To 1310AD- basically doing major terraforming.
1130AD- hire few scientists to finish Communism in turn. Cancel all worker actions in order to rework some terrain.
1140Ad- decide trade away communism right now, as my plan is reach plants and factories ASAP and when try to mop some backward AI [more or less].
Issabella splits from Saladin easing my future [although their defensive pact is still meh.]
Start on Steam power.
1160AD-Spain gets Kremlin--- at least not Saladin. Well, you can't beat GE rush anyway.
1210AD Issy kisses arabian ring again [meanwhile i improve tech rate to 900+]... Maybe space was not that bad idea.
1220AD- another GS is born launch third GA in order to fix civics [I actually ended with emancipation and state property. Guess could shave simply countered unhapiness with HR instead, well, old bad habbits die hard.]
1270AD- done with AL, start biology more or less for trade [and somehow mage mass unhealthiness]
1280AD- Spiritual idiots on northern island decide to stop trading with Brenus
Great i just lost more health and 10gpt...
I finally get these clams from izzy... [need to squeeze lighthouse in build orders]
1300AD- end of golden age. Wow, with SP, shrine and one very marginal city building wealth i have zero upkeep costs.
I meant this worse than marginal city
After some donated misionairies [since bastards hapilly live in theology] shrine finally kicked off
Well, it does build research only for turn to reach Biology turn faster.
1310AD- Biology... Well, i still have not much units but these powered cities [and coastal have drydocks] should do the trick...
Alternatively i tried putting all hammers on research. Can reach 1.5K so i would not exrule going for space as this would put less stress on my hardware.
Cuzco:
Other hammer sites are not so good, but something like 4-5 units per turn is reality.