They are public threads. The rules are that we only look in our own team thread until the game is over. AlanH knows when you're naughty, so click carefully...Okay, thanks. But are they private or can another team look?
They are public threads. The rules are that we only look in our own team thread until the game is over. AlanH knows when you're naughty, so click carefully...Okay, thanks. But are they private or can another team look?
do the 4 GPersons and the 4 warriors stand on the fur or you can have them anywhere on the map?
Is not much ask to have none of our rivals in FR?
So, this should mean that we can declare war on the same two AI's multiple times.
Are we allowed to have other units on the fur tile on the turn of victory (like archers or machine guns, etc.)?
Are we allowed to build a fort or city on the fur tile (as long as our cities have access to fur of course)?
The required resources can be obtained through trade with the AIs, correct?
This is going to be a fun pre-game, game, and post-game .
...you have to reach all of the goals and win UN victory right?
How long does the 'You declared war on us' modifier last, or is it permanent??
With that said, is it possible to eliminate all but 2 civs, both of whom have a "YDWOU" penalty?
Regarding Ivory, even if you research Idustrialism, making it obsolete, your civilization still has "access" to the resource (i.e. is shows up in the city screen), no?
Okay, thanks. But are they private or can another team look?
I was looking in the War Academy and I spied a solution.Is not much ask to have none of our rivals in FR? usually those victory conditions take place when all the AI have Liberalism and once they switch to FR there's no way to bribe them to adopt a religion, mainly if FR is their FC.
I've found nothing there, but i can have sent my spies in the wrong paths...I was looking in the War Academy and I spied a solution.
The art of winning involves first foreseeing and second preventing such possibilities.- What if an AI switches to FR the turn before your 3rd city becomes Legendary?
- Or the turn between the UN vote and the result?
Gently: see above.The art of winning involves first foreseeing and second preventing such possibilities.
To be clear for newcomers, the team threads are "private", but they are NOT technologically locked with access limited to the team. The privacy is by an honor system with enforcement (like speed limits on the road ... your car can go faster, but we trust you not to. Come to think of it, I hope the SGOTM thread honor system works better than that! ) Players or consultants who are posting in a team thread or otherwise advising the team do not read other team threads.Okay, thanks. But are they private or can another team look?
The back door is now open for appropriate bribery, I presume?I was looking in the War Academy and I spied a solution.
I assume the game design is such that no AI can wipe out another AI before we meet them? In theory it is possible to lose the game before even meet all the AI.
I would also assume if any Ai colony or player colony was formed the same would be true. That they must survive and share your religion.
A question?
Do all other conditions should meat on turn of victory condition, or any time after?
Wording is unclear to me, not been native English speaker, But if I understand correctly, after securing victory condition we can continue to play until all other conditions are meat?
A question?
Do all other conditions should meat on turn of victory condition, or any time after?
Wording is unclear to me, not been native English speaker, But if I understand correctly, after securing victory condition we can continue to play until all other conditions are meat?
cultural or diplomatic victory that satisfies the following conditions:
- Every AI is still alive and running a state religion.
- All your cities have access to fur, dye, silk and ivory.
- You have the welcoming party of four great people and four warriors standing ready on the only fur in the world. (The great people can be of any type)
- You are running a state religion which has been spread to every one of your cities.
- No more than two AIs have a 'you declared war on us' negative modifier towards you.
The winner of the competition is the team that secures the earliest (measured by date) cultural or diplomatic victory where all these conditions are satisfied on the turn of your victory.
Might be worth clarifying the meaning of "turn you win" ... is that the turn when you generate the conditions for victory, or the turn when the victory is announced or awarded (although those might not be different for non-military victories, I suppose)Seems clear to me.
On turn you win Diplomacy or Cultural victory, you need to also:
have fur, dye, silk and ivory resouces in all your cities,
8 designated units on the fur tile
and meet the other conditions above.