Miltary Stats!

Yilar

Prince
Joined
May 23, 2008
Messages
538
Location
Copenhagen, Denmark
SABER:
Code:
[U]
Units		Turn 230      	Turn 231	Turn 232	Turn 233	Turn 234	Turn 235 	Turn 236	Turn 237	Turn 238	Turn 239	Turn 240	Turn 241	Turn 242	Turn 243	Turn 244	Turn 245	Turn 246	Turn 247	Turn 248	Turn 249	Turn 250	Turn 251[/U]
Settler		   1		   1(0)		   1(0)		   2(+1)	   1(-1)	   2(+1)	   2(0)		   3(+1)	   3(0)	 	   1(-2)  	   2(+1)   	   3(+1)	   1(-2)	   5(+4)  	   2(-3) 	   2(0)		   0(-2)	   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	  Settler
Worker		   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 	   0(0)	  	   0(0)	   	   0(0)	 	   0(0)		   0(0)	 	   0(0)	 	   2(+2)	   2(0)		  10(+8)	  12(+2)	  13(+1)	  14(+1)	  14(0)	  Worker
Explorer	   0		   2(+2)	   4(+2)	   4(0)		   5(+1)	   8(+3)	   8(0)		   8(0)		   8(0)	 	   8(0)	  	   8(0)	   	   8(0)	 	   8(0)		   8(0)	  	   8(0)	 	   8(0)		   8(0)		   8(0)		   8(0)		   8(0)		   8(0)		   8(0)	  Explorer
Marine		   6		   6(0)		   8(+2)	   8(0)		  12(+4)	  12(0)		  12(0)	 	  12(0)		  12(0)	 	  12(0)	  	  12(0)	   	  12(0)	 	  12(0) 	  12(0)   	  12(0)  	  12(0) 	  12(0)		  12(0)		  12(0)		  12(0)		  12(0)		  12(0)	  Marine
Infantry	  17		  17(0)		  17(0)		  17(0)		  17(0)		  15(-2)	  13(-2)	  11(-2)	   9(-2) 	   7(-2)  	   5(0)	   	   4(-1)	   4(0)		   4(0)	  	   4(0)	 	   3(-1)	   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   1(-2)  Infantry
Tank		  19	          19(0)		  18(-1)	  18(0)		  10(-8)	  10(0)		  10(0)		  10(0)		  10(0)	 	  10(0)	  	  10(0)	   	  10(0) 	  10(0) 	  10(0)   	  10(0)	 	   1(-9)	   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)	  Tank
Mech Infantry	  63		  64(+1)	  65(+1)	  65(0)		  65(0)		  67(+2)	  69(+2)	  71(+2)	  73(+2)	  75(+2)  	  77(+2)   	  78(+1)	  78(0) 	  78(0)	  	  73(-5) 	  74(+1)	  74(0)		  74(0)		  74(0)		  74(0)		  74(0)		  76(+2)  Mech Infartry
Modern Armor	  53		  55(+2)	  53(-2)	  55(0)		  63(+8)	  64(+1)	  66(+2)	  68(+2)	  71(+3) 	  73(+2)  	  77(+4)   	  75(-2)	  79(+4)	  71(-8)  	  78(+7) 	  87(+9)	  91(+4)	  94(+3)	  98(+4)	  98(0)		  98(0)		  98(0)	  Modern Armor
Artillery	  29		  29(0)		  29(0)		  31(+2)	  31(0)		  31(0)		  31(0)		  31(0)		  31(0)	 	  31(0)	  	  31(0)	   	  31(0)	 	  31(0)		  31(0)	  	  31(0)  	  31(0)		  32(+1)	  32(0)		  32(0)		  32(0)		  32(0)		  32(0)	  Artillery
Transport	  12		  13(+1)	  14(+1)	  14(0)		  16(+2)	  17(+1)	  17(0)		  17(0)		  17(0)	 	  17(0)	  	  17(0)	   	  16(-1) 	  17(+1)	  17(0)	  	  17(0)	 	  17(0) 	  17(0)		  17(0)		  17(0)		  17(0)		  17(0)		  17(0)	  Transport
Carrier		   2		   2(0)		   2(0)		   2(0)		   2(0)		   3(0)		   3(0)		   3(0)		   3(0)	 	   3(0)	  	   3(0)	   	   3(0)	 	   3(0)		   4(+1)  	   4(0)	 	   4(0) 	   4(0)		   4(0) 	   5(+1)	   5(0)		   5(0)		   5(0)	  Carrier
Destroyer	  26		  29(+3)	  30(+1)	  30(0)		  30(0)		  31(+1)	  31(0)		  31(0)		  33(+2) 	  32(-1)  	  30(-2)  	  32(+2) 	  32(0)		  32(0)	  	  34(+2) 	  34(0)		  34(0)		  34(0) 	  36(+2)	  37(+1)	  37(0)		  37(0)	  Destroyer
Battleship	   1		   1(0)		   1(0)		   1(0)		   1(0)		   2(+1)	   2(0)		   2(0)		   2(0)	 	   3(+1)  	   3(0)	   	   3(0)		   3(0)		   3(0)	  	   3(0)	 	   3(0)		   4(+1)	   4(0)		   4(0)		   4(0)		   4(0)		   4(0)	  Battleship
Bomber		  13		  14(+1)	  14(0)		  15(+1)	  16(+1)	  16(0)		  16(0)		  17(+1)	  18(+1) 	  18(0)	  	  18(0)	   	  19(+1)	  20(+1)	  20(0)	  	  19(-1) 	  19(0) 	  20(+1)	  20(0) 	  21(+1)	  21(0)		  21(0)		  21(0)	  Bomber
Jet fighter	  10		  11(+1)	  11(0)		  11(0)		  11(0)		  12(+1)	  12(0)		  12(0)		  12(0)	 	  13(+1)  	  13(0)	   	  13(0)	 	  13(0)		  14(+1)  	  14(0)	 	  15(+1)	  15(0)		  15(0)		  15(0)		  15(0)		  15(0)		  15(0)	  Jet Fighter
Army		   1		   1(0)		   2(+1)	   2(0)		   2(0)		   3(+1)	   5(+2)	   5(0)		   5(0)	 	   5(0)	  	   6(0)	   	   5(-1)	   5(0)		   5(0)	  	   5(0)	 	   6(+1)	   6(0)		   6(0)		   6(0)		   6(0)		   6(0)		   6(0)	  Army
Sipahi		   6		   6(0)		   6(0)		   6(0)		   2(-4)	   2(0)		   2(0)		   2(0)		   1(-1) 	   0(-1)  	   -	   	   -	 	   -		   -	  	   -		   -		   -		   -		   -		   -(0)		   -		   -	  Sipahi
Cruiser		  12 		  12(0)		  13(+1)	  13(0)		  13(0)		  14(+1) 	  14(0) 	  15(+1)	  13(-2) 	  13(0)	  	  12(-1)   	  12(0)		  12(0) 	  13(+1)  	  13(0)	  	  13(0)	  	  13(0)	 	  13(0)	  	  13(0)		  13(0)		  13(0)		  13(0)	  Cruiser
Mobile Sam	   4	           6(+2)	   6(0)		   6(0)		   6(0)		   7(+1)	   7(0)		   8(+1)	   8(0)	 	   8(0)	  	   8(0)	   	   8(0)	 	   8(0)		   8(0)	  	   8(0)		   8(0)		   8(0)		   8(0)	 	   8(0)		   8(0)		   6(0)		   6(0)	  Mobile Sam

FREE:
Code:
[U]
Units		Turn 230      	Turn 231	Turn 232	Turn 233	Turn 234	Turn 235	Turn 236	Turn 237	Turn 238	Turn 239	Turn 240	Turn 241	Turn 242	Turn 243	Turn 244	Turn 245	Turn 246	Turn 247	Turn 248	Turn 249	Turn 250	Turn 251[/U]
Settler		   0   		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 	  16(+16) 	  16(0)	  	  16(0) 	  16(0)		  16(0)	  	  16(0)	 	  16(0)	  	  16(0)		  16(0) 	  16(0)		  16(0)		  16(0)		  16(0)	  Settler
Worker		  10		  10(0)		  10(0)		  10(0)		  10(0)		  10(0)		  10(0)		  10(0)		  10(0)		  23(+13) 	  23(0)	   	  23(0)		  23(0)		  38(+15) 	  38(0)	 	  38(0)		  38(0)		  38(0) 	  38(0)		  39(+1)	  40(+1)	  42(+2)  Worker
Explorer	   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 	   0(0)	  	   0(0)	   	   0(0)		   0(0)		   0(0)	  	   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	  Explorer
Marine		   4		   4(0)		   4(0)		   4(0)		   4(0)		   5(+1)	   8(+3)	   9(+1)	   9(0) 	  15(+6)  	  15(0)	   	  15(0)		  15(0)		  15(0)	  	  15(0)	 	  15(0)		  15(0)		  19(+4)	  21(+2)	  23(+2)	  27(+4)	  31(+4)  Marine
Infantry	   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   -	 	   -	 	   -	   	   -		   -		   -	 	   -	 	   -		   -		   -		   -		   -		   -		   -	  Infantry
Tank		  46	          21(-25)	   0(-21)	   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   -	 	   -	 	   -	   	   -		   -		   -	  	   -	 	   -		   -		   -		   -		   -		   -		   -	  Tank
Mech Infantry	  75		  75(0)		  75(0)		  75(0) 	  75(0)		  75(0)		  75(0)		  75(0)		  75(0)  	  75(0)	 	  75	   	  75(0)		  78(+3)	  78(0)	    	  79(+1)	  79(0)	 	  80(+1)	  80(0)		  81(+1)	  81(0)	 	  82(+1)	  82(0)	  Mech Infantry
Modern Armor	   0		  26(+26)	  49(+23)	  55(+6)	  58(+2)	  60(+2) 	  61(+1)	  61(0)		  65(+4) 	  65(0)	  	  67(+2)   	  70(+5)	  70(0)		  71(+1) 	  73(+2)	  79(+6)	  79(0)		  79(0)		  79(0)		  79(0)		  79(0)		  79(0)	  Modern Armor
Artillery	   5		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)	 	   5(0)	  	   5(0)	   	   6(+1)	   6(0)		   7(0)	 	   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)	  Artillery
Transport	   6		   6(0)		   6(0)		   6(0)		   6(0)		   6(0)		   6(0)		   6(0)		   7(+1) 	   7(0)	  	   7(0)	   	   8(+1)	  10(+2)	  12(+2)  	  14(+2)	  14(0)		  14(0)		  14(0)		  15(+1)	  15(0)		  15(0)		  15(0)	  Transport
Carrier		   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)  	   0(0)	  	   0(0)	   	   0(0)		   0(0)		   0(0)	 	   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	  Carrier
Destroyer	   0		   0(0)		   1(+1)	   1(0)		   1(0)		   1(0)		   2(+1)	   2(0)   	   4(+2) 	   4(0)	  	   6(+2)   	   6(0)		   6(0)		   6(0)	 	   7(0)		   9(+2)	   9(0)		   9(0)		   9(0)		   9(0)		   9(0)		  10(0)	  Destroyer
Battleship	   2		   2(0)		   3(+1)	   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)  	   3(0)	  	   3(0)	   	   4(+1)	   4(0)		   4(0)	 	   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   5(0)		   5(0)	  Battleship
Bomber		  22		  22(0)		  22(0)		  22(0)		  22(0)		  22(0)		  22(0) 	  22(0)		  22(0)  	  22(0)	  	  22(0)	   	  22(0) 	  22(0) 	  22(0)	 	  22(0)		  22(0)		  22(0)		  22(0)		  22(0)		  22(0)		  22(0) 	  22(0)	  Bomber
Jet fighter	   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)  	   0(0)	  	   0(0)	   	   0(0)		   0(0)		   0(0)	 	   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	  Jet Fighter
Army		   0		   0(0)		   0(0)		   0(0)		   0(0)	 	   0(0)		   0(0)		   0(0)		   0(0)  	   0(0)	  	   0(0)	   	   0(0)		   0(0)		   0(0)	 	   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	  Army
Leader		   1		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)  	   1(0)	  	   1(0)	   	   1(0)		   1(0)		   1(0)	 	   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)	  Leader
Cruiser		  12		  12(0)		  12(0)		  13(+1) 	  15(+2) 	  17(+2)	  17(0)		  18(+1)	  18(0)  	   19(+1) 	  19(0)	   	  20(+1)	  21(0) 	  21(0)	 	  24(+3)	  24(0)		  24(0)		  24(0)		  24(0)		  24(0)		  27(+3)	  27(0)	  Cruiser
Mobile Sam	   0	           0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)  	    0(0)  	   0(0)	   	   0		   4(+4)	   4(0)	 	   4(0)		   4(0)		   4(0)		   5(+1)	   5(0)		   5(0)		   5(0)	 	   5(0)	  Moblie Sam

The Council:
Code:
[U]
Units		Turn 230      	Turn 231	Turn 232	Turn 233	Turn 234	Turn 235	Turn 236	Turn 237	Turn 238	Turn 239	Turn 240	Turn 241	Turn 242	Turn 243	Turn 244	Turn 245	Turn 246	Turn 247	Turn 248	Turn 249	Turn 250	Turn 251[/U]
Settler		   0   		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)  	   0(0)	  	   0(0) 	   0(0)		   0(0)		   0(0)	  	  1(+1)		   1(0)		   1(0)		   0(-1)	   0(0)		   0(0)		   0(0)		   0(0)	 Settler
Worker		  15		  11(-4)	   9(-2)	   8(-1)	   8(0)		   9(+1)	  10(+1)	  10(0)		  11(+1) 	  11(0)	  	   8(-3)   	   8(0)		   8(0)		   7(-1) 	  7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)	 Worker
Explorer	   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)  	   0(0)	  	   0(0)    	   0(0)		   0(0)		   0(0)	 	  0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 Explorer
Marine		   4		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)  	   4(0)	  	   4(0)	   	   4(0)		   4(0)		   4(0)	 	  3(-1)		   5(+2)	   7(+2)	  11(+4)	  13(+2)	  13(0)		  13(0)		  13(0)	 Marine
Infantry	   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   - 	 	   -	  	   -	   	   -		   -		   -	 	  - 		   -		   -		   -		   -		   -		   -		   -	 Infantry
Tank		   7	           7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)	 	   0(-7)  	   -	   	   -		   -		   -	 	  -		   -		   -		   -		   -		   -	 	   -	  	   -	 Tank
Mech Infantry	  38		  38(0)		  38(0)		  38(0)		  38(0) 	  38(0)		  38(0) 	  38(0)		  38(0)	 	  41(+3)  	  47(+6)   	  45(-2)	  45(0)		  33(-12)  	 32(-1)		  32(0)	 	  32(0)		  32(0)		  32(0)		  31(-1)	  31(0)	 	  31(0)	 Mech Infantry
Modern Armor	  16		  20(+4)	  24(+4)	  29(+5)	  32(+3)	  38(+6)	  42(+4)	  48(+6)	  52(+6) 	  73(+21) 	  82(+9)   	  87(+5)	  90(+3)	  88(-2) 	 89(+1)		  94(+5)	  95(+1)	  96(+1)	  97(+1)	 100(+3)	 101(+1)	 101(0)	 Modern Armor
Artillery*	   1		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)  	   1(0)	  	   1(0)	   	   1(0)		   1(0)		   1(0)	 	  1(0) 		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)	 Artillery
Cruise																								   8(+8)	   8(0)		   8(0)	 	  7(-1)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)		   7(0)	 Cruise
Transport	   4		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   4(0)		   5(+1)	   5(0)	 	   5(0)	  	   3(-2)   	   3(0)		   3(0)		   4(+1) 	  5(+1)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)  Transport
Carrier		   1		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)	  	   1(0)	   	   1(0)		   1(0)		   1(0)	 	  1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)	 Carrier
Submarine	  10 		  10(0)		  12(+2)	  13(+1)	  13(0) 	  13(0) 	  14(+1)	  16(+2)	   5(-11)	   3(-2)  	   3(0)	   	   2(-1)	   2(0)		   1(0)	 	  1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)		   1(0)	 Submarine
Destroyer	  13		  14(+1)	  14(0)		  16(+2)	  16(0)		  16(0)		  16(0)		  16(0)		   5(-11)	   5(0)	  	   4(-1)   	   4(0)		   4(0)		   4(0)	 	  4(0)		   4(0)		   3(-1)	   3(0)		   3(0)		   3(0)		   3(0)		   3(0)	 Destroyer
Nuclear Submarine																														   1(+1)	   1(0)		   2(+1)	   2(0)		   4(+2)	   8(+4)	   9(+1) Nuclear Submarine
Battleship	   3		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)	 	   3(0)	  	   0(-3)   	   0(0)		   0(0)		   0(0)	  	  0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 Battleship
Bomber		  12		  12(0)		  12(0)		  12(0)		  12(0)		  12(0)		  12(0)		  12(0)		  12(0)	 	  12(0)	  	  10(-2)   	  10(0)		  10(0)		  10(0)	 	 10(0) 		  11(+1)	  11(0)		  11(0)		  10(-1)	  13(+3)	  13(0)		  13(0)	 Bomber
Jet fighter	  15 		  16(+1)	  17(+1)	  18(+1)	  19(+1)	  20(+1)	  21(+1)	  22(+1)	  23(+1) 	  23(0)	  	  23(0)	   	  23(0)		  23(0)		  20(-3) 	 20(0) 		  20(0)		  20(0)		  23(+3)	  23(0)		  24(+1)	  24(0)		  24(0)	 Jet Fighter
Army		   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 	   0(0)	  	   0(0)	   	   0(0)		   0(0)		   0(0)	 	  0(0) 		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 Army
Leader		   0		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 	   0(0)	  	   0(0)	   	   0(0)		   0(0)		   0(0)	 	  0(0) 		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 Leader
Cruiser		   5		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   5(0)		   3(-2) 	   1(-2)  	   0(0)	   	   0(0)		   0(0)		   0(0)	 	  0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)		   0(0)	 Cruiser
Tow Infantry																											   3(+3) 	  3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)		   3(0)	 Tow Infantry
Mobile Sam	   0	           1(+1)	   1(0)		   3(+2)	   3(0)		   4(+1)	   4(0)		   4(0)		   5(+1) 	   8(+3)  	   8(0)	   	   8(0)		   8(0)		   6(0)	 	  7(+1)		   9(+2)	  10(+1)	  11(+1)	  11(0)		  11(0)		  11(0)		  11(0)	 Mobile Sam

* includes captured artillery (tc: 1, saber: 13, free:0)

I didn't bother adding captured workers as that would take a very long time to count every turn.
 
Scary how much stronger they are.
 
Also scary that SABER had a dozen transports and saw the need to build more.
 
What I find most odd is the fact that Free only built 1 armor last turn total... They may be on weird build up, so lets wait till next turn before we go down that road :)
 
Also scary that SABER had a dozen transports and saw the need to build more.
Yep, we've got the chance to make it 12 again. Maybe they had anticipated that? :dubious:
What I find most odd is the fact that Free only built 1 armor last turn total... They may be on weird build up, so lets wait till next turn before we go down that road :)
Yep, that's odd. What are they building?
Wealth to support 100% science? :huh:
 
:wow: they're going to have 75 Modern Armor next turn, no problem! :ack:

Let's hope the FREE is the target... or if not, that our Subs will be able to sink enough transports to prevent us from having to face that many tanks all at once! :please:


... we also might want to start thinking about the possibility of going to war with Saber to prevent FREE from being totally destroyed. Them fighting is good... FREE getting wiped out is very bad.
 
I think we should concentrate all our transport-sinking units away from FREE, they're obviously not the main threat...
 
SABER can land 72 units. FREE has 57 tanks and MA, plus 75 Mechs. SABER might beat FREE, but they won't roll over them - it took them what... 10-15 turns to kill BABE, who was behind in tech?
 
oh - thanks AT! I mis-read FREE's numbers. (Missed the Modern Armor Column :blush: )

Ok - that's less panic inducing for sure.
Still - with FREE in the position of defending 2 continents, they could still take quite the pounding. It's a severe mistake to under-estimate what Chamnix can do to a an opponent with rail lines.

I agree 100% we should move our subs into position to defend against Saber.
No need to worry overmuch about FREE unless we see them start to build a bunch of transports.
 
Saber has no workers :eek:, that support must be on the edge...
 
double post
 
should we trade ten of our native workers to FREE?

It would be disappointing to use valuable slaves for airfields and radar stations - but it hurts to keep native workers alive through peace times...

2gpt upkeep per worker is quite a number, it might be worth wile taking half the effeciency for free instead...

I'd think it's worth a try. :old:
 
should we trade ten of our native workers to FREE?

Wouldn't we need to give them a city like we did when we traded workers with SABER? If so, then I don't think it's a good idea now.

If we need to make workers to build airfields or towers we have The Greenhouse with extra food right now. It is size six, no fresh water and no aqueduct. We don't seem to have the option to build one either - because of mobilization? :dunno: Since it can't grow it's a possibility for making replacement workers. The Phoenix and The Bayou could also make workers quickly in a pinch.
 
It would of course also work if we got a city on their landmass...
 
It would of course also work if we got a city on their landmass...
That's right. They should have lots of towns that won't lose any cultural buildings if they were gifted for a turn...

But if they played it right, they also should have lots of GONG slaves already available... :rolleyes:
 
It would of course also work if we got a city on their landmass...

For a worker trade that wouldn't work. You need a city on their capital's landmass in order to send workers. Therefore in your situation we could only gift workers.
 
I don't think you're right actually. We never received a city on SABER's landmass, yet we sent them quite a lot of workers in our trade back when.
 
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