,460

Available on the Steam Workshop

This mod overhauls how the Harbor and its buildings work.

Philosophy
The design philosophy behind this mod is threefold:
  1. To make coastal cities or cities with many sea tiles more balanced.
  2. To reward careful district planning.
  3. To reward investment over time.
To that end, base terrain yields are unchanged. Rather, building the Harbor district immediately increases all sea terrain yields by 1 food. Further investment into the district is rewarded in more valuable resources and an additional terrain bonus.

Ultimately, bare coast tiles will yield 3f/2g and ocean tiles will yield 3f/1g. Resources, on the other hand, will be very fertile. Bare sea tiles in this mod are not designed to be incredibly productive, but are balanced so that working them will still be a net gain. Well-placed harbors can provide extraordinarily large amounts of food, and well-balanced specialists can add just a bit of extra production to island cities.

Harbor Adjacency Bonus
  • +2 food and +1 gold per adjacent City Center, +1 food and +1 gold per adjacent sea resource
Harbor Buildings
  • Lighthouse: +1 food to all sea resources
  • Shipyard: production equal to Harbor adjacency bonus, +1 gold to coast and ocean tiles
  • Seaport: +1 food to coast and ocean tiles, +1 production to all sea resources
These changes replace all prior building yields.

Other Changes
  • Harbor Specialists: provide +1 food, +1 gold, and +1 production
  • Naval Infrastructure and Economic Union policies increase both the Harbor food and gold adjacency bonuses by 100%
  • Cartography now increases Fishing Boat gold by +1 instead of +2
Compatibility
Compatible with the Summer 2017 Update
Fish Farms
is compatible with this mod. Several changes are made to Fish Farms if both mods are activated:
  • Fishing Boats no longer gain adjacency bonuses
  • The additional Harbor gold adjacency bonus is removed
  • The additional trade route gold bonus from Harbors is reduced from 2 to 1
Manual Installation
To install extract the contents of the zip file to Documents\My Games\Sid Meier's Civilization VI\Mods.
 
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Awesome! This makes coastal settling more appealing now!

I had just given coastal tiles a flat +1 food, but wanted the upgrade instead, and the theme fits of different yields for each upgrade
 
Downloaded the mod, looking forward to trying it out, but could you give more information about where to find that code for the coastal tiles, and how to change it?
 
Downloaded the mod, looking forward to trying it out, but could you give more information about where to find that code for the coastal tiles, and how to change it?
When you unzip the files into the mod folder you will see 2 xml files. Open the one called TCS_Improved_Water.xml with Notepad or any other text editor.

The code for the water tiles is bracketed within the <Terrains> and </Terrains> tags. Delete the <!-- before <Terrains> and the --> after </Terrains>. Save and close the file. It should be active now.
 
Would this work with my edited Resources.xml files where I edited the crabs/fishes to have +1 yields?
 
Yeah , the coastal cities can get really gimped , I mean , that's almost half the tiles you can't use for farms and mines and such , so I definitely don't think it's over the top boosting adjacent tiles by +2..

Originally when I seen this mod I thought it did all sea tiles , because even adjacent you're on getting mostly only getting 4 adjacent tiles , that then don't get buffed again
 
thecrazyscot updated Improved Water Yields with a new update entry:

Update 1.2

-Harbor district now increases Coast and Ocean terrain yields by +1 food
-Shipyard now increases Coast and Ocean terrain yields by +1 gold (instead of just resources)
-Harbor specialists have been changed (again) to 1f/1g/1p
-The Naval Infrastructure and Economic Union policies have been updated to properly increase the Harbor's food adjacency bonus

Read the rest of this update entry...
 
Do these changes affect the Royal Navy Dockyard?

Omg I hope so. I just had the "Buy Theater Square buildings with faith" ability not work on Greece, though the Campus part still did. Parental coding isn't that hard, Firaxis!
 
Your mod looks nice, I am going to download it but could you also add a gold or food adjacency bonus to the harbour when next to a city center ? It would in my opinion incentivize to sometimes settling directly on the coast instead of settling 1 tile away to get more land tiles.
 
Ooops, unfortunatly I'm new and had never tested that. But I can't edit my review!
I can erase it though. Let's see if this will be necessary.


My biggest worry is! How are you going to beat this? I mean, compensate!! :D

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This mod seems to conflict (CTD) with "Faster Buildings and Units". Any way to make them compatible?
 
This mod seems to conflict (CTD) with "Faster Buildings and Units". Any way to make them compatible?
That mod simply makes building/unit production faster, correct?

If so, there should be no incompatibility as there is no conflicting code between the two at all. I took a quick look to confirm, and that is indeed the case.
 
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