How is it even possible to get a 60 turn win with this? I'm just getting units out @ turn 60 and I'm not building much (3x scout, monument, granary, pyramids, spam units in cap - monument, granary, spam units in expand - using free settler from liberty).
I've tried a few variations, engineering NC to end game with xbow + knights, not researching writing at all and just winning the game with elephants and horsemen; it always seems to be turn 90-100 no matter what. I thought maybe sending workers to the center immediately to start building roads would help, but the game I did that actually ended up being longer than most.
I guess I'll try an occ honor game and see if teching straight to elephants, building just a monument and maybe a worker or two until then is any faster. I could probably do without the scouts though I like seeing exactly where the caps are and what the terrain is like around them before I get there. My suspicion is that the extra production from a 2nd city and the 1-turn roads and repairs from liberty+pyramids is optimal though. I've been using the engineer to block other civs from taking Great Wall when I don't go NC->xbow.