LotR28 - Random Rollicking for Returning Refugees

I think Rome has pretty high production
 
lurker's comment: @Arathorn: it's not like in civ4, GS give always the full tech (broken as you said), but GE don't complete a wonder (this works like civ4, though I am not sure the actual amount of hammers you get is calculated the same way). Try it in your next off-line space game, on say something like Sydney Opera or Statue of Liberty (something big)!

Cheers,
Raskolnikov
 
Our empire looks to be progressing nicely (and is huge compared to where it was last time I played!)

Our best production city looks to be Damascus. I started a factory there. It doesn't have much local food, so it might be good to build a granary and watermill.

I annexed Delhi when it started building a temple. My turns ended with 0 happiness -- our production of happy buildings is just barely keeping place with growth, though we do have enough cash that we could buy some, if needed. I adjusted our citizens focusing on more gold/production and less food.

Looking at the victory progress, it is just us, Greece, and Persia left. Greece and Persia are currently at war. I hope we don't get into the position of having to defend one or other of their capital cities to avoid falling into a domination victory :lol:

Right at the end of my turns, Darius asked for Pact of Secrecy again Alexander. Which seems odd seeing that they were already at war. Not very secret, that. I refused, anyway.

We got another GS, which went for another academy on a hill at Paris. Paris is now at 160 beakers!

Research: we got Steam Power and Replaceable Parts. I started building the Statue of Liberty in Rome (I like bonus hammers from our scientist specialists). We're now researching Railroads, because I also like the production bonus from railroad connections. Also our workers have been running out of useful things to do. (Sidenote: I've been playing solo games on epic speed, and I've come to like being able to give workers an order and not have them bother me for a while. Standard speed feels so rushed!)

 

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Looking at the victory progress, it is just us, Greece, and Persia left. Greece and Persia are currently at war. I hope we don't get into the position of having to defend one or other of their capital cities to avoid falling into a domination victory :lol:

Domination requires taking all capitals (or rather, making sure that all civs lose their capital), so the only capital that we need to defend is ours. I don't think that we have to worry about an AI dom win. ;)
 
I think he is referring to a possibility that both AI's take each others capital and we win by domination.


Nice progress by the way, 483spt looks good. I think after railroads, maybe we can beeline to the tech that gives us research labs for more science boost.
 
By the way, the one thing that annoyed me most during my turnset was that lack of science overflow. You can't adjust science that much due to a lack of a science slider and yet, research doesn't overflow.
I wasted a lot of science that way and it irks me. This can't be intentional, can it?
 
By the way, the one thing that annoyed me most during my turnset was that lack of science overflow. You can't adjust science that much due to a lack of a science slider and yet, research doesn't overflow.
I wasted a lot of science that way and it irks me. This can't be intentional, can it?

Wait, science doesn't overflow?

Who thought that was a good design choice? :eek:
 
As an avid C3C player, I am used to the fact that shields (or hammers) and research don't overflow.
However, in Civ 3 you could adjust the slider to some extent. In Civ 5 you can not do that and yet, the beakers are all lost.

This is plain ridiculous. And it passed the first bigger patch so I assume it is intentional which is even worse.
 
By the way, the one thing that annoyed me most during my turnset was that lack of science overflow. You can't adjust science that much due to a lack of a science slider and yet, research doesn't overflow.
I wasted a lot of science that way and it irks me. This can't be intentional, can it?

Actually we can adjust science quite a bit. If we move our Paris citizens out of the library, and off the academies, it goes down a lot.

Personally I don't care whether science overflows or not, and I'm surprised by how much some people seem to be bothered by it. I guess I don't have the "there must be no wastage!" micro-manager genes.
 
Lurkers Comment:

I would say that there is no game play reason for them to fix it to prevent overruns. You have the option to fine tune, if you want. I do it like I do in C3C, just in the early game. Not to prevent waste of beakers, but to gain food or hammers.

Later only in a few towns that can benefit form extra hammers to finish a build. The later it gets the less I will bother.
 
[/Delurk]

No research overflow is insulting. There is zero gameplay reason for it; they just didn't care enough to think through how the Civ 5 economy would fit together. This game is so poorly designed, I feel like I've been scammed.

I'm finding these turn reports extremely interesting. I keep trying to find ways to have fun with Civ 5 despite its many flaws, and you are really helping! I really hope you guys continue to pursue the tech victory, as I've never managed to make it that far myself - I tend to say "the heck with it" and go domination so I can get it over with. I'm extremely interested in seeing how the multiple Academies pay off, as I'm a big proponent of the Academy being a complete waste of space in this game (relative to a free tech of your choice, do not pass go). I would love to be proved wrong.

This lurker comment is already way too long but I have one question. You guys are talking about using Research Agreements. Are you going to use the game mechanic to steer research (put 1 turn into any tech you don't want; the "random" tech received seems to default to the next tech you haven't begun researching.) Or is this an "exploit" you don't want to use?

[/Lurk on]
 
I really hope you guys continue to pursue the tech victory, as I've never managed to make it that far myself - I tend to say "the heck with it" and go domination so I can get it over with.
Even though we warred a lot so far, I think now that we are alone on our continent we'll stay focused on a tech victory. There are enough domination games out there already, IMHO. :)

You guys are talking about using Research Agreements. Are you going to use the game mechanic to steer research (put 1 turn into any tech you don't want; the "random" tech received seems to default to the next tech you haven't begun researching.) Or is this an "exploit" you don't want to use?
Interesting, didn't know about that. If the algorithm to determine what tech you'll get is indeed deterministic ("the next tech you haven't begun researching"), then I wouldn't really feel this to be an exploit. If it's "a random tech from all of those you haven't begun researching", and you would put one turn into each tech you don't want to have, than it would feel wrong. (Did that make sense? :crazyeye: )

By the way, it looks like I need the full 48 hours for my turns. It's actually harder for me to play on weekends than during the week, due to family. :)
 
Lurkers Comment:

I have had the RA give me a tech I am currently researching many times. In fact several times where I was 1 or 2 turns from being done.
 
Quiet turns, as expected. I notice that Alex is allied with 2 maritime city states and 1 militaristic one - well done! He also captured a city from Darius during my turnset, and entered the industrial era.

I bought incense from Alex when the previous deal ended, as we have 4 cities demanding it. I also sold some horses to Darius.

After Railroads came in, I researched Archaeology and Biology on the way to the Apollo program. In addition, the research pact with Alex finished and we got Fertilizer out of it. I didn't sign a new pact, though. Our workers are now busy constructing railroads.

A lot of happiness buildings were constructed, and we ended up at +19 happiness. Because of that, I bought Helsinki, another maritime city state so we will grow some more. Paris will need a hospital soon, and one of our better production cities (forgot which) was set on the Taj Mahal, since our golden age ended. Coming to think of it, I forgot to check if the city is set to max production.

I meant to take an overview screenshot of our empire, but forgot - and now I'm on a different computer withou civ. :( Maybe the next player can provide such a screenshot.

Roster:
Arathorn -> UP NOW
Corbeau -> on deck
ThERat
Jaffa Tamarin
Kylearan -> just played
 

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Also a very straight-forward set of turns. Tech progresses. Lots of "I've been working on the railroad, all the live-long day." It's rather haphazard, unfortunately.

I managed to burn a lot of our excess happiness -- down to 5 right now. I built two new cities and we can probably have at least 3 more easily -- N of Rome, SW of ex-India, and down SW of Mecca. However, we don't have the happiness right now, nor have I even connected our existing cities, so it's probably not a big hurry at this point, but extra cities are nice.

A bit of an empire overview....







We have a stored Great Scientist. I'd recommend using it on Radar once Flight finishes. Rocketry is a key tech for us. That will allow us to start Apollo. While that's building, we can try to pick up a bunch of the other techs we need.

Doesn't seem there's a whole lot more to say.

Arathorn
 

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Lurker observation:

As far as I know and tested You can`t use GE effectivly to boost rocket parts.Also it will yield not as much extra hammers in to the project.Also bare in mind that you can`t multi build the same part.So plan on what you will build where.Tho to be honest you are way ahead on turns so even with non optimised build you should not have problems getting the win.As for the battle of the AIs if you see that one of them is taking edge and fear he can be in direct competition with you can allways donate military units to the loosing civs ally city state.It works quite well in my games.IMO an aspect of the game from now untill the space race win is keeping both AIs relatively even and at war so you can surpass them in the tech race.
 
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