I like how facebook games have been evolving. Decided to try this title after seeing this forum.
Two things I like most:
1) Optimizing a city takes genuine thought. I think it is an NP hard problem the way they set it up. I could see this design feeding back into non-pay to play single player titles. Where there is no city screen.
2) The trading! It reminds me of the classic title MULE with some of the interface of Runescape. It is tremendously addicting to leave the trade screen up and every once and while buy something low or sell something high. There are very few free to play games where there is a meaningful, fun, and simple to use auctioning system that doesn't make you feel like you are at work. They really nailed this. Though I think maybe you ought to be able to place buy and sell triggers since it is inevitable that someone will write a bot. Might as well even the playing field.
Two things I like most:
1) Optimizing a city takes genuine thought. I think it is an NP hard problem the way they set it up. I could see this design feeding back into non-pay to play single player titles. Where there is no city screen.
2) The trading! It reminds me of the classic title MULE with some of the interface of Runescape. It is tremendously addicting to leave the trade screen up and every once and while buy something low or sell something high. There are very few free to play games where there is a meaningful, fun, and simple to use auctioning system that doesn't make you feel like you are at work. They really nailed this. Though I think maybe you ought to be able to place buy and sell triggers since it is inevitable that someone will write a bot. Might as well even the playing field.