mm21-The Art of War-Always

Turn 181, 1210 AD: Delhi begins Chokonu. Upong the GA ending I went through and checked our cities. I left all on production focus except for Hastings and Dublin. Both cities were either stagnant or very slow on growth, so I've set them two as food focus. I choose the 'Professional Army' policy. I haven't updated any of our units yet, but we currently have enough cash to update ten archers to Chokonu.



Turn 182, 1220 AD: Guangzhou begins a bank.

Turn 183, 1230 AD: We begin research on Steel. We locate Krakatoa.



Turn 185, 1250 AD: I capture a captured unit and since it originally belonged to a city state, I return it for 30 influence.



Turn 186, 1260 AD: We pop a hut for 30 :culture:. We meet Monte and I dow.



Turn 187, 1270 AD: We locate the Great Barrier Reef.



Turn 188, 1280 AD: Odd, we discover another Greet Barrier Reef.

Turn 189, 1290 AD: We begin research on Physics. I assign three scientists in Beijing which drops Physics from five turns to four turns. Had I not done this, we would have lost a lot of beakers since overflow is lost now. I wasn't paying attention earlier, my mistake.

We meet the Songhai and dow.



Turn 190, 1300 AD: We complete the Forbidden Palace.



Here's the 1300 AD save.

Unfortunately I wasn't able to help out in preparations for our upcoming war, other then economically. Most cities were already set on economic buildings, which take quite a while. We do have over 1k :gold: so the next player can upgrade our swords and archers for us. I did manage to meet some interesting foes.

Remember those three science specialists in the capital, especially when we get down to one turn left on Physics. The question now is, which target do we go after first?a

Current Roster:
Mark1031
Methos
Ozbenno Up
Arathorn
ThERat
 
I don't believe overflow is lost now. I am pretty sure it goes onto the next project. Beakers invested are remembered a la Civ4 and decay over time. So that level of MM seems unnecessary, from my experience.

No map means I have no clue where our "interesting" foe(s) are. I guess I'll try to load up the save when I get the chance.

With FP, I think we should very seriously look into settling more cities on our home continent and getting it fully operational.

Arathorn
 
I would do a bit of both, myself. We have 21 happies to play with, and I think a few extra cities would be wise. Founding will probably be an easier route to new cities than conquering. But conquering serves dual purposes of making ourselves stronger and weakening somebody else.

As for the swap, I won't be able to play tonight, but I could maybe take a swap for tomorrow evening.

Arathorn
 
Ozbenno, are you there? Can you play or does the patch have all you moderators buried?

Arathorn

By buried, do you mean ...just...one...more...turn!!!

I'm curious, for those of you with the deluxe edition, will using Gyathaar's tool allow the save to work for you, or will it still fail?
 
Apologies for the delay, 10 more turns in the bank :mischief:

We met another two AI, Ramesses and Hiawatha (T192 and T193).





And then on T194, we find out that the Songhai are removed from the game (probably by Greece). One less AI to worry about but not really that good news as Greece is going to be a problem :mad:



Research went Physics then Navigation (1 turn left). We popped the GS and could buld Astronomy next turn to start building a navy.

We have enough points to unlock another policy, do we go with another Tradition policy or unlock another tree?



I started building military and settlers in my set, 2 new cities appeared.





It was only most of the way through the set I realised we only have 1 worker, what happened to them all :confused: Started building a couple more.

Need a target and a navy and a plan. Greece might be the best target, #1 AI, knock them down and then the rest should be easy. Alternatively, we could wipe the other AI and then go all out after Athens at the end.

BTW, two of our exploring boats got killed..
 

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I do think we need a plan moving forward. Lots of options. Move out quickly. Or control the seas for a while and expand to the southern continent. Or control the seas as a way to take out foes. Strongest first. Closest first. Move in both directions? How do we want to proceed? I think a plan would be nice, before I proceed.

I won't have time tonight anyway, so we should have almost 24 hours to discuss. I think I would vote for Astronomy shortly and take control of the seas. I've never done a contested landing over the water. I've invaded overseas, but before I've always moved units across before declaring war. Anybody have thoughts/suggestions on how to move most safely?

Arathorn
 
I don't think we should settle the empty continent as it will tie up for happiness issues with this game. I would assemble a strike force and move on to the first victim. Key is to get a suitable landing spot.

We should get a supporting navy to bombard the enemy units that will undoubtedly get at us.
 
I agree with ThERat. No cities off continent. Strike force with good naval support say 3 frigates 4-5 rifles and a couple of cannon should be enough with a defensible choke for a landing.

I forgot we have choku';s. forget cannon those fire 2 shots and if you can get the range promotion then they are overpowering.
 
Yes, cho ko nu's are the way to go with rifle support. Cannons are powerful too. By the way, the blitz promotion doesn't do a thing for cho ko nus. I tested that.

From the last screenshot it looks as if sailing west would make a landing easier (shorter distance)
 
So, for always war, these turns were relatively boring. I mean, I did fight some, but I killed a bunch more barbarians than anything else. I killed two barb camps on our continent, killed 5 barbarians with a single longswordman on the southern continent, killed a greek trireme and a greek catapult with a rushed caravel. I like the visibility of the caravel.

I also rushed a frigate, so we have one of those over there. There's a big problem with sending over a bunch of rifles and cannons. We don't have that tech! Heck, we didn't even have gunpowder when my turns started. We do have two great scientists, but I recommend saving them a bit. I think we should finish metallurgy and then rush rifling. At that point, we'll still have one GS that I'm not sure what to do with. Rifling should be good, though.

We have zero muskets and zero in production. Ummm....oops! :D We do have a fair number of longswordsmen and cho-ko-nu though. I took the liberty of moving our troops west. Westward ho. Bunch of units in the water, including a great general.



We're actually close to our first city on the far continent. We're going to have to decide what to do with it. I would actually advocate for annexing it (we're at 0 happiness, but....) It provides another luxury, a healing point, a bombarding point, and a safe-ish landing spot. No, it's not a great city. Byut it's a start.

Basically everybody came wanting peace. Hiawatha was the only one willing to pay for it. I turned them all down, of course. Peace is for weaklings; we are not weak. So they all went away empty-handed.

I founded a couple more cities. Workers are there or nearby trying to help. I recalled a few exploring workers (or worked on recalling them). We have a bunch of cities to improve again at this point.

I mostly built buildings. Working on science and barracks (for heroic epic) and culture and happiness. Once we get rifling, we'll need a slew of units. Our economy is strong (like we are printing our own money!), so we might want to build a number of swords to upgrade to rifles. Though we're not that many turns from rifling if we go with my great scientist plan.

Our overall empire looks competitive, at least....



And that's about it. I think I have the seas protected. Actually, I think the AIs can't even enter ocean squares yet.

Current Roster:
Mark1031
Methos
Ozbenno
Arathorn
ThERat Up

Arathorn
 

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Rifles sounds good, artillery will be even better later on. Are we keeping the social policies for industrial era which make most sense to me.

Annexing a city on the other continent makes most sense as we can then rush stuff if we need to.

Got it.
 
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