Keeping Venice in the Science Race

Evie94

Warlord
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Feb 15, 2013
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Ireland
Has anyone found any better way to do so than directed 4-5 Food Trade Routes to Venice and just making it +60 pop? When you use all the Specialists and then take Rationalism, I've found you can generate some pretty good Science...And if you ally with a load of City States, Scholasticism from Patronage is pretty helpful. The only downside to those is you have to ignore Commerce for a while, and Commerce is pretty important to Venice.

Anyone else have any methods? I usually start to lag behind with Venice in the Industrial Era, as I've found that knocking out an early NC and going Tradition to grow can keep you up with the others in the early game but once Universities start coming into it, i find myself getting left behind.
 
4-5 city states puppeted are usually good enough for Venice.
Go Commerce and gift your cheap landsknecht to CS with Arsenal of Democracy (freedom). You don't need to go Patronage this way. Go quick Protectionslism and go super happy, then puppet more CSs if necessary. Also early game when there is not enough trading cities, also send food to puppet CS and grow them to decent size.
 
when you build the big bang, the whole universe starts again. I play on Epic so waiting around for 13 billion years would be a bit boring
:lol: didn't notice the bang before you said something strange.

Commerce has everything Venice needs, it is designed for Venice.
Better cash-hammer conversion rate, quicker MoV generation, buy cheap landsknecht to gift CS, and happiness.
 
Try sending food routes back to your puppets, this is the only way I know to get the puppets to work specialist slots.

Other than that, if you are going for SV, there is no reason to get any deeper into commerce than the cheap purchasing, and I would avoid the boosted GMer policy. In fact, you want the boosted GS policy sooner than you normally would to hopefully prevent your puppets from producing GMer's. Taking patronage to scholasticism later in the game might be worthwhile on high difficulty, but not worth it below Emperor.
 
Yes, directing food routes to Venice is great. If you can, send your food routes to the other cities too, but beware - since they aren't affected by Monarchy, they may become a happiness destroying problem unless you also have a very good religion and some helpful social policies.

I still remember several games when I conquered my continent and then directed about 10 naval food routes to Venice. It was growing very fast, and more people = more science, production, gold. That's good.


Don't always puppet stuff with your MoV. With Commerce's +100% gold per GM mission thing, they can generate IIRC 6000 gold (final era) and 60 influence on Epic. With this much money, you can get an army able to destroy entire civs (assuming you've got Big Ben and Commerce. If you took Autocracy too...). One mediocre city compared to this much power (and an ally) is just a bad joke.

Since you also have -25% gold cost, -15% cost from Big Ben (AI pretty much never goes Commerce, they love to take Naval Tree policies even if they only have 1 coastal city) and maybe -xx gold per unit/building from Freedumb/Oarder/Autocrisis, it's pretty cool.

If you have a MoV and you need gold while you don't have Commerce's double gold per mission policy, don't use it. Just don't use it. You'll get much, much more gold if you use it later. Since I noticed the Trade Missions give more gold in later eras, I wouldn't advise using a MoV when you're 5 turns away from the next era unless you need the money very urgently.

While -science per puppet combined with -x% science cost per city is fairly annoying (and I myself sometimes use mods removing it), you're going to get already developed cities. Or, well, developed by AI standards.
 
Has anyone found any better way to do so than directed 4-5 Food Trade Routes to Venice and just making it +60 pop? When you use all the Specialists and then take Rationalism, I've found you can generate some pretty good Science...And if you ally with a load of City States, Scholasticism from Patronage is pretty helpful. The only downside to those is you have to ignore Commerce for a while, and Commerce is pretty important to Venice.

Anyone else have any methods? I usually start to lag behind with Venice in the Industrial Era, as I've found that knocking out an early NC and going Tradition to grow can keep you up with the others in the early game but once Universities start coming into it, i find myself getting left behind.

I play Venice on Emperor, but most of that SV strategy also worked on King, though it was a bit slower. For sure this start isn't optimal, I'm fairly casual a player and I don't care that much to finish as early as possible (below turn 400, though. I play Marathon, but I'd say I usually win a Venice SV around the equiv. of turn 360).

I rarely have a 60 pop Venice for a SV. I focus hard on growth until I can work all the tiles and most specialists (but those I avoid on purpose), then I focus less on that. It's usually between 36 and 40 by the end game, with the puppets at 22 to 25 pop.


Tradition, usually pure. If the map/location gives me exclusivity to barb camps, I might make a detour to open honor at some point, and make up for it by killing a lot of barbs for culture, by not razing a camp, for instance. Otherwise I go all Tradition without delay.

- I start with Pottery > Writing and get a library up. I scout as fast as possible (1 or 2 scouts, depending on the map), looking for huts and CS. usually have a granary up fast, a monument (I sometimes prefer to get a free Amphi) and a shrine (I take the best growth pantheon available). The worker does food tiles first. I take care of non-calendar luxuries. I build one caravan if there's an AI in reach, otherwise I usually wait for a cargo ship. On Emperor this might significantly increase my beakers, though for much shorter than on higher levels. I also get an archer or two up, then if my neighbor allows, I neglect my army for a while, or sometimes get Longbowmen. I usually do Calendar and Philosophy before I go for Optics, and I leave the bottom of the tree alone as much as possible, as it increases the science return from TR. After Optics, I puppet a coastal CS in reach of Venice, and then I devote 1 cargo ship to feeding Venice, one cargo ship to feed the puppet, and the rest is usually still sent to the AI for science and gold at that point. I avoid all early Wonders, especially the GLH that gives GM points. I don't want to produce a second before I get my first GS.

I do *a lot* of tech stealing, getting bottom tree techs as I research at the top.

I try to go as fast as possible from Philosophy to Education. I usually buy my two universities right away. If I don't yet have a religion and it's safe to do this, I have picked Hagia Sophia as my first Wonder, and pick Swords into Plowshares. I save Oxford for later (usually to rush through Industrial and get Radio very early, then I do Archeology to get a museum to be able to buy a broadcast tower as soon as I can).

I usually have enough culture that I can't avoid picking at least one or two SP after Tradition and before I reach the Renaissance and go into Rationalism. It might be Commerce opener + Aesthetics opener (I use Aesthetics almost only to speed up SP acquistion in the late game). As soon as I can I stay in Rationalism at least until I get the first three SP (later I finish it to buy GS and for the free tech I try to make count, but never before Industrial).

I work my science specialist(s) as soon as I can, and plant my GS for Academies. I want three (more rarely four) before I get to Scientific Theory. Another Wonder I usually aim for is Porcelain Tower. I never build the Forbidden Palace, it's useless for Venice that can buy CS so easily for extra delegates. I never work GM slots if I play for a SV. MoV will come anyway, the first puppet will produce one no matter what and it's GS I want, and late game I'll have more than I wished. I don't get the Commerce booster either. I usually puppet 2 more CS by the mid-game, then it varies from game to game. A loose rule of thumb is that each of those puppet will send a food route to Venice, and if possible one will be sent to them. I move a GW or two to puppets for a little while, to make them grow their borders as they really suck at that. If I find my science still too low, I might grab really 2-3 big CS late game, usually around the time I get Research Labs. Those mostly boost the strength of the GS... I rarely own more than 6 cities, and Venice is on average around 35 pop, with 3 academies adding a whole lot pop, as far as science is concerned. In other games I prefer to wage war and get big cities in the peace deals.

Even in a science game I try to keep a strong culture, with Wonders if available, to speed up SP acquisitions and to make pressure a non-issue. I feel it's important, because I often don't have the dominant Ideology. Speaking of that, I beeline to Radio that I get with Oxford, then Eiffel Tower for the 12+ tourism, since Venice often doesn't have much time to waste on producing archeologists. On Emperor I'm usually 8-10 techs ahead of the best AI by Modern, or if less the AI has bottom tree techs. I rush to propose Freedom as WI and buy the delegates to make sure it will pass, before most AI are even close to getting their Ideology. That put pressure issues behind me.

When my mid-game I seriously expand my alliances with CS, I finally go intro Patronage to get Scholasticism (with Venice and a lot of CS allies, usually all of them or close, which are by then quite big, the gain can be quite significant, but not as much in games I have 5-6 tall cities).

The rest is pretty straight forward: I always buy the science buildings in Venice and the Puppets, and very fast. I collect as many GS as I can after ST, buy some with faith, bulb them after my science production has pretty much peaked.

In non-Venice games I much prefer to go Order for SV, but with Venice buying parts is a must, so it's always Freedom for SV. I compensate with a focus on GS, helped with faith and avoiding too many MoV and GE. My tech lead lets me easily get all the bonus GS of the late game, like Hubble's, and the ISS.

I noticed my Venice puppets often work their science specialists and build research at some point, but I never puzzled out what possibly makes them switch to that instead of their usual gold focus.

I do buy RAs with the AI that aren't too much behind me. They're not worth much, but gold's cheap with Venice and I have plenty for CS and buildings, so...

Other tips: I keep an eye out for CS next to a mountain for Observatories, especially if I didn't have one next to Venice itself. It's not unusual I have observatories in Venice + three puppets. In those cases, I put even more focus on growing everyone.
 
I play Venice on Emperor, but most of that SV strategy also worked on King, though it was a bit slower. For sure this start isn't optimal, I'm fairly casual a player and I don't care that much to finish as early as possible (below turn 400, though. I play Marathon, but I'd say I usually win a Venice SV around the equiv. of turn 360).

I rarely have a 60 pop Venice for a SV. I focus hard on growth until I can work all the tiles and most specialists (but those I avoid on purpose), then I focus less on that. It's usually between 36 and 40 by the end game, with the puppets at 22 to 25 pop.


Tradition, usually pure. If the map/location gives me exclusivity to barb camps, I might make a detour to open honor at some point, and make up for it by killing a lot of barbs for culture, by not razing a camp, for instance. Otherwise I go all Tradition without delay.

- I start with Pottery > Writing and get a library up. I scout as fast as possible (1 or 2 scouts, depending on the map), looking for huts and CS. usually have a granary up fast, a monument (I sometimes prefer to get a free Amphi) and a shrine (I take the best growth pantheon available). The worker does food tiles first. I take care of non-calendar luxuries. I build one caravan if there's an AI in reach, otherwise I usually wait for a cargo ship. On Emperor this might significantly increase my beakers, though for much shorter than on higher levels. I also get an archer or two up, then if my neighbor allows, I neglect my army for a while, or sometimes get Longbowmen. I usually do Calendar and Philosophy before I go for Optics, and I leave the bottom of the tree alone as much as possible, as it increases the science return from TR. After Optics, I puppet a coastal CS in reach of Venice, and then I devote 1 cargo ship to feeding Venice, one cargo ship to feed the puppet, and the rest is usually still sent to the AI for science and gold at that point. I avoid all early Wonders, especially the GLH that gives GM points. I don't want to produce a second before I get my first GS.

I do *a lot* of tech stealing, getting bottom tree techs as I research at the top.

I try to go as fast as possible from Philosophy to Education. I usually buy my two universities right away. If I don't yet have a religion and it's safe to do this, I have picked Hagia Sophia as my first Wonder, and pick Swords into Plowshares. I save Oxford for later (usually to rush through Industrial and get Radio very early, then I do Archeology to get a museum to be able to buy a broadcast tower as soon as I can).

I usually have enough culture that I can't avoid picking at least one or two SP after Tradition and before I reach the Renaissance and go into Rationalism. It might be Commerce opener + Aesthetics opener (I use Aesthetics almost only to speed up SP acquistion in the late game). As soon as I can I stay in Rationalism at least until I get the first three SP (later I finish it to buy GS and for the free tech I try to make count, but never before Industrial).

I work my science specialist(s) as soon as I can, and plant my GS for Academies. I want three (more rarely four) before I get to Scientific Theory. Another Wonder I usually aim for is Porcelain Tower. I never build the Forbidden Palace, it's useless for Venice that can buy CS so easily for extra delegates. I never work GM slots if I play for a SV. MoV will come anyway, the first puppet will produce one no matter what and it's GS I want, and late game I'll have more than I wished. I don't get the Commerce booster either. I usually puppet 2 more CS by the mid-game, then it varies from game to game. A loose rule of thumb is that each of those puppet will send a food route to Venice, and if possible one will be sent to them. I move a GW or two to puppets for a little while, to make them grow their borders as they really suck at that. If I find my science still too low, I might grab really 2-3 big CS late game, usually around the time I get Research Labs. Those mostly boost the strength of the GS... I rarely own more than 6 cities, and Venice is on average around 35 pop, with 3 academies adding a whole lot pop, as far as science is concerned. In other games I prefer to wage war and get big cities in the peace deals.

Even in a science game I try to keep a strong culture, with Wonders if available, to speed up SP acquisitions and to make pressure a non-issue. I feel it's important, because I often don't have the dominant Ideology. Speaking of that, I beeline to Radio that I get with Oxford, then Eiffel Tower for the 12+ tourism, since Venice often doesn't have much time to waste on producing archeologists. On Emperor I'm usually 8-10 techs ahead of the best AI by Modern, or if less the AI has bottom tree techs. I rush to propose Freedom as WI and buy the delegates to make sure it will pass, before most AI are even close to getting their Ideology. That put pressure issues behind me.

When my mid-game I seriously expand my alliances with CS, I finally go intro Patronage to get Scholasticism (with Venice and a lot of CS allies, usually all of them or close, which are by then quite big, the gain can be quite significant, but not as much in games I have 5-6 tall cities).

The rest is pretty straight forward: I always buy the science buildings in Venice and the Puppets, and very fast. I collect as many GS as I can after ST, buy some with faith, bulb them after my science production has pretty much peaked.

In non-Venice games I much prefer to go Order for SV, but with Venice buying parts is a must, so it's always Freedom for SV. I compensate with a focus on GS, helped with faith and avoiding too many MoV and GE. My tech lead lets me easily get all the bonus GS of the late game, like Hubble's, and the ISS.

I noticed my Venice puppets often work their science specialists and build research at some point, but I never puzzled out what possibly makes them switch to that instead of their usual gold focus.

I do buy RAs with the AI that aren't too much behind me. They're not worth much, but gold's cheap with Venice and I have plenty for CS and buildings, so...

Other tips: I keep an eye out for CS next to a mountain for Observatories, especially if I didn't have one next to Venice itself. It's not unusual I have observatories in Venice + three puppets. In those cases, I put even more focus on growing everyone.

Amazing answer, thanks so much!

One last question: should I bother with Custom Houses?
 
SV is really not a good choice for Venice IMO. Sure if you have your heart set on it, it may be doable, but the game is going to be more difficult than it needs to be. I know some people don't like diplo victory, but really it is what Venice is perfectly designed for. By wasting all your trade routes on food to go for a non-ideal VC, you are losing so much trade route gold that you could probably win diplo on that income alone. Culture would also be a better option than science IMO. It's just hard to generate enough great scientists to really make it work with only 1 city. However if you make it a nice tall productive city, it's easy enough to get a lot of wonders for culture vic.

And if you are going for diplo, it's simply not important to stay ahead in tech. You can just wait for the AI to trigger the victory vote. You only need enough tech to defend yourself in case of war. But as Venice since you don't tend to expand much, it's not typically difficult to maintain peace anyway.

I would also suggest not using commerce, cept the opener. All your trade routes should be naval so treasure fleets under exploration will have an absolutely MASSIVE impact on your GPT.

Even on deity, diplo victory is ridiculously easy. No one can compete with your GPT if you just maintain peace and trade with everyone and get treasure fleets. You really don't need more than 2 puppets sending food trade routes.

Oh also I would highly recommend going for the Colossus, it's the single best wonder for Venice. Perfect synergy with diplo strategy. And you can get it even on deity sometimes.
 
Venice for SV is something like playing any civ in OCC with the benefit of trade routes, you should be able to get these under 300 turns on standard speed.

Also, for diplo victory, you can't just let the AI trigger the vote anymore, you have to tech to Globalization and there is an essential timing involved for hitting the info era. On Deity you run the risk of losing if you have to delay 25 turns for the vote to come around.
 
under 300 science wins is standard for OCC? d'oh. I guess I kinda suck at SV in that case.

I haven't played a Venice game since before the patch so you might be right. But still, reaching globalization is wayyyyyyy less techs than completing the entire spaceship.
 
Venice and science:

1. Have 3+ puppets run a food cargo ship route to Venice for most of the game.

2. In addition to early filling of merchant slots for Great Merchants of Venice, fill the science slots to start progress towards scientists. When you already have enough city states, fire the merchants and let Venice grow even faster to finish growing large enough to work all city tiles. You'll probably get a GMOV or two from a city state anyway.

3. Tradition start. Two filler policies. Fill Rationalism which will get you science from puppets. Do NOT pick the policy that increases GMOV rate; you get plenty of them without it; it's a couple of academies that you really want to go along with your puppet empire.

4. Freedom ideology goes along very well with Venice (food & happiness boost from specialists; if after science victory buy space ship parts)
 
I still don't see how you're supposed to generate enough GS to bulb all the spaceship part techs in a reasonable time frame. Especially since each MoV is one less scientist.
 
I still don't see how you're supposed to generate enough GS to bulb all the spaceship part techs in a reasonable time frame. Especially since each MoV is one less scientist.

Its very easy. At the end game (past modern era), you wont be puppeting CS anymore. Get a decent faith output early, enhance then save up as much Faith as possible. Finish Rationalism. Near the end game buy like 4 scientists, rush satellites, build HST and that is 6 GS very quickly.
 
yeah i do that normally in a 4 city setup with no merchants and still don't finish till around turn 300...
 
Amazing answer, thanks so much!

One last question: should I bother with Custom Houses?

You're welcome, and personally I never plant a MoV for a CH.

What I do with those I get in the late game is move them in advance to CS and leave them there, waiting.

Then I use them or not, for Trade Missions if I suddenly need that 6000 gold or the 60 influence, or eventually to grab a few large CS for a late game science boost. Very often I need neither. I swim in gold and happiness when I play Venice.
 
SV is really not a good choice for Venice IMO. Sure if you have your heart set on it, it may be doable, but the game is going to be more difficult than it needs to be.

Which is what make it fun, IMO. Diplo victory has become too easy for me (it's fun to try to make it happen as early as possible, but even that gets old fast), it's what I might try if I decide to play a Deity game with Venice, but currently on Emperor the two fun victories for me are SV and Domination with Venice.
 
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