AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
One thing I've consistently argued for (both in RFC and other mods) is equality of the civs to achieve victory: I really, REALLY hated Rhye's implementation of certain things that count against early civs and Eastern civs. (like worker speed, free buildings with settlers, expansion stability) You've done quite an equitable job here (all civs get free buildings after reaching a certain era, workers are equal, etc.)
However:
To tie stability to control of Anatolia means that all other civs are at a disadvantage, i.e. it's much harder for civs away from Anatolia to occupy it (at a stability disadvantage already since it's not native to them).
It's only a game: weird history is what mods are for.
-50% stability is still not enough--as of right now, the minimum stability hit you have to endure is -100 to -150 to win domination (see all the screenpics I have), and for smaller civs, it's even worse.
Maybe you can reimplement stability bonus for certain buildings like inn and debtor's jail.
However:
To tie stability to control of Anatolia means that all other civs are at a disadvantage, i.e. it's much harder for civs away from Anatolia to occupy it (at a stability disadvantage already since it's not native to them).
It's only a game: weird history is what mods are for.
-50% stability is still not enough--as of right now, the minimum stability hit you have to endure is -100 to -150 to win domination (see all the screenpics I have), and for smaller civs, it's even worse.
Maybe you can reimplement stability bonus for certain buildings like inn and debtor's jail.