I've been trying different combinations of animations and AI strategies and abilities on these two units. They're both very limited in what animations they use, and I have not found a way around the run animations being used as launch animations as well, and this is incredibly annoying. I was trying to add some wheeled missile transports to use as a run animation, but that looks incredibly stupid when the missiles are used for attacks. Has anyone found a way around this? Otherwise I will render both immobile units that can only be airlifted.
As for the AI strategies and abilities, I enabled Tactical Missile ability for the Cruise Missile unit, while only ticking Cruise Missile for the strategy. In game, the unit launches and behaves like a cruise missile as far as can be visually seen. But how does the AI handles this unit? My attempt was so that Subs and Destroyers could transport cruise missiles to be remotely launched from sea.
As for the AI strategies and abilities, I enabled Tactical Missile ability for the Cruise Missile unit, while only ticking Cruise Missile for the strategy. In game, the unit launches and behaves like a cruise missile as far as can be visually seen. But how does the AI handles this unit? My attempt was so that Subs and Destroyers could transport cruise missiles to be remotely launched from sea.