slaze
Deity
Strike is looking to be inevitable. We're going to try to minimize it's effect by maximizing anarchy and trying to reach a suitable pop can work the tiles to cover costs. We could avoid stike by deleting 15-25 units now, or just let it take one unit per turn while were under it; I'll choose the latter. But even then, we could still probably run wealth when our treasury is finally out to cover costs.
Whipping, in that case - a city unable to work any tiles due to the spy unhappiness mission - actually gets us happier quicker (at the cost of one less pop to work a commerce tile later on) and that lets us not use up all food storage (while all citizens are unhappy) letting us grow a pop quicker when we're happy enough to work tiles again.
So strike or not, the aim is to field as large an army as we can. The worst we've been spied down had our economy at like -50 gold a turn. I think it makes more sense just to keep building units and take the strike penalty rather than trying to fix that situation.
As side note, we finally have spies in all cities, hopefully we won't get that bad again.
Whipping, in that case - a city unable to work any tiles due to the spy unhappiness mission - actually gets us happier quicker (at the cost of one less pop to work a commerce tile later on) and that lets us not use up all food storage (while all citizens are unhappy) letting us grow a pop quicker when we're happy enough to work tiles again.
So strike or not, the aim is to field as large an army as we can. The worst we've been spied down had our economy at like -50 gold a turn. I think it makes more sense just to keep building units and take the strike penalty rather than trying to fix that situation.
As side note, we finally have spies in all cities, hopefully we won't get that bad again.