See eariler, no Sailing, no Lighthouse
Hello has a warrior and a spearman. We can put in a axe before the worker, that not a problem. The order i suggested is more of a guide, its hard to judge build times as the situation changes with growth ect.
The main theme on the map seems to be the lack of happiness. Epsilon said as much in the Oracle thread and we can see it for ourselves, so i'm guessing this was one of Sirian's twists. What we have to do is decide the best way to go about negating this as there are several options.
One part of this is to start extra cities to make up for the lack of potenial size which is why i think getting a 4th city in the works by T80. I would also like to see city 5,6 ect up and running asap, but maintainace costs will dictate who many we can afford, without courts probably 5.
Slavery and whipping is an option, but we have to lose a turn to enable it. The other thing is our production is in a good state so i don't think its our best option. I like robboo's idea, since we have lots of extra food we can stagnant growth when we reach the happiness limit and switch around tiles that are being worked and employing science specialist. This will give us GS to use for acadamies ect. We should aim to have 7-8 tiles built up for each city to allow max flexibility while we can't grow further.
The only weakness we have atm is gold, which whipping doesn't fix. After MC is done we will have forges to boost production further and fingers crossed the colossus to boost the gold. Hopefully we can get something out of Loco, the fact its been nearly a week since they met us (remember they saw us first when they played T67) i don't see them being a good partner in any capacity.