General_W
Councilor & Merlot Noble
Let's not forget to investigate "Free the Council" city.
FREE's been as good as gold to us so far... but still. Perhaps we could do that as part of our pre-turn discussion here? That's an easy step to re-do for the turnplayer. It's vital for planning to know if FREE has rushed an airport there. (as unlikely as that seems)
As for fighting for vs. Abandoning Subcommittee Island... I'm not set either way yet either. But I’m leaning towards trying to keep it.
With FREE pretty clearly on our side, it looks like this might be our golden shot to defend SubCom Island and kill some Saber units there.
Especially if, as AutoTeller says, we can replace by building 12-15 of the Tanks we send up before Saber could turn around and come back at our mainland.
We haven’t fully settled the issue of whether it’s better to kill a bunch of Saber units now, or to let them live to fight FREE… but this is sort of a half-way option for us.
Maybe we can bloody them enough that we become a less appealing target… about the time they uncover FREE’s treachery towards them… and then we have our ideal scenario of a FREE-Saber war while we go back to building our SS and rebuilding our navy (with more subs hiding in port this time!)
I think we should leave Whomp’s settler alive for now. I also think it’s worth a shot to send a transport out to see if an invasion of Saber’s Cattaurugas.
FREE's been as good as gold to us so far... but still. Perhaps we could do that as part of our pre-turn discussion here? That's an easy step to re-do for the turnplayer. It's vital for planning to know if FREE has rushed an airport there. (as unlikely as that seems)
As for fighting for vs. Abandoning Subcommittee Island... I'm not set either way yet either. But I’m leaning towards trying to keep it.
With FREE pretty clearly on our side, it looks like this might be our golden shot to defend SubCom Island and kill some Saber units there.
Especially if, as AutoTeller says, we can replace by building 12-15 of the Tanks we send up before Saber could turn around and come back at our mainland.
We haven’t fully settled the issue of whether it’s better to kill a bunch of Saber units now, or to let them live to fight FREE… but this is sort of a half-way option for us.
Maybe we can bloody them enough that we become a less appealing target… about the time they uncover FREE’s treachery towards them… and then we have our ideal scenario of a FREE-Saber war while we go back to building our SS and rebuilding our navy (with more subs hiding in port this time!)
I think we should leave Whomp’s settler alive for now. I also think it’s worth a shot to send a transport out to see if an invasion of Saber’s Cattaurugas.