BrotherInJah
60% of the time works every time
There should be +loyality and -loyality, and like religion if you have many cities with -loyality cause of conqer around own settled city it should get influance from all that -loyality.I like the idea of a loyalty mechanic. newly conquered cities would have a lower loyalty rating naturally, but it could rise slowly over time. puppet cities would be stuck at a lower threshold until annexed, and then you couldnt get to the higher loyalty settings without a courthouse for example. With that train of thought, you'd have a trade off between having loyal cities or having a civic poor empire since annex cities make civics harder to acquire.