Team Free Embassy

Proposed message to FREE:
donsig said:
Dear CommandoBob and the FREEdom Fighters,

Thanks once again for your intel and other help. It saddens us to hear that SABER may soon be able to add the old GONG lands to their empire. We must confess that it will take more than several turns for us to reach the stars. We have no defense whatever against SABER's stealh bombers and nukes. While we have 9 of the 10 needed spaceship parts completed these are useless without the engine. We are still over 40 shields away from finishing the engine and sadly we are only able to manage one shield per turn given SABER's relentless bombings. We do not hold out much hope for a launch any time soon.

donsig
Speaking for The Council
I'd like to send this out to FREE in about 12 hours from this post if no one objects. As always feel free to discuss, edit and revise.

EDIT: Message sent.
 
Good work on this letter, Donsig :thumbsup:

A response from FREE has been posted in the "Time to Give it Up?" thread.
 
From FREE:
Dear Bruised Brothers in Blue,

Over the next 10 turns we will every effort to find the Saber forces
that are pounding your cities and hurt them badly. To do so, we are
sending Sub Grabber around your northern shores to join up with
some slightly larger forces in Free. It will probably take at least 6
turns before that force can set sail, as we gather in our navy.

When that force does sail we hope to have 1 Tac Nuke with it and 1
ICBM. If we get lucky, we might be able to cripple the naval air
advantage of Saber by sinking all their Aircraft Carriers, but that
feat may take both of us working in unison on the same turn. At this
point that is only a dream, but it might work out.

Oh, yes it might! :trouble:

We sent you three workers this turn and 200 in gold.

We found a small force of Orange Destroyers to your southeast. A
screenshot of that location and what Sub Grabber scouted out
are attached.

Sincerely yours,

Art Parry
aka CommandoBob

Let FREEdom ring,
Let the white dove sing...

 
Don't we have some tac nukes we could contribute to trying to take out Saber's navy?

Or are we still under the illusion that we're treaty-bound to not nuke Saber? :crazyeye:
 
We should make a poll before using nukes, but I for myself am willing to use them.
:trouble:
 
I think the Council is quite willing to use nukes on SABER at this point. We have two tactical nukes and they have a range of six. I think SABER knows we would nuke them and that's why they are keeping their navy at least seven tiles from our roads.
 
No objections from me! :nuke:
 
Message sent to FREE:
donsig said:
Dear Brothers in Blue,

Our apologies for thinking it would take over 40 turns to complete our get-away ship. We were a bit shell shocked when we wrote that. Our ears have stopped ringing somewhat and we realize we can make at least three shields per turn even at size one with a civil engineer. That is our current status and we show completion in 16 turns. Still not under the ten you think necessary but much better than the forty we lamented about last turn. Shaving turns means increasing the population of our key city. This has proven difficult given the pounding SABER gives us. Here is the current list of their forces:
Spoiler :
1 settler
54 workers
20 marines
1 infantry
1 tank
92 mechinfantry
100 armor
6 artillery
1 tactical nuke
1 ICBM
16 transports
5 carriers
19 destroyers
3 battleships
18 nuclear subs
41 jets
9 stealth fighters
18 stealth bombers
1 leader
8 armies
1 cruiser
12 mobile SAMs
As you can see they have added an ICBM to their arsenal. We know this is not happy news.

We do have some intel to pass on to you. We spotted a very small SABER task force off our southeast coast. Only five ships but three are carriers. We were only able to muster two bombers to attack then and all we could do was redline their battleship. SABER has become quite brave leaving their carriers in plain sight. Well, they are not that brave since they took care to remain seven tiles distant from our roads. One tile closer and we would have happily used one of our tactical nukes on those blasted carriers. We know these ships will be able to move before you can respond but we are sending you a map of their current location. Happy Hunting and may Meleet smile on your efforts!

donsig
Speaking for The Council
I will attach the screenie to the gmail version.
 
Note sent to FREE under the header SAABER Invades!
Dear Brothers in Blue,

We left The Nursery vulnerable last turn and SABER has captured it along with one of our interior cities. We lost two bombers and a tactical nuke when the interior city fell. SABER also nuked a couple of our land unit stacks wiping out close to 40 units (about half our power). Since we do not know how many units they landed nor the extent of our remaining road system we have no idea yet whether we can repel this invasion. We have one tactical nuke and 40 or fifty land units left.

donsig
Speaking for The Council
 
Dear Bruised Brothers in Blue,

Such a deed is what were expecting from the Orange Oppressors, but we
had hoped it could be delayed until later in the game. Our reference
to 10 turns was not a line in the sand regarding the game but more the
hope that we could razzle-dazzle and befuddle our foes and prevent the
tragic event that happened to the unsuspecting citizens in The
Nursery. The 10 turns was more a reflex reaction to the 40 turns than
anything else. We apologize if we sounded like we planned to give up
on your dreams.

We sent Sub Grabber, 3NW of The Red Tape, back to the southwest
and south to try and find the Saber navy. We saw none. Nor did we
see any units on shore. We have sent you what we saw.

We could not engage the Saber ACs off of your southeast coast.

We hope to have ICBMs in a few turns and would gladly use them to
destroy any Saber units infesting your land, but we would coordinate
this with you, to keep damage to a minimum.

We have sent you 300 gold and 4 workers/slaves.

Sincerely yours,

Art Parry
aka CommandoBob
Let FREEdom ring,
Let the white dove sing...

 
Message to FREE under heading Turn 308 preliminary report:
donsig said:
Dear Brothers in Blue,

We took an initial look at the save and are happy to report that the SABER invasion was merely an opportunistic attack and not a full scal invasion. SABER razed the two cities they captured and we lost a tactical nuke so their raid was a successful. Their nukes targeted only three quarters of our land units. There is only one marine and one modern army on our soil. If Meleet smiles on us we will get a leader and finish our spaceship. We will need Meleet's intervention though since we do not have any elite units. We are showing 15 turns till launch.

donsig
Speaking for the Council
 
Quick edit suggestion:

"...and we lost a tactical nuke so their raid was a[??] successful."

from this letter it sounds as if we are preparing to counter-attack. If that's the case, then the letter is fine. But if not, I don't think we should mislead them into thinking that which might not be true ;)

Otherwise, good to go!
 
Sorry, sent it this mornign before I went to work and before I had my :coffee:

Here's a proposed message. I won't sent this one out yet.

proposed message to FREE said:
Dear Brothers in Blue,

We are happy to report that we eliminated the SABER landing force. Meleet did not see fit to grant us a leader so we must continue on. We are confident that none of our coastal cities are threatened this round. We currently show 15 turns and 45 shields from completing our escape pod. Depending on where SABER's nukes next fall we may or may not be able to bump up production next turn. We thank you for the workers and the gold. We continue to airlift FREEdom workers from the Tujana area.

Here is our current report on SABER's forces:
Spoiler :
1 settler
56 workers
19 marines
1 infantry
1 tank
92 mech infantry
96 armor
6 artillery
1 tactical nuke
2 ICBMs
15 transports
6 carriers
19 destroyers
3 battleships
18 nuclear subs
41 jets
10 stealth fighters
18 stealth bombers
1 leader
7 armies
1 cruiser
13 mobile SAMs
We are a bit worried about SABER's ICBMs. If they systemactically target our landforces we will soon be defenseless allowing them to land unopposed.

donsig
Speaking for the Council
As always, please discuss, edit, etc.
 
Turn 309 message from FREE:
Dear Greatly Relieved Partners,

Well done on ridding your happy and peaceful lands of the foul
footprints of the Orange Ogres! May they never trample the sand of
your beaches ever again.

Your exploits this turn were better than ours. We found a small
gathering of Saber ships a bit north of Sid City. We are watching
them and hope to do some damage soon. But we must strike hard to
damage and sink the escorts and the carrier on one turn; we fully
expect our strike force to be destroyed by Saber on their turn if we
do not.

We received a semi-offer of peace this turn, but it was only a fishing
expedition. It was not Accepted by the Orange; not that it would have
been Accepted by us if it were.

We have sent you our World Map, two workers and some gold.

Buzz said:
To infinity ... and beyond!

Sincerely yours,

Art Parry
aka CommandoBob

Let FREEdom ring,
Let the white dove sing...

 
Proposed note to FREE:
Dear Brothers in Blue,

We continue along. We managed to boost the population of our key city to three and put them all to work as engineers. We show completion in six turns. Whether this rate is sustainable depends of course on where the SABER nukes fall.

We sent our map again along with economics. Gold and workers seem to be the key now. If SABER nukes all our land forces and then lands, our only defense will be any nukes we have on hand. Gold for the speedy completion of tactical nukes is a high priority. We have been saving all the gold you have sent us. Workers are still also highly prized for rebuilding roads and joining to our key city to be make into engineers. We also do not have access to iron which means we cannot build any railroads. We have diverted some of our precious work force to reconnect our domestic supply and also to reconnect our capital city. If possible please send iron and any other spare resources you may have.

As always we thank you for your help. Our most recent intel on the size of SABER's forces is attached.

donsig
Speaking for the Council
Spoiler :
1 settler
56 workers
19 marines
1 infantry
1 tank
92 mech inf
96 armor
6 artillery
2 ICBMs
15 transports
7 carriers
19 destroyers
3 battleships
18 nuclear subs
41 jets
12 stealth fighters
18 stealth bombers
1 leader
7 armies
1 cruiser
12 mobile SAMs
uncounted slaves
Our most recent battle log from SABER:
Spoiler :
Nuclear missile dropped on The Silo killing 1 citizen.
Nuclear missile dropped on the tile E-NE of The Igloo leaving a 2/4
mech infantry, 2 2/4 modern armor, and a tactical nuke in the stack
that was E-E-N of The Igloo.
5 stealth bombers destroy the mech and the 2 modern armor.

Stealth bomber kills a citizen in The Silo.

Tile S-SW of The Arboretum – 4 stealth bombers destroy barricade,
rails, roads, and mine.
Stealth bomber destroys road W of The Chamber.

Bombing The Igloo:

Stealth Bomber: 4/4 jet fighter -> 2/4
Stealth Bomber: Citizen killed
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: miss
Stealth Bomber: citizen killed
Stealth Bomber: citizen killed
Stealth Bomber: citizen killed
As always, please comment, edit and revise.

EDIT: I added the latest battle log, too.
 
Here's a revised proposed message incorporating my desires to end this:
Dear Brothers in Blue,

We continue along. We managed to boost the population of our key city to three and put them all to work as engineers. We show completion in six turns. Whether this rate is sustainable depends of course on where the SABER nukes fall.

We sent our map again along with economics. Gold and workers seem to be the key now. If SABER nukes all our land forces and then lands, our only defense will be any nukes we have on hand. Gold for the speedy completion of tactical nukes is a high priority. We have been saving all the gold you have sent us. Workers are still also highly prized for rebuilding roads and joining to our key city to be make into engineers. We also do not have access to iron which means we cannot build any railroads. We have diverted some of our precious work force to reconnect our domestic supply and also to reconnect our capital city. If possible please send iron and any other spare resources you may have.

As always we thank you for your help. Our most recent intel on the size of SABER's forces is attached.

donsig
Speaking for the Council
Spoiler :
1 settler
56 workers
19 marines
1 infantry
1 tank
92 mech inf
96 armor
6 artillery
2 ICBMs
15 transports
7 carriers
19 destroyers
3 battleships
18 nuclear subs
41 jets
12 stealth fighters
18 stealth bombers
1 leader
7 armies
1 cruiser
12 mobile SAMs
uncounted slaves


PS: Here's our most recent battle log from SABER:
Spoiler :
Nuclear missile dropped on The Silo killing 1 citizen.
Nuclear missile dropped on the tile E-NE of The Igloo leaving a 2/4
mech infantry, 2 2/4 modern armor, and a tactical nuke in the stack
that was E-E-N of The Igloo.
5 stealth bombers destroy the mech and the 2 modern armor.

Stealth bomber kills a citizen in The Silo.

Tile S-SW of The Arboretum – 4 stealth bombers destroy barricade,
rails, roads, and mine.
Stealth bomber destroys road W of The Chamber.

Bombing The Igloo:

Stealth Bomber: 4/4 jet fighter -> 2/4
Stealth Bomber: Citizen killed
Stealth Bomber: 2/4 jet fighter destroyed
Stealth Bomber: miss
Stealth Bomber: citizen killed
Stealth Bomber: citizen killed
Stealth Bomber: citizen killed
As you can see SABER knows which two cities we are accumulating shields in and they are determined to keep them at population one. That means our progress can be only three shields per turn or 14 turns from launch. SABER has also begun nuking our land forces. It seems clear their intent is to eliminate our defenses then land and destroy our space ship. Our only defense will be whatever nukes we make. Tactical nukes maybe useless given their limited range and inability to move if there are no roads or rails. Do you see any hope at all?

Personally, I think if this were a chess game we would resign now if we hadn't done so before. I am willing to carry on but I see little point in it and can't really justify spending large amounts of time on the turns.

donsig
 
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