Jazzer32
Chieftain
Yeah, that's definitely bugged, but a savegame would really help
well..i have 10 savegames..which one would u like?
Yeah, that's definitely bugged, but a savegame would really help
I just checked all my saves (I dont have a lot of them , maybe 10 for whole game), and there is interesting thing... In early saves there was difference of 2 gold between "'total mercenary maintenance" and real sum. In mid game saves that difference goes to 4, and in late game its 6. And I havent hired any cheaper units.
This isn't all, however. Something is still leaving some ordinary mercenaries behind. Jazzer32, do you remember what happened to your Anglo-Saxon Varangian Guard, Circassian Horse Archer and Armenian Horse Archer?
The Rebels sometimes show odd behaviour. When you approach a city with a sizeable army, they tend to delete all but one defenders. It doesn't happen always, and I'm not sure if its a SoI-only thing - I vaguely remember it in DoC, too. Not 100% sure about that though. I'll try to get a save from such a situation.
Also, the Ghorid UP doesn't work in holy cities (at least not in the Hindu one).
Here's a save from a game as Rum. Kallipolis (Rebel) has two archers defending. Once you enter their borders, they delete one archer. If you don't enter, they keep it. Seems a bit trivial in that case, but sometimes it matters a lot and makes it very easy to conquer rebel cities. They usually keep their worst defenders, which makes no sense if it's a maintenance thing.
/************************************************************************************************/
/* BETTER_BTS_AI_MOD 08/20/09 jdog5000 */
/* */
/* Unit AI, Efficiency */
/************************************************************************************************/
if ((pLoopUnit->getDomainType() != DOMAIN_LAND) || pLoopUnit->plot()->plotCount(PUF_isMilitaryHappiness, -1, -1, getID()) > 1)
{
//if ((calculateUnitCost() > 0) && (AI_getPlotDanger( pLoopUnit->plot(), 2, false) == 0))
if ((calculateUnitCost() > 0) && ([COLOR="Red"]AI_getAnyPlotDanger( pLoopUnit->plot(), 2, false)[/COLOR]))
/************************************************************************************************/
/* BETTER_BTS_AI_MOD END */
/************************************************************************************************/
The idea was that players can use espionage. Also some unsettled Relics are visible while conducting
diplomacy.
SanJose said:islam relics usually:
1 in yemen(sana'a)
1 in oman (masqat)
1 in low egypt (cairo or al-’Iskandariya)
1 or 2 in iraq
1 or 2 in palestine
christian relic usually:
1 in makuria
1 in lesser armenia
1 or 2 in al-kuds\tyre
AI settled relics in capitals as a rule
http://forums.civfanatics.com/showthread.php?t=467497 Check out this guy's Haran al-Rashid