Troller0001's stupid (collab) Civs that may actually not be that stupid

Troller0001

I've anxiously awaited your arrival!
Joined
Mar 9, 2016
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I noticed I didn't have a personal thread in the 'New Civilizations'-subforum yet. (Definitely because of the lack fo released civs :lol:). So well, here we go:

Major Mods
Additional Achievements
So well, title says it all. This mod adds Additional Achievements! (not as if the base game had enough of those already)
These achievements are designed to work in Modded Games though, and allow other mods to add achievements themselves too!
I have not tested this in multiplayer, though I suspect that it'll be compatible as this is pretty much only an Interface Mod.
Achievement difficulty ranges from easy (Settle your Capital City), to difficult (The Germany Zero City Challenge), to oddly specific (As France, perform a Concert Tour in the lands of a Civilization with whom you ware at war)!
More information can be found here: https://forums.civfanatics.com/threads/additional-achievements.624217/
Download Link: Base Mod (Steam) | Base Mod (CivFanatics)

Collab Civs
The Demak Sultanate (Raden Patah)
:c5influence: Collab with SonofGreatKoya and kul
UA: Dawnbringer of the Islamic Era
Double :tourism: Tourism bonus from a Shared Religion. +2 :c5faith: Faith for every expended Wali, to which +1 :tourism: Tourism is added after having reached the Renaissance Era. Gain +3 :c5faith: Faith and +2 :tourism: Tourism for every expended :c5greatperson: Great Prophet.

UU: Wali
Unlike the Missionary which it replaces, a Wali that is stationed in a City also increases the Religious Pressure emanating from that city by 25%.
There are two types of Walis: The Cultural Abangan and the Faith-boosting Putihan. An Abangan-Wali provides +5% :c5culture: Culture when stationed within a city and grants a small burst of :c5culture: Culture (that scales with Era and GameSpeed) whenever it spreads its religion.
A Putihan-Wali may spread its religion a 3rd time and increases Religious Pressure by another 10% when stationed within a city.
Walis have custom names, like :c5greatperson: Great People.

UB: Pesantren
+1 :c5science: Science and +1 :c5faith: Faith for every 3 :c5citizen: Citizens, which is doubled when a Wali is stationed within the City. Religious Pressure emanating from this city is increased by 15%. Contains 1 :c5greatperson: Great Writer Slot (3 :c5culture: Culture and 3 :c5greatperson: GPP per specialist)
Download Link: Base Mod (Steam) | CP Compatibility files (Steam)


Personal Civs
Bob-omb Battlefield (King Bob-omb)
UA: Short Fused:
Upon :c5production: training a Combat Unit, a Bob-omb civilian Unit is spawned as well. Two Bob-ombs spawn if you :c5production: train a Unique Unit or :c5production: build a Unique Building.
Gains double Coal Resources. Coal yields +1 :c5production: Production

UU: Chuckya (Replaces the Cannon):
A Siege Unit that really shines in terms of Utility rather than raw :c5strength: Damage.
After it attacks an Enemy Unit, it throws away an adjacent Enemy Unit at the end of your turn, dealing Damage to that Unit per travelled Tile and increasing if the Unit lands on a Land-Tile.
The thrown Unit will also receive a :c5moves: Movement Penalty the next turn if it lands on a Land-Tile. If stationed on a Hill, it can throw Enemies further away.

UB: Bob-omb Factory (Replaces the Factory):
Bob-ombs spawned in this City deal double their :c5strength: Damage when Exploding.
Increases the :c5production: Production of Bob-omb Battlefield''s Unique Units by 50%, and is cheaper to :c5gold: Maintain and :c5production: Produce.
Requires 3 Sources of Coal instead of 1.

Bob-omb's acquired through the UA:
A Civilian that replaces no existing Unit. Cannot be :c5production: trained or :c5gold: bought, and is instead granted whenever Bob-omb Battlefield :c5production: trains a Unit in one of their Cities. Two are granted instead if this is a Unique Unit, or if a Unique Building is :c5production: constructed. :c5gold: Buying a (Unique) Unit or Unique Building does not spawn a Bob-omb.
Bob-ombs are suicidal Units that deal damage to adjacent Units by :c5razing: Exploding. Has limited visibility and gains the ''Short Fuse'' Promotion. Costs no Maintenance.

Short Fuse (promotion)
: Whenever any Enemy Unit enters a tile adjacent to this Unit, this Unit will lit its Fuse. 3 Turns later, this Unit will :c5razing: Explode, dealing 10 Damage to adjacent enemy Units.
If another Bob-omb happens to :c5razing: explode next to this Unit, this Unit will also :c5razing: Explode instantly, dealing 15 damage to adjacent Enemy Units.

More Information can be found on the Steam Workshop Page (See the download link below)
Download Link: Base (Steam)

Whomp's Fortress
(The Whomp King)

UA: It makes me so mad:
Roads and Railroads provide 20% :c5strength: Combat Strength for Units stationed on top of them.
:c5production: Construct Defensive Buildings (not Wonders) 20% faster.
Connected Stone Resources provide a :c5happy: Whomp Stone Luxury.

UU: Whomp
Replaces the Swordsman and is unlocked at Engineering rather than Iron Working.
While the Whomp isn''s stronger in terms of base :c5strength: Combat Strength, it gains 30% :c5strength: Combat Strength when Attacking for the first time in a turn.
However, the Whomp loses :c5strength: 30% Combat Strength after having used this first Attack till the next turn.
Additionally, the Whomp is stronger against Fortified Units, and gains 40% :c5strength: Combat Strength against those.

UB: Fortress Walls
The Fortress Walls replace the standard Walls and increase a City's Hitpoints by 125 and :c5rangedstrength: Defense Strength by 10. These bonuses are however reduced to 2 :c5rangedstrength: Defense Strength and 25 Hitpoints upon discovery of the Cannon (Chemistry in the Base Game)
Donwload Link: Base Mod (Steam)

The League of Legends (Rito Games)
UA: League of Salt:
Every luxury resource is converted into a Salt Resource. Each Salt Resource provides +1 :c5happy: Happiness and +2 :c5gold: Gold.

UU: Spaghetti-coded Champion
Swordsman replacement that only Rito may build. Randomly gains and loses promotions due to the 'Spaghetti-coding'-promotion.
Also gains access to the 'Skins to Win'-promotion, which causes this Unit to provide :c5gold: Gold equal to 150% of the city's :c5citizen: Population upon creation. This bonus is provided again upon upgrading, but is calculated based on the nearest City's :c5citizen: Population instead.

UB: The League of Legends Boards
Replaces the Arsenal. Units trained in this City gain the 'The Riot Rant'-Promotion, which causes this Unit to spawn a Salt Resource upon death if there is no other Resource on that tile already.
Units trained in this city also gain the 'Boosted Animal'-Promotion, which causes this unit to provide :c5gold: Gold equal to its :c5strength: Combat Strength upon being Killed in Combat.
Donwload Link: Base Mod (Steam)

Other (small) Mods
Citadels don't steal Land

Are you annoyed by the fact that the AI always spams Great Generals to steal your lands with citadels? Then this is THIS is the mod for YOU!
This (simple yet effective) mod disables the 'culture bomb' feature of a citadel, so that it can't steal land from other civilizations!

It however still enables players and AI to take away the neutral land around a constructed citadel! (This can be customized in the StealNeutralLand.lua file)
Download Link: Base Mod (Steam)

End of Game Map: No filled water plots
This mod modifies the End of Game Map in such a way that Water plots are not filled with Cultural Borders.
Download Link: Base Mod (Steam) | Base Mod (Civfanatics)

WIP
(These might or might not be on a hold)
Tiki Tak Tribe (Tiki Tong) - Civilization from DK Country Returns (Wii/3DS)
 
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Several Maps
Because they look cool, not because they're needed

World Map:
Spoiler :



Civs in this area:

The Demak Sultanate (Raden Patah)
The League of Legends (Rito Games)



California (Zoomed):

Spoiler :



Civs in this area:
The League of Legends (Rito Games)


SE-Asia (Zoomed):

Spoiler :



Civs in this area:
The Demak Sultanate (Raden Patah)
 
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It makes me so mad. We build your houses, your castles. We pave your roads, and still you walk all over us!
Do you ever say thank you? No! Well, you're not going to wipe your feet on me!
I think I'll crush you just for fun! Do you have a problem with that?
Just try to pound me, wimp! Ha!

~The Whomp King

The Whomp King became so mad that he entered civ5! Crush your opponents with the Whomp Unique Unit by smashing their faces, and defend from threats with the Fortress Walls early on! Boost your Happiness with the Whomp Stone Luxury, or establish an offensive upperhand with extra strength on (Rail)roads! Are things turning a bit sour? Don't worry and produce defensive buildings faster than usual!

A full description of the civ can be found in the first post of this thread, or on the Steam Workshop page.
 
Look at my splendid mustache. It's fit for a king! Ho ho! Your mustache makes you look like the peasant you are. What a sad little thing.
~King Bob-omb

King Bob-omb entered civ5 to show Attila how a real mustache looks like! Gain an upperhand in combat by dealing damage with your suicidal Bob-ombs granted when training military units, or break through enemy defenses with the throwing-ability of the Chuckya! Gain more resources and a production bonus on Coal, and enhance your Bob-ombs by building a Bob-omb Factory! Shine near the Industrial Era, and show those warmongers how real military looks like!

A full description of the civ can be found in the first post of this thread, or on the Steam Workshop page.
 
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