Klisz's Civs

Both released KH civs have been updated.

Changelogs:
Radiant Garden
- Added a SoundtrackTag, so normal music will play after the blank (or customized) leader "music"
- Added an MCIS to show you how much science your GWoWs are generating
- Stopped the spam of meaningless-but-annoying Lua errors
- Sukritactified the civ icon

Organization XIII
- Now gets a gameplay alert message upon the death of a barbarian, informing you how much Production you got
- Added a SoundtrackTag, so normal music will play after the blank (or customized) leader "music"
- Added a reference to EE, to prevent load order problems from making the Freeshooter only sometimes upgrade to the Skirmisher
- Sukritactified the civ icon
 
I've gotten a couple of comments on the workshop saying T&T's color scheme is too close to Poland's.

Personally I think they're fairly distinct, but what do the CFC folks think?

I would've thought it looked more like Nazi Germany :p

It looks absolutely fine on paper, but it does pay to check their similarities in-game. There are so many schemes I've had to ditch which look distinct on paper but identical in-game... Oh god the memories...
 
When the civ first released I immediately thought of Poland. Looks like a lot of others here didn't though. For what it's worth, the color scheme I had planned for them when I was looking into making them was red and light blue, from the sea on their coat of arms. Although TPang's Anishinaabe basically uses that color scheme. I was just trying to stay away from it looking like any of Firaxis' civs.
 
When the civ first released I immediately thought of Poland. Looks like a lot of others here didn't though. For what it's worth, the color scheme I had planned for them when I was looking into making them was red and light blue, from the sea on their coat of arms. Although TPang's Anishinaabe basically uses that color scheme. I was just trying to stay away from it looking like any of Firaxis' civs.

There are schemes of red and light blue different enough in-game from the Anishinaabe and Confederacy. I'm using one of them for something :p:

 
I would've thought it looked more like Nazi Germany :p

The closest one is actually DJS's Albania, according to a Ruby script I made using this a couple days ago. While it seems to have actually done something sane in this case, it does also think that vanilla America is closest to... Sibir. :crazyeye:

It looks absolutely fine on paper, but it does pay to check their similarities in-game. There are so many schemes I've had to ditch which look distinct on paper but identical in-game... Oh god the memories...

Good point:

Spoiler :


Yeah I think it's fine.

When the civ first released I immediately thought of Poland. Looks like a lot of others here didn't though. For what it's worth, the color scheme I had planned for them when I was looking into making them was red and light blue, from the sea on their coat of arms. Although TPang's Anishinaabe basically uses that color scheme. I was just trying to stay away from it looking like any of Firaxis' civs.

Hmm...



(this shade of blue has been made more greenish than in Sodacan's rendition of the coat of arms, to be more seawater-y and to be more different from the Anishinaabe.)
 
A beta build of Xehanort is now out:


(clarification of the UA: you get double faith output if your military might + your cobelligerents' is equal to the combined might of your enemies, +50% if your side is twice as strong as your opponent or vice versa, nothing if one side has no military at all, etc.)

It's missing two main things: E&D, and a model for the UI. I tried to do the latter but, well, Blender is hard (though hey, I did eventually manage to make the icon, so there's that at least :p), so for now it uses the tipi model as a placeholder. If anyone wants to kindly donate some time and effort to do so, here's a reference pic:



I just need a bunch of keys sticking haphazardly out of the ground like that. These are the textures from the original game; during my attempts at converting the model I seemed to discover that it's just a bunch of rectangles.

also yes the UI has the same name as the capital, but city lists for the KH civs are hard enough as it is so nyeh
 
It's missing two main things: E&D, and a model for the UI. I tried to do the latter but, well, Blender is hard (though hey, I did eventually manage to make the icon, so there's that at least :p), so for now it uses the tipi model as a placeholder. If anyone wants to kindly donate some time and effort to do so, here's a reference pic:



I just need a bunch of keys sticking haphazardly out of the ground like that. These are the textures from the original game; during my attempts at converting the model I seemed to discover that it's just a bunch of rectangles.

also yes the UI has the same name as the capital, but city lists for the KH civs are hard enough as it is so nyeh

I've got a soft spot for fictional civs, so I can take a look at it this weekend. I figure, if nothing else, it'd be possible to make a bunch of rectangular planes and put the keyblade textures on those -- I've done it before to make a "miasma" effect, and that's how a lot of Civ 4 plants and vegetation were done.
 
I've got a soft spot for fictional civs, so I can take a look at it this weekend. I figure, if nothing else, it'd be possible to make a bunch of rectangular planes and put the keyblade textures on those -- I've done it before to make a "miasma" effect, and that's how a lot of Civ 4 plants and vegetation were done.

Thanks in advance! :D:D:D
 
+1 for West Germany plans. Unless the wikia lies.

The wikia speaks the truth for once; here's the design:

West Germany (Konrad Adenauer)
UA: Wirtschaftswunder - Upon signing a Declaration of Friendship, West Germany and their friend gain an empire-wide +10% Gold bonus and West Germany alone gains a +10% Production bonus (max +50%).
UU: Bundeswehr - Replaces Infantry. Gains additional Combat Strength for every civilization with an opposing Ideology that borders West Germany.
UB: Auto Manufacturer - Replaces Factory. +1 Gold for every Engineer specialist in this city.

The DoF thing in the UA represents the Élysée Treaty and more broadly Franco-German reconciliation in general.

Thoughts? I'd like a more specific name for the UU since currently it's the name of the entire armed forces of the FRG.
 
I think Bundeswehr might actually be a fairly fitting name for the UU. That term specifically is used to differentiate the military of post WWII Germany form the Wehrmacht prior to that time. They are considered to have their own traditions, origins, etc. that are distinct and completely seperate from the Wehrmacht. I suppose you could call the UU a "Soldat" after the German word for soldier, but Bundeswehr would probably be the most appropriate term. I'm a German-speaker myself, so I looked through a bunch of German-language sources to see if there's a term that would be preferential to Bundeswehr, but I didn't find any that encompasses what you're looking for, as most are extremely specific to distinct brigades. The only term for general infantry in the West German army is Bundeswehr, or the aforementioned Soldat, which is an even more generic term.

I can suggest a German language term for the UB though. Autowerk. A werk is a factory, although most German car factories are referred to by the company that owns them. The big Volkswagen plant in Wolfsburg is usually referred to as a Volkswagenwerk. So for a generalized term for auto factories in Germany you could just call it an Autowerk.
 
The wikia speaks the truth for once; here's the design:

The more Cold War civs, the better. :D

I honestly don't know a ton about West Germany, but as far as a friendly diplomatic victory civ goes, that's a pretty nice design. Should the UU only gain that bonus in Friendly territory?
 
I think Bundeswehr might actually be a fairly fitting name for the UU. That term specifically is used to differentiate the military of post WWII Germany form the Wehrmacht prior to that time. They are considered to have their own traditions, origins, etc. that are distinct and completely seperate from the Wehrmacht.

I was less worried about conflicting with the Wehrmacht and more with other post-WW2 Germanies (e.g. Tarcisio is/was planning Merkel, though now looking at the wiki it seems he's giving her a Leopard 2).

I suppose you could call the UU a "Soldat" after the German word for soldier, but Bundeswehr would probably be the most appropriate term. I'm a German-speaker myself, so I looked through a bunch of German-language sources to see if there's a term that would be preferential to Bundeswehr, but I didn't find any that encompasses what you're looking for, as most are extremely specific to distinct brigades. The only term for general infantry in the West German army is Bundeswehr, or the aforementioned Soldat, which is an even more generic term.

Yeah, Bundeswehr is probably the best term despite its genericness (though I suppose I could use Bundesgrenzschutz to reflect its border-defense role).

I can suggest a German language term for the UB though. Autowerk. A werk is a factory, although most German car factories are referred to by the company that owns them. The big Volkswagen plant in Wolfsburg is usually referred to as a Volkswagenwerk. So for a generalized term for auto factories in Germany you could just call it an Autowerk.

A German word that's shorter than its English translation? What sort of Spiegeluniversum have I stepped into!? :p

The more Cold War civs, the better. :D

Agreed. :D I pretty much decided to do West Germany because I was disappointed that SuperWaffle is only interested in having OW do the DDR.

I honestly don't know a ton about West Germany, but as far as a friendly diplomatic victory civ goes, that's a pretty nice design. Should the UU only gain that bonus in Friendly territory?

That'd probably be a good idea, yeah.

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Regarding T&T, here's a draft of a revised UA, incorporating some of ruhrgebietheld's ideas:
Friendly and allied Maritime City-States give Culture in addition to the usual Food, while non-Maritime ones give Gold. Gain Influence with all met City-States upon expending a cultural Great Person.

I'm a bit cautious about how much gold would be appropriate to avoid making it to easy to snowball (ally CS -> get gold -> spend it on another CS -> get more gold -> etc) but also not make it UP. Also unsure as to what would be a good amount of influence per spent GP.
 
And chances are you'll release West Germany before OW releases the East, despite being in development for so long :p

Considering you want to go with CS's for a diplo victory, the new UA makes sense (Tho I like both). As a bonus, if the design for East Germany remains the same, this will bring natural tension between the two civs. As for balance, this is really one of those "Play and Find Out" kind of things. Considering this is for only cultural Great People, perhaps 15?
 
That West Germany design actually looks really cool! A nice friendly gold&production civ... and it's awesome to see a UU that actually considers Ideology. I know my brother found it appealing, since he always seems to end up the lone Freedom player against a sea of Order and Autocracy civs :p
 
I'll just chime in with what others have said here and agree that the BestWest Germany design is really sweet - it'll certainly provide a much needed counterpart to East Germany in the eventual grand scale Cold War AI games that happen.
 
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