Quot Capita: Majesty

Sword_Of_Geddon

Arbiter of the Sword
Joined
Dec 21, 2003
Messages
14,184
Location
New England, USA


Greatness awaits you. You will master the ancient empires of antiquity, conquer Dystopian futures, build the greatest of wonders...all to prove that you are the one...true...king.

-A very special thankyou to both Dancing Hoskuld and Nightingale for both their help, without which this mod as of now would not have been possible. for help with fixing the mod has also lowered load times, depending on your computer, down to 8-10 minutes.

Major thanks to Matsuda, Hrochland, Walter Hawkwood and Mightytoad this time around for the excellent artwork, either Hrochland's cities, Walter's conversions or Toad's fantastic creations.

Patch 3.9: Empires and Nomads

This version focuses on the various peoples across history and the world that have been greatly overlooked: The Nomadic peoples and empires, specifically the Turkic peoples, but not exclusive to them. These peoples shaped history, ran the silk road, founded empires and took over others. Now we hear a part of that story in this mod.

-Features

-Many new units, from the fast Lembos in Classical times to the WW2 Battlecruiser, Naval units are split between Pirates, Light, Medium and Heavy ships most of the game, each type with its own role. New techs in the Stone Age, Ancient Age, Renaissance and Enlightenment and a reshuffling those eras make for a more smooth experience where each era feels like its own experience.

New Interface: Interface has a new look, more than elsewhere if you look at the techtree.

New Religions: Vodun has been added to further represent Africa, and Dreamtime to represent the various beliefs of Australian natives.

Spoiler :

-New Civilizations

Native American:
-Wabanaki(Woodlands people native to Canada)
-Hohokam(Desert peoples native to Arizona, New Mexico, with some mesoamerican influence)

Colonial America:

Haiti(Starts as a native chiefdom, then becomes a colonial Pirate haven and then revolutionary and then modern Haiti).

Turkish:
-Djungar
-Uighur
-Sibir
-Yakut
-Seljuk

Oceania

-Micronesia/Nan Madol
-Wahgi
-Motu

There is also one new Australian civilization.


Indo-Iranian:

-Scythians
-Sarmartians
-Khwarazm

Anatolia:

Kizzuwatna(Rival of the Hittites, became the kingdom of Cicilia later)
Arsawa(Arsawa was a league of united kingdoms which included Homeric Troy, and a bitter foe of the Hittites)

Caucasus:

Georgia: Sharing much in the way of culture with Armenia, Georgia has ancient roots in several kingdoms in the region.

Azerbaijan: Region was a mix of Armenia, Persian and Turkish influence, Azerbaijan is a unique country.

Slavic:
Czech

Celtic:
Iceni
Brittany
Tartessos
Galicia

Mideast:

Two powerful Syrian City-States that at their prime, had small empires of their own, Mari and Yamkhad

Mari
Yamkhad

Elamites(One of the oldest civilizations)
Egypt(Ptolemic Egypt to Mamluk. Not to be confused with what we call "Ancient Egypt" which was known properly as Kemet.
Kemet: Ancient Egypt as it was, split from Ptolemic and Islamic Egypt

Africa:

Maasai: Nomadic people, known as some of the strongest warriors in Africa
Madagascar
Songhai: Split off from Mali
Libya and Algeria: Berber civ split

-New Citystyles: Anatolia, Caucasian, S.African and others for more flavor.



Download The Mod Here:
https://www.mediafire.com/file/sac56t3a8lnfbw1/Quot_Capita_Majesty.rar/file

IMPORTANT!: Download this small Patch afterwords, put the folder inside in the Quot capita folder, overwrite when prompted:

Remember to run your Civ4 Beyond the Sword as administrator.

ALWAYS play Custom Game, with the preset Legendary speed. The mod is designed with this speed in mind, also the options that are selected or unselected.

Installation Instructions:

1. Download the mod from the link above

2. Place the contents of the RaR file(the Quot Capita foldier) in Beyond the Sword/Mods

3. Download the small patch and place the contents in your mods folder(where Quot Capita folder is, say yes if it asks you to overwrite anything.

Notice: If using the Steam version, Make sure you are not using the folder:

steamapps\common\sid meier's civilization IV beyond the sword\Mods

for any BtS mods, but rather the one:

steamapps\common\sid meier's civilization IV beyond the sword\Beyond the Sword\Mods

Load the mod by loading up Civ4 Beyond the Sword and selecting "Advanced" then "Load a Mod", and select this mod to load. It may take awhile, due to the mod's size.

NOTE: to get the religions displayed with the civilizations, you need to go to your steam library(if using the steam version), then click on Beyond the Sword/Properties/Beta then select "Original Release Unsupported".

I highly reccomend the following when playing this mod:


-Play a Custom Game
-Aggressive AI
-Leave other presets alone
Play on Legendary Speed
Start Era should be Prehistoric


I greatly reccommend downloading and applying this fix for Beyond the Sword it doubles the memory capacity for 64bit systems, making the game run better and reducing crashes.

https://forums.civfanatics.com/threads/increase-memory-on-64bit-machines.544026/

This modcomp was orginally based on Avain's Quot Capita, if you didn't guess. :p. This mod, is made by me, Sword_of_Geddon, and it has now begun a upgrade with my co-creator, Boonkie.

Boonkie's personal statement:
"Swag."


Alittle background:Two of my favorate mods were Avain's Quot Capita and Chiyu's "Extra" mod. When playing either I missed features the other had.

Avain always wanted to bring some of Extra into his own mod, and said something to that effect before he left awile back, so while I cannot pretend this would be what that would look like, I'd like to think of this as a continuation, a spiritual successor if you will, to Avain's mod.

I'd like to give credit where credit is due.

Credits go to Platyping for his python coding, Dumanios(for his new civilizations), the Civgold team, Orion(for his naval mod, which I used the Corsair, Cog and Canoe), Vehem for his interface(used in the Rise from Erebus modmod), Chiyu(for his work on the extra mod), Bakuel for his units, the Capo for his leaderheads and units, Vebear for his units and civilizations, Dacubz for his units as well as Drakarska for his historical knowledge which has been a great help. Kingpin..a big thank you to you as well for the music he shared as well as the fantastic flag graphics you made.

Also I have to thank the numerious others for their work on various artwork which I have not named.

Without all of these people this mod would not have been possible.

New Features:

-Unique unit styles(ethnically diverse units) for many civilizations, Romans look like Romans, Greeks like Greeks, Aztecs like Aztecs and so on.

-Ethnically Diverse Citystyles for various civilizations. One of my main complaints with the vanilla BTS game was that most civilizations shared the same city art. Well..NO MORE. Mesoamerica, Middle East, South East Asia, Egypt and more have city art appropriate to those cultures.

-New Units: Capture cities in the middle ages with the Heavy Swordsman, raid enemy shipping with the Corsair, and fight wars in the future with the Objective Force Warrior, and so much more.

-New Civics: Straight from the Extra mod come a variety of new civics, including a brand new catagory: Military. Existing civics have been reorganized slightly.

-New Technologies: From Chiyu's Extra come Improved Formations and Crop Rotation, but that isn't the end of new additions. Research Piracy, Chivalry, Monasticism and more. The early game has been fleshed out.

-New Religions: Hellenism, Kemetism, Asatru, Zoroastrianism and Mesoamericanism, all from Extra, have joined the list of existing religions. The latest version also includes Shinto and Druidism.

My eventual plan is to make each religion as unique as possible.

-New Civilizations: Master the seagoing Phoenicians, the pyramid-building Nubians, and many, many others. There are over 100 civilizations in this mod, many of which have unique art and even city styles.

-New Eras:

Prehistoric Era:
Representing the early days before city building when hunter-gatherers struggled to feed their families and later tribes, while struggling against legendary monsters.

Stone Age: The beginnings of civilization as we know it. Sedentary life is made possible, bringing with it cultural identity, warfare, stone building, everything leading into the ancient age.

The Enlightenment: The Renaissance and Industrial ages now have a concrete bridge between them. Experience the actual golden of Sail, the time of the Frigate, new thoughts on Government and Religion, that have shaped the world to this day.

The Atomic Age: Representing the time from the last days of WW2 to the end of the cold war and the start of computers. This era was in Civ5 and Civ6, as well as Caveman to Cosmos, another excellent mod.

Information Age: After the end of the cold war to about 2050 perhaps? More or less the old modern era, but I've completely designed this time period. Much of what was science fiction when Beyond the Sword came out, is now Science Fact, so some of the old future era's early technologies are now part of the Information Age.

Synthetic Era: True artificial intelligence, energy based weapons, the start of the ability to send ships to other worlds in the solar system, and futuristic dystopian forms of government all appear here.

Stellar Age: A bonus era, as you are likely to finish your game before reaching it, unless you start in a later era. This age represents travel and colonization of the solar system. The line between naval and air power is blurred, ships can travel threw the skies and into space. New military tactics become possible.


Changelog:
Spoiler :

Patch 3.7: The Call of The Sea

-New Civilizations

-Chinook
-Salish
-Tlingit
-Tahiti
-Anishinaabe
-Shoshone
-Putun
-Philistines
-Goths
-Bulgars

-New Citystyle: Woodlands/Northwest Coast

-New Unit Artstyles:
-Pacific Northwest
-Cree
-Putun
-Philistines
-Mississippian

All Northwest Coast Civilizations including the reworked Haida use the new unit artstyle and citystyle.

Mesoamerican civs have a seperate ship artstyle than S.American civilizations, as do Northwest Coast.

-New Units:

Pirogue: Primitive Sailing ship, first in the world. relyable early transport for Neolithic wars or if you want to move units, upgrades to Triconters
Horse Crossbowman: Upgrade to Horse Archers, flanking attacks strong against Siege and certain other units. High withdraw chance is losing a battle.
Cuirassier reworked. Upgrades from Horse Crossbowman. Stronger than its predecessor, shares the same role.
Uhlan: Final melee cavalry, upgrades from Knights.

Both Uhlan and Cuirassiers upgrade to Cavalry.

-New Nautical Themed Techs and Technology overhaul
-Boat Building, Early Sailing, Ancient Naval Warfare
-Tech tree has a minor overhaul.

Patch 3.6: Past, Present, Future

Renewed Focus on Late Game: New Corporations, New Late Game technologies, a revamp of the Atomic and Information ages, both have been fleshed out.

-Atomic Era soundtrack has been greatly improved. Part of the focus on improving this era.

-New Civics: New ways to rule. Pick what civics suit your playstyle with a huge variety of new civics.

-New Corporations: many taken from other mods(credit will be given), a couple classic, historical older corporations like the Hudson Bay or East India Companies appear as well. You can start with corporations if you have the ability to in the Enlightenment Era

-Reworked Leader Traits: Some of the weaker traits are now stronger with new abilities and effects, this should make for some more interesting games.

New Civilizations, some taken from newer entries in the Civilization series, some brand new:

-Pergamon: Ancient kingdom in Anatolia, Eventually was annexed by the Romans. The Apostle Paul journeyed to Pergamon and it is mentioned often in the New Testament.

-Switzerland: Confederation formed from a diverse group of Protestants with a unique culture and strict adherence to neutrality. Known for the infamous "Swiss Bank account".

-Calusa: Amerindian Kingdom located in what is now the Everglades. From the capital, which was lavishing decorated with temples, the Calusa conquered southern Florida and the northern Florida Keys. They fell when the Lower Creek invaded after the arrival of Europeans.

-Mitanni: Powerful Bronze Age Mesopotamian Civilization of Hurrian Origin. The Mitanni were a powerhouse and enemy of the Hittites and other powers in the region. They may have been the first to perfect the art of Chariotry.

-Florence: City state in Italy that is credited as being the place the Renaissance began. Controlled by the powerful Medici family, the city was known for sponsoring and being patrons of well known and up and coming artists. Leonardo Davinci made Florence his home.

-Samnites: A powerful southern Italian kingdom during Classical Antiquity which competed with the Romans and other peoples.

-Lycia: A Greek State in Western Anatolia that formed the Lycian League. Was a strong Maritime power. In even earlier times they were known as Luca and allied with the mysterious Sea Peoples in an attempted invasion of Egypt.

-Chachapoya: The Cloud Kingdom of the Andes. The Chachapoya were feared head-hunters and the shaman of these people were known to cast powerful curses that prevented even the mighty Inca from attempting to conquer them until a couple decades before the Spanish arrived.

-Cree: The Cree are a diverse people with a Confederacy of Tribes, many with unique differing lifestyles. They are one of the largest Canadian tribes, and were featured in Civ6. Now they join the roster of Civilizations in Majesty.

-Laos: An often forgotten civilization. Laos was a a Kingdom and one of the many states in South-East Asia.

-Jivaro: Very aggressive people known as dedicated headhunters. The Jivaro historically have resisted all attempts at conquering them, including by Europeans.

-Kuikuro: A once thriving empire in the Amazon that practiced "green farming". The Kuikuro were a populious civilization, until unknown events caused them to vanish into the jungle.

-Mapuche: A strong southern group of South American natives which resisted all attempts at conquest by the Guarani and Incan Empires. After the arrival of Europeans they managed to preserve their independence until an allaince of South American countries conquered them.

-Chichimec: Both the bane, and the source, of Central American Civilization. The Chichimec both raided and brought down the Toltec Empire, but also settled down and founded their own kingdoms, often absorbing Toltecs and learning from them. The Aztecs and Tarascans were originally Chichimec themselves.

-Himyar: A strong Pre-Muslim South Arab state in what is now Yemen. The Himyar were known to have converted to Judaism, and along with the Sabaens, were the strongest Yemenese powers.

-Saba: One of the most important south arabian states. Known to be the Kingdom of Sheba, known in the Bible for being ruled by the Queen of Sheba. The Sabeans have a connection to Ethiopia both in culture and shared history.

-Tocharistan: A Nomadic peoples of central asia that once fell under the control of the Chinese Empire. The Tochar played an important part in the Silk Road trade.

-Norway: The last of the three great Scandinavian Kingdoms. Norway was a great source of the Viking age and played a big part in the Middle Ages politically with Sweden and Denmark.

-Amazonian civs(Tupi, Guarani. Yanomani and Kuikuro) build Green Farms, basically cultivated forest, instead of normal farms with the cultural UU, the Amazonian Worker.
-A lot of new south american flavor art by Spillandstains(amazing guy I don't know why he doesn't post more of his work but hes getting major credit)

-Revamped and new City Art: Ethiopia, Eastern Greek, as well as the Maranon(Chachapoya, Jivaro and Mapuche) have new or partly new city graphics. Amazonian style(Muisca and all Amazon based civilizations) has been greatly improved.

In addition there are a few new resources: Pearls and Lobster in the sea, and Jade and Obsidian on land.

Obsidian can act as an alternate resource to units like Spearmen or Axeman and most UUs that replace these units.

Also Obsidian allows you to train a new Stone Age unit, the Early Swordsman.
Renewed Focus on Late Game: New Corporations, New Late Game technologies, a revamp of the Atomic and Information ages, both have been fleshed out.

-Atomic Era soundtrack has been greatly improved. Part of the focus on improving this era.

-New Civics: New ways to rule. Pick what civics suit your playstyle with a huge variety of new civics.

-New Corporations: many taken from other mods(credit will be given), a couple classic, historical older corporations like the Hudson Bay or East India Companies appear as well. You can start with corporations if you have the ability to in the Enlightenment Era

-Reworked Leader Traits: Some of the weaker traits are now stronger with new abilities and effects, this should make for some more interesting games.

New Civilizations, some taken from newer entries in the Civilization series, some brand new:

-Pergamon: Ancient kingdom in Anatolia, Eventually was annexed by the Romans. The Apostle Paul journeyed to Pergamon and it is mentioned often in the New Testament.

-Switzerland: Confederation formed from a diverse group of Protestants with a unique culture and strict adherence to neutrality. Known for the infamous "Swiss Bank account".

-Calusa: Amerindian Kingdom located in what is now the Everglades. From the capital, which was lavishing decorated with temples, the Calusa conquered southern Florida and the northern Florida Keys. They fell when the Lower Creek invaded after the arrival of Europeans.

-Mitanni: Powerful Bronze Age Mesopotamian Civilization of Hurrian Origin. The Mitanni were a powerhouse and enemy of the Hittites and other powers in the region. They may have been the first to perfect the art of Chariotry.

-Florence: City state in Italy that is credited as being the place the Renaissance began. Controlled by the powerful Medici family, the city was known for sponsoring and being patrons of well known and up and coming artists. Leonardo Davinci made Florence his home.

-Samnites: A powerful southern Italian kingdom during Classical Antiquity which competed with the Romans and other peoples.

-Lycia: A Greek State in Western Anatolia that formed the Lycian League. Was a strong Maritime power. In even earlier times they were known as Luca and allied with the mysterious Sea Peoples in an attempted invasion of Egypt.

-Chachapoya: The Cloud Kingdom of the Andes. The Chachapoya were feared head-hunters and the shaman of these people were known to cast powerful curses that prevented even the mighty Inca from attempting to conquer them until a couple decades before the Spanish arrived.

-Cree: The Cree are a diverse people with a Confederacy of Tribes, many with unique differing lifestyles. They are one of the largest Canadian tribes, and were featured in Civ6. Now they join the roster of Civilizations in Majesty.

-Laos: An often forgotten civilization. Laos was a a Kingdom and one of the many states in South-East Asia.

-Jivaro: Very aggressive people known as dedicated headhunters. The Jivaro historically have resisted all attempts at conquering them, including by Europeans.

-Kuikuro: A once thriving empire in the Amazon that practiced "green farming". The Kuikuro were a populious civilization, until unknown events caused them to vanish into the jungle.

-Mapuche: A strong southern group of South American natives which resisted all attempts at conquest by the Guarani and Incan Empires. After the arrival of Europeans they managed to preserve their independence until an allaince of South American countries conquered them.

-Chichimec: Both the bane, and the source, of Central American Civilization. The Chichimec both raided and brought down the Toltec Empire, but also settled down and founded their own kingdoms, often absorbing Toltecs and learning from them. The Aztecs and Tarascans were originally Chichimec themselves.

-Himyar: A strong Pre-Muslim South Arab state in what is now Yemen. The Himyar were known to have converted to Judaism, and along with the Sabaens, were the strongest Yemenese powers.

-Saba: One of the most important south arabian states. Known to be the Kingdom of Sheba, known in the Bible for being ruled by the Queen of Sheba. The Sabeans have a connection to Ethiopia both in culture and shared history.

-Tocharistan: A Nomadic peoples of central asia that once fell under the control of the Chinese Empire. The Tochar played an important part in the Silk Road trade.

-Norway: The last of the three great Scandinavian Kingdoms. Norway was a great source of the Viking age and played a big part in the Middle Ages politically with Sweden and Denmark.

-Amazonian civs(Tupi, Guarani. Yanomani and Kuikuro) build Green Farms, basically cultivated forest, instead of normal farms with the cultural UU, the Amazonian Worker.
-A lot of new south american flavor art by Spillandstains(amazing guy I don't know why he doesn't post more of his work but hes getting major credit)

-Revamped and new City Art: Ethiopia, Eastern Greek, as well as the Maranon(Chachapoya, Jivaro and Mapuche) have new or partly new city graphics. Amazonian style(Muisca and all Amazon based civilizations) has been greatly improved.

In addition there are a few new resources: Pearls and Lobster in the sea, and Jade and Obsidian on land.

Obsidian can act as an alternate resource to units like Spearmen or Axeman and most UUs that replace these units.

Also Obsidian allows you to train a new Stone Age unit, the Early Swordsman.




3.5: What a Long Strange Trip Its Been

-Features

-Techtree Revision: The techtree has been changed, some techs have been removed as requirements for era advancement in the stone age, other new technologies have been introduced to flesh out the early game.

-Many new gap filling units have been introduced. The Crossbowman line has been completely reworked, with some inspiration from latter Civ games. New units:

-Artillerist: Upgrades from Crossbowman, upgrades to Grenadier
-Culverin : Enlightenment Era siege weapon, upgrades from Bombard and to Cannons.
-Onager: Late Classical, Era Medieval Siege Weapon, upgrades from the Catapult and to the Trebuchet.
-Siege Ram: Ram and Catapult lines reworked, credit goes to the A New Dawn 2 team for this idea.

-Play as interesting new exotic civilizations from around the world!

-Ryukyu
-Belgium: Another European Civ to round out the ranks.
-Bohemia: The creative Hussites, whose founder was executed for daring to call for Church reform a century before Martin Luther, fought a for survival war using innovative tactics, but failed to survive. In Majesty, if your Bohemia, the Hussites will fight for you!
-Thrace: Powerful kingdom which was a regional power in the ancient Balkan region.
-Phrygia: Kingdom in western Anatolia which was the source of the legendary King Midas
-Sogdiana: Samarkand was a world renowned city and served as the center of the Sogdian trade network and later as Tamerlane's capital.
-Tlaxcalans: A rival power to the Aztec, it was with the help of large numbers of Tlaxcallans that allowed Cortez to defeat the Aztecs.
-Mixtec: An ancient people of central america said to have maintained the largest collections of codexes, many of which may have dated back to the Olmec. A fiercely independent and scientific people.
-Navajo: Enemies of the Anasazi, the Navajo were a mostly nomadic people, noted to have been instrumental in helping against the Axis in WW2.
-Nez Piez/Shoshone: Another nomadic Amerindian people, I tried to make playing them unique.
-Nazca: Builders of the famous Nazca lines. The Nasca were actually very warlike and built great cermonial cities and pyramids. They were masters of irrigation as well.
-Guarani: A native tribe of the Amazon
-Yanomani: Also a native tribe of the Amazon. Note about the Guarani, Yanomani and the Tupi, they now all build special "green" buildings, and have a great health bonus.
-Kulin: An Australian Aborigine people. The Kulin have a great Barter Post replacement and their unique unit is useful for early warfare.
-Kimberley: The Kimberley have the Tracker unique unit, which can engage in ranged attacks.
-Murri: The Murri have an Elder Council replacement that is much stronger and gives you bonuses with religion, it also doesn't become obsolete until Scientific Method.
-Anangu: have a scout unique unit, which they begin the game with two of. Combined with the civ's adventurious trait, you can get a decent early tech advantage if your lucky.
-Noongar: The orginal Aborigine Civ, renamed and edited where appropriate.

PATCH 3.4: Love and Hate Again

-Many issues people had that prevented the mod from loading at all should be resolved.

-New Civilizations: The Palmyrian Empire, led by Zenobia, The Olmec, the cradle civilization of Meso/North America, and the Khitan, mighty forgotten Kingdom of East Asia.

-New Units: The Triaconter, very early game warship, the Gatling Gun, predecessor to the Machine Gun, the Littoral Combat Ship, Information Age Cruiser, and the Laser Destroyer and Battleship, both of which are predecessors to the Synthetic Era's Fusion warships. I feel the naval aspect is fleshed out and in a good place now.

-New Atomic Era, in between the Industrial and Information Ages, from Civ5 and Civ6. Covers the end of WWII to the end of the Cold War.


New to 3.3:

-New civilization, Ukraine, with unique unit art style.
-New unit and fixed unit graphics for many civilizations
-New Unique Units for some existing civilizations.
-New Civics Screen by StrategyOnly, selecting civics looks ALOT better and well organized now
-New Civics for almost every category, and existing(some of them) civics have been redesigned.

From 3.2:

-More bugfixes
-Changes to some buildings for aesthetic reasons.
-New Eras:

-Expanded Past, the old Prehistoric Era has been split into the Prehistoric and Stone Age,

-Expanded Future: the Information age has been revamped, as has the Synthetic Age, and there is a new age beyond it, the Stellar Age
-New Religion: Andeanism, represents South American native beliefs, specifically the people of the Andes.
-New Units: Medieval War Galley, comes between the Trireme and Galleas, some unique units have been changed to be Medieval War Galley replacements, such as the Byzantine Dromon.
-More new unit art: India, Asian and Muslim civs have some new ship art, kudos to Ramzay and Walter Hawkwood.
-New Civilizations:

-Kurds: For the first time ever, play as the Kurds with their unique at style, starting with the Medes and changing to the Ayyubid later. Saladin is now a Kurdish leader(because he was).

-Etruscans: Play as the Etruscans, the earliest known civilization of Italy.

-Argentina/Maphuche: Play as the Argentines, starting with Maphuche units and with Lautaro and San Martin as leaders.

-Kanem-Bornu: Play as Ildris Alooma, and wage war as this African empire with a assortment of unique Camel units.

China has been split! Idea from Realism Invictus, credits to them.

Manchurian/Northern China: Play as Northern China, or the Mandarin, with Banner Armies, Qinq Cavalry as unique units.

Cantonese/Southern China: Play as the Southern Chinese, with Firelancers, Medieval Flame Throwers as unique units.

The Arawak have been split!

Lakona(Northern South American coast Arawak): The old Arawak civ more or less, with some unique unit art.

Taino(Carribean Island Arawak): The Peaceful Arawak that Columbus first encountered, the first natives of the Americas to be met by the Spanish. Later evolve into Cuba art wise, and also have Castro as a possible leader.

Carib: The Arawak's aggressive rivals, whom the Caribbean was named after. Have a very strong early game unit.

The "Naacal" have been split/removed:

Samoa: Play as the Samoan Tonga empire, and explore the oceans early with their unique Cog replacement.

Rapa Nui: The people of Easter Island, complete with the mystic moa unique building.

Maori: New Zealand's native Polynesian people.


PATCH 3.1.9a: Out of Africa

-More bugfixes
-Changes to some buildings for aesthetic reasons.
-Two New Wonders, Big Ben and Adam Smith's Trading Company
-New Technologies: Stone Carving, Blood Cult and Sanitation
-New Building: Sewer, becomes available with Sanitation. I thought the mid game was lacking a health building
-New Religion: Totemism, represents Native American beliefs.
-New Civilizations:

-Zimbabwe: A powerful south african kingdom, Zimbabwe was once the dominant power in that region and was a part of the trade with Zanzibar, linking it to places as far away as India.

-The Swahili: A diverse group, in Majesty the Swahili civilization encompasses Zanzabar and the Maasai, basically the modern day nations of Tanzania and Kenya.


Changes PATCH 3.1.8

-More bugfixes, mod should now be fully Steam compatable as well.
-Re-Designed unit upgrade paths.
-New Civilizations:

-The Irish: One of the last strongholds of Celtic culture, the Irish have fought to maintain their culture and independence, with mixed results, since ancient times and even today.

-The Champa: Now known as Southern Vietnam, the Champa were a southeast asian culture with a strong maritime tradition, and rivaled the Malay pirates with their own pirate activities. Ethnic Cham still exist, but their nation was conquered by Vietnam.

Changes in PATCH 3.1.7

-More bugfixes(smaller ones)
-Re-Designed unit upgrade paths.
-New Civilizations:

-The Greeks have been split into Athens and Sparta, each with two leaders and two unique units.
-The Philippines have been added, with the awesome unit art of Bakuel of coarse.
-The Knights Templar and the Knights Hospitalier have been added, both have a unique mechanic: They can spread their orders, even into other civilization's cities via two new medieval "corporations".

Changes in 3.1.6:

-Most stable version yet. I've been careful to eliminate as many bugs as possible.
-New Khazar Civilization
-Soundtrack has been further enhanced once again.
-Unit lines have been reworked, as have many units.
-Small release this time, this version is more about fixing what is already here and polishing it.


Changes in Version 3.1.5:

-The Brand new Enlightenment Era, which comes in between the Renaissance and Industrial Ages!-Many new leaders for existing civilizations. All civs have at least two now
-Soundtrack has been further enhanced thanks to Boonkie and I's work.
-More New Civilizations: The Koori Aborigines, Confederate States of America, Muiscan Confederation, Haida, Old Ghana, and Mauritania/The Moors join the already extensive list of Majesty Civilizations.
-New Units: The Spear-Thrower, Javelineer, and the Brigantine.
-Reworked Civilization names: Tired of all civs being called "Empire" in the game? Well this is no more. Now play as the United States of America, not the "American Empire", or the Mexica Triple Allaince, not the Aztec Empire.
-New Leader Traits, Promotions and Wonders should work properly now

Changes in Version 3.1.4:

-New Wonders, all with unique powers(thankyou Platyping) have been added.
-New City Graphics for Ancient India, Amazonian South American and Anasazi
-New Civilizations: The Tarascans and Tupi have returned, also Baktria, the Totonacs, Nabataea and Serbia have joined the ranks of Majesty's civilizations.
-New Religious units: Crusaders for Christianity and Jihadists for Islam.


Changes in Version 3.1.3:

-New era scenes when reaching new eras. I thought it was time for a change.
-Added the Naacal
-Added new flags for all Civilizations
-Some clean up on unit upgrade paths was done to reduce clutter later in the game in the city build screen. No more Industrial Caravels.
-Theodora(from Civ3 and Civ4) has been added as the third leader of the Byzantines.
-New Seafaring Trait for more leader diversity.
-The Modern Era is now called the "Atomic Era", and the Synthetic Era is now the "Information Age".
-All eras now have an awesome new soundtrack which I spent hours putting together for the most immersive experience possible.

Changes in Version 3.1.2:

-Added Avalon, Scotland, the Chimu.
-Numerious new units for existing civilizations such as the Dutch Sea Beggar or the Portuguese Noa.
-Captain Morgan has arrived to lead the Welsh civilization.
-Buccaneers now can attack without a declaration of war and have hidden nationality
-Longbowmen now upgrade to Musketman
-Fixed a bug with the Armenians that caused an interface malfunction.
-Fixed a bug with some button graphics that was causing the game to crash.

Changes in Version 3.1:

-Fixed more bugs
-Added new soundtrack for Ancient, Classical, Modern and Future Eras(It works this time I swear lol)
-Added Rajput, Benin, Swahili, Sweden, Venice, Brazil, Trojans, Minoans, Amazons as well as Atlantis and Lumeria. Oh and did I mention I also added Canada?

-New Pirate naval line, for Privateer action threwout the ages
-New trade ship line, an alternate way of getting gold.
-Cavalry now upgrade to the Recon vehicle line instead of Helicopters.
-New ancient wonders


Changes in Version 3.0:
-Many bugs have been squashed
-Missionaries for the new religions have been added, also the religious wonders for Egyptian, Mesoamerican, Greek and Zoroastrianism have been fixed to work correctly.
-Missionaries for new religions(that I just mentioned) require that religion to be your state religion to be built.
-Civics have been redone.


Changes in Version 2.0:
-Many existing new civilizations now have their own unit artstyles.
-Almost every new leader now has unique first contact diplomacy text.
-Changed the new religious wonders to have unique effects and require their associated religion(Sphinx requires Kemetism for example)
-The Fusion Ships from Extra have been added.
-The ancient, classical and middle ages have been reorganized slightly to last longer.
-New unit class: Cavalier and Continental Marine have been added.
-New title screen and themesong


Screenshots:

Spoiler :








 

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Good luck with your project! :)
 
Geddon:

I have tried to DL the second part over and over. The most I have been able to DL is 91%. Whats with FileFront.:confused:
 
The mod crashes on startup, though this may be because several files can't extract to a steam install because their filenames are way too long.
 
I'm having issues as well. SOG, can you double check your uploaded files again? I usually don't have any probs from GF, but for some reason I keep getting a "file corrupt" msg.
 
Thats odd. Is Gamefront corrupting the files?

The files were split into two parts in such a way that either could be installed to the same location and they would make up the whole of the mod, and they were working before I uploaded them.

I'll try reuploading...Ive deleted the existing corrupted files, may take awile to reupload so be patient. It will be split into four parts.
 
Well, at least in my case I'm working off a default steam install and it's never going to be able to install to that, as several of the file names are too long to extract properly. I think the main culprits are the israeli palestinian riflemen and a submarine model
 
That might be the problem, as this mod was not designed for Steam. Is there any way you can use windows to load Beyond the Sword?

Anyways the new download links(and instructions) are up. Let me know if theres any additional problems.

If things are working well I have completed the Zapotec civilization with Dumanios' help, I'd like to include it in the next update, provided the downloads are working properly.

Thanks for your patience everyone.
 
SOG Still having problems with this mod. I did exactly as you said. The mod quits after the Quot Capita Engine starts.
 
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