LunarMongoose
King
Serious, major, heavy-duty apologies for the delay - Real Life kinda eggsploded on me the last 6 months. (Even though I still don't have a job, it's amazing how busy I've been... sigh.)
I am eggspecting to be able to work on Civ stuff again starting this weekend (and next week at the latest if I'm wrong, which I usually am, lol), and this mapscript update is first on the list.
Btw, thanks for making an update for MM already, Andy; I didn't anticipate that, and it'll make doing the plain BtS version a lot easier. I was gonna do some other things too though, in terms of merging the two files in my download so all the generator options are in one script, and add an option for using the existing "broken" hex-square evaluation even after I apply your fix, since I really like it the way it is.
I am eggspecting to be able to work on Civ stuff again starting this weekend (and next week at the latest if I'm wrong, which I usually am, lol), and this mapscript update is first on the list.
Btw, thanks for making an update for MM already, Andy; I didn't anticipate that, and it'll make doing the plain BtS version a lot easier. I was gonna do some other things too though, in terms of merging the two files in my download so all the generator options are in one script, and add an option for using the existing "broken" hex-square evaluation even after I apply your fix, since I really like it the way it is.