My Lord Science Minister,
As you may have read in the
Chat Log, we have had a termendous chat today!
We actually didn't reseach a single technology, and spent several turns at 0% science! We did trade for the following technologies though: Nationalism, Communism, Espionage, and Refining.
We are currently researching Steel, and will learn that tech next turn. Our current income makes it possible for us to run at or near the 4 turn minimum for science for the foreseable future. The remaining techs in the Industrial Age are:
Steel (we get in 1 turn)
Combustion
Flight
Advanced Flight (not required to advance)
Amphibious War (not required to advance)
Mass Production
Motorized Transportation
Radio
Although we have nearly a week before the next chat, I would like for you to plan out at least 4 techs. I would also like the Science Department to determine if there is a need to research the optional techs for this era, or simply buy them from the AI.
Thanks for you efforts so far, especially without access to the game!
-- Ravensfire, President of Fanatica