UncivilizedGuy
The Village Idiot
UncivilizedGuy submitted a new resource:
Strategic Industry - Strategic Resources, Districts and Buildings are required for more units.
Strategic Industry
(Version 9.00, Released Nov 5, 2017)
Three new Strategic Resources:
Copper, Composites and Propellant.
Copper gives +1 Production.
Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains.
New Projects
Can only be built once.
Firearm Enhancements: Produces +2 Propellant and +5 Great General points. Requires Industrial Zone, Niter, and Mobilization.
R&D Investments: Produces +2 Composites and 15% Science. Requires Campus, Iron and Composites (tech).
Many Buildings now produce Strategic Resources.
The purpose is to prevent Civs from falling too far behind militarily assuming they choose to upgrade.
Barracks = +1 Copper
Stable= +1 Horses
Armory= +1 Iron
Military Academy= +1 Niter
Seaport= +1 Coal
Airport= +1 Aluminum
Research Lab= +1 Oil
Strategic resource changes:
Copper: Spearman, Heavy Chariot, Field Cannon
Iron: Pikeman
Niter: Ranger
Propellant: Artillery, Infantry, AT Crew, Modern AT, Machine Gun, Anti-Air Gun
Oil: Submarine, Destroyer, Helicopter, Missile Cruiser
Composites: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor.
Siege Weapons, Ships, Mechanized Units, Support Units now require industrial infrastructure:
Encampment: Catapult, Siege Tower, Battering Ram, Observation Balloon
Armory: Bombard, Field Cannon
Shipyard: Caravel, Frigate, Privateer, Ironclad, Battleship, Submarine
Seaport: Aircraft Carrier, Destroyer, Nuclear Submarine, Missile Cruiser
Factory: Tank
Power Plant: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor
Other changes for better gameplay:
Moved Encampment to Archery.
Moved Shipyard to Naval Tradition.
Designed to be used in conjuction with Strategic Timber.
KNOWN BUG: Propellant icon shows up too large in the diplomacy trade screen. Has no affect on the game other than looking funky.
Strategic Industry - Strategic Resources, Districts and Buildings are required for more units.
Strategic Industry
(Version 9.00, Released Nov 5, 2017)
Three new Strategic Resources:
Copper, Composites and Propellant.
Copper gives +1 Production.
Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains.
New Projects
Can only be built once.
Firearm Enhancements: Produces +2 Propellant and +5 Great General points. Requires Industrial Zone, Niter, and Mobilization.
R&D Investments: Produces +2 Composites and 15% Science. Requires Campus, Iron and Composites (tech).
Many Buildings now produce Strategic Resources.
The purpose is to prevent Civs from falling too far behind militarily assuming they choose to upgrade.
Barracks = +1 Copper
Stable= +1 Horses
Armory= +1 Iron
Military Academy= +1 Niter
Seaport= +1 Coal
Airport= +1 Aluminum
Research Lab= +1 Oil
Strategic resource changes:
Copper: Spearman, Heavy Chariot, Field Cannon
Iron: Pikeman
Niter: Ranger
Propellant: Artillery, Infantry, AT Crew, Modern AT, Machine Gun, Anti-Air Gun
Oil: Submarine, Destroyer, Helicopter, Missile Cruiser
Composites: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor.
Siege Weapons, Ships, Mechanized Units, Support Units now require industrial infrastructure:
Encampment: Catapult, Siege Tower, Battering Ram, Observation Balloon
Armory: Bombard, Field Cannon
Shipyard: Caravel, Frigate, Privateer, Ironclad, Battleship, Submarine
Seaport: Aircraft Carrier, Destroyer, Nuclear Submarine, Missile Cruiser
Factory: Tank
Power Plant: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor
Other changes for better gameplay:
Moved Encampment to Archery.
Moved Shipyard to Naval Tradition.
Designed to be used in conjuction with Strategic Timber.
KNOWN BUG: Propellant icon shows up too large in the diplomacy trade screen. Has no affect on the game other than looking funky.
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