Yes, it's a typical Civ-thing, I guess. (deanej removed them from his Star Trek mod, but I ahven't inquired yet how he did it.)
Racial/leader traits aren't done yet:
- Psilons should probably have like 25% science bonus
- the Trilarian science bonus is a replacement thing for their Aquatic ability (I don't think it fits very well, they already start each colony with pop 2)
- Elerians aren't thought out yet.
I'm not sure what you mean by "tanky" Human abilities, but I'm thinking of just swapping their science bonus with the Psilon one (the basic Human trait being Charisma, not Science.) There also has been mentioned the idea of a greatly expanded (and race specific) tech tree. I don't know if that's feasible (not currently for me at least), but CyberChrist is still working on something along those lines, if I remember correctly. (Had a PM exchange with him earlier this or last week.)
As for the maps, FF Flatmap isn't wrapped, nor is Spiral Galaxy (nor are TC01's Wormhole and Enclosed Mapscripts, but they're currently not in the Beta).
On that note, I should probably update post #1 here with suggestions mentioned and if they're being worked on and/or being considered or not.