TSG 131 After Action Report

Knowtalent

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Welcome to the TSG131 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please use the Civ5 game submission page to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

- Did you use your UU?
- How useful was your UA?
- Did you use spying to your advantage?
- Did the map type help or hinder victory and how?
- How did the difficulty level affect your game decisions?
- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
- What Social Policies did you choose and in what order? Which Ideology did you choose?
- What techs did you prioritize ?
- How many academies did you build?
 
Game: Civ5 GOTM 131
Date submitted: 2016-03-15 09:12:33
Reference number: 34078
Your name: bjelar
Game status: Science Victory
Game date: 1882AD
Turns played: 311
Base score: 1330
Final score: 2145
Time played: 3:23:00
Submitted save: Nebuchadnezzar II_0311 AD-1882.Civ5Save
Renamed file: bjelar_C513101.Civ5Save

- Did you use your UU?
I bought one bowman to clean up a barb camp, so I guess the answer is... yes :)

- How useful was your UA?
I planted the GS on a gold tile, nuff said.

- Did you use spying to your advantage?
Not really, I just allocated them to random city states as they became available.

- Did the map type help or hinder victory and how?
I couldn't be bothered to explore the inland parts of the other continents, so I guess pangea or archepeligo would have given me one or two more city state allies.

- How did the difficulty level affect your game decisions?
Ï sort of rushed it, I didn't micro-manage anything and I thought the win would come a lot easier than what it did.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
I did indeed build the first two faith wonders, and the religion helped in making it possible to buy an extra 5-6 great scientists.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
I finished tradition, rationalism, patronage and economics (for some random reason) and got nine (!) tenents in ideology (freedom). Most of them were useless. I had A LOT more culture than what I could possibly use for anything helpful.

- What techs did you prioritize ?
Growth and science in that order.

- How many academies did you build?
I planted two GS. I misplayed the GS minigame terribly. I think it is difficult to waste 12-15 great scientists like I wasted mine. For some reason I thought I would win in 20 turns or so after building labs around turn 220 (which I thought was reasonable). I bulbed all my scientists one each turn, expecting to buy the space ship parts and win imminently. I didn't even bother to renew my research agreements, thinking there is no way I will not win before they are due.

Then I had to research a million more technologies over the next 70-80 turns in order to cross the finish line.... Whups!:king:
 

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Game: Civ5 GOTM 131
Your name: vadalaz
Game status: Science Victory
Game date: 1705AD
Turns played: 251
Base score: 1279
Final score: 2558
Spoiler :
A bit disappointed it took over 250 turns. I made a bunch of small mistakes, e.g. I forgot you can't liberate in OCC so I didn't pay Genghis to make peace with 2 CSs.

- Did you use your UU? How useful was your UA?
Yeah early game was nice and fast thanks to Babylon's uniques. Education T83, Sci Theory T136. Then things slowed down.

- Did you use spying to your advantage?
Not really. I kept my level 3 guy in the capital, but I should've just let AIs steal everything, so that I'd get more science from Scholasticism.

- Did the map type help or hinder victory and how?
Continents meant good money from trade routes.

- How did the difficulty level affect your game decisions?
I think there are two ways to approach this game: peaceful RA-heavy and bullying AI for their gold and resources in the early game. I took the latter path but I think focusing on RAs might be better in the long run.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Yeah I bought 4 Great Scientists and an engineer for Hubble.

- What Social Policies did you choose and in what order? Which Ideology did you choose? What techs did you prioritize? How many academies did you build?
I built 5 academies. SPs: full tradition, full Rationalism, full Patronage, full Liberty, 3 in Commerce and 6 in Freedom. Tech was pretty standard for SV, Education -> Sci Theory -> Fertilizer -> Plastics -> everything else.
 
Ugh! T299

Date submitted: 2016-03-16 02:09:05
Reference number: 34088
Your name: budweiser
Game status: Science Victory
Game date: 1858AD
Turns played: 299
Base score: 1246
Final score: 2111
Time played: 3:52:00

I also got the big slow down in the last 1/4. I guess I should have gone for scholasticism.
 
Game status: Science Victory
Game date: 1695AD
Turns played: 249
Base score: 1263
Final score: 2577

So, below 250 :)
I played the RA friendly game, there was so much to trade out all the money of the AI anyhow.
Key techs: education t84, ST t138, plastic t174 - always rush buying the science buildings.
Looking back and looking at vadalaz I made the following mistakes:
- wrong religion: could have probably had 4 faith GS instead of 3 GS + 2 GE
- liberty instead of commerce "filler": obviously for the GS at the end
- full patronage before commerce: money was no issue at all and full patronage has a slight chance for GS (I still got one though)
- start RAs 10-15 turns earlier: my final would have came in a few turns after the winning turn
So I guess below 240 is possible.

Thanks for that game.

@Vadalaz, any idea why your final bpt is almost the same as mine but your population is significantly larger? (scholasticism with 18 CS? maybe your bullying caused weaker CS?)

- Did you use your UU?
Scout upgraded into one, so yes ;)

- How useful was your UA?
Very - though I don't know how many GS it was exactly worth.
Built Red Fort and Brandenburg Gate to maximize GS points.

- Did you use spying to your advantage?
No.

- Did the map type help or hinder victory and how?
Hinder, as I was a bit late one exploration and one civ was already whiped out - who was the 8th civ btw?

- How did the difficulty level affect your game decisions?
-Early wonders
-Cash spend order: science buildings>CS>RA

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Yes, bought 3 GS and 2 GE. No specific faith wonders.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Full tradition, 4 in rati, 3 in patronage, 5 in freedom, 3 in commerce, then "randomly" filling.
Freedom for growth and buying spaceship parts.

- What techs did you prioritize ?
Science then growth techs

- How many academies did you build?
6 - I planted the last one t136 from PT.

"Full" log t0-t100
Spoiler :
t0 settle
t2 ruin map :( ... revealing another ruin, well at least
t5 finished scout
t5 growth pop2
t5 ruin pop+1=3 :)
t6 ruin tech AH
t6 met Antanavario 30g
t7 ruin map :(
t8 met Vatican City 30g 8 faith :)
t8 met Cahokia 30g
t8 bought sheep tile
t9 pottery
t9 ruins pop+1=4, yesss
t9 bought sheep tile
t10 met Wittenberg 30g 8 faith, yesss I can skip shrine in the build order !!!!
t10 met China
t10 ruins tech mining (nice but now I really like to get some culture)
t11 pantheon DF
t13 met Russia
t14 accept embassy from China
t14 finished worker
t17 met Prague 15g - also scout experiences first movement issues due to raging barbs
t18 finish monument
t18 writing (plant GS on sheep)
t20 SP open tradition
t21 met Corea/accept embassy
t21 buy silver tile
t22 accept embassy from Russia
t23 bronze working (iron yes :) )
t23 met Huns/accept embassy - seems to be a pretty crowded continent
t24 growth pop5
t25 archery
t25 SP aristocracy
t26 met Samarkand 15g
t27 met Bucarest 15g
t27 sold silver to Korea for 4gpt and embassy
t28 calendar
t30 worker steal Wittenberg - finally - warrior was scouting between the three northern CS - peace asap and return both home
t32 ruin scout upgrade, nice
t34 finish GL into philosophy
t35 SP oligarchy
t39 drama and poetry
t42 DoF Korea
t42 5gpt for lump sum from Korea to rush buy granary
t42 the wheel
t43 DoF Russia
t43 met Colombo 15g
t44 finish NC
t46 math
t48 sailing
t49 DoF Huns
t49 found religion, tithe and swords to plowshares
t49 growth pop6
t49 SP legalism
t50 Optics
t50 12gpt for lump sums to rush buy lighthouse
t53 buy fish tile
t54 finish ToA
t55 currency
t57 trapping
t60 horseback riding
t65 HG - yes that was the big gamble with going NC first
t65 growth pop7
t66 SP capitol growth thing
t66 cleared tripple quest barb camp
t68 civil service
t70 growth pop8
t74 growth pop9
t75 finish Petra
t75 theology
t77 growth pop10
t80 growth pop11
t81 SP finish tradition
t83 growth pop12
t84 finish water mill
t84 education rush bought university
t85 finish stables
t85 growth pop13
t85 enhanced religion, religious community and +30% spread reach
t87 growth pop14
t88 GS plant on horses
t89 golden age
t90 growth pop15
t91 compass
t91 finish oxford into astronomy
t91 spy capitol
t92 oracle (prebuilt) open rati
t92 masonry
t93 construction
t93 growth pop16
t95 observatory
t95 iron working
t96 writers guild
t96 machinery
t96 growth pop17
t98 metallurgy rush buy workshop
t99 SP secularism
t99 growth pop18
t100 guilds
t100 finish national epic


"Full" log t100-t249
Spoiler :
t102 growth pop19
t103 machinery
t103 GS plant on Iron
t104 finish caravel
t105 growth pop20
t106 physics
t107 finish ironworks(? the +8 hammers NW)
t109 growth pop21
t109 chivalry
t109 ruins culture (yeehaa ;) )
t110 finish HG
t111 WLTKD :)
t111 SP humanism
--only major events
t112 finish great temple
t113 printing press
t115 finish CI
t117 banking
t121 GS plant on iron
t121 finish Pisa, took GS plant on desert
t121 Acoustics
t123 World congress - due to somebody dying (I still missed one civ at that point) - proposed world trade fair
t124 spread religion to 8 cities (3 CS quests)
t126 finished artists guild
t127 architecture
t127 SP +17% science universities/+1TP
t128 finished muscians guild
~t115-125 killed 11 barbs in camp on dual CS frontiers :)
t131 economics
t136 finish PT plant GS on grassland
t136 SP open patronage
t137 WLTKD bought salt the hard way for 28gpt
t138 scientific theory rush buy public school - 410bpt
t142 SP Patronage left 2nd
t143 electricity - arh aluminium on the hill that just got a trade post ;)
t146 GS - keeping them now
t148 SP scholasticism
t151 radio
t152 SP freedom/GW bulb, specialists half food, +25% GPs, new deal => fill all specialists slots now
t152 pop30
t155 industrialization - what?!?!? no coal?!? ;) and sadly no CS with an unimproved tile
t155 SP freedom +1 happy/NW
t156 SP (GW bulb) freedom +50% GA
t156 WC votes world trade fair and local tech bonus (pushed both) - propose science funding
t157 Taj Mahal
t158 ruin map - whow ;)
t160 started to sign a few not too expensive 3-era-ahead-RAs
t166 ruin pop+1
t166 SP rati +1g from science buildings
t169 finish FP (2 CS quests)
t171 lost Machu Picchu by 1t aaaaaaaahhh ;)
t173 finish SoL (faith bought GE) into finish rati into plastics
t174 rush buy lab, 783bpt (66 from 11 CS)
t175 SP open economics
t176 finish red fort
t181 SP economics right side 2
t182 World congres science funding
t182 finish big ben
t186 Coal from CS :)
t188 finish brandenburg gate
t188 SP mercantilism
t190 RAs worth about 1 turn of science (which is making me happy)
t192 atomic theory - "major peak science" 900bpt (104 from 16 CS)
t197 won world trade fair
t199 allied "all" 18 CS - 2 to liberate from Genghis....ah this is not possible :( argh super stupid as I agreed with Sejong to declare in 10 turns - will deny to get RA and accept the diplo hit with Sejong
t203 starting to produce science 987bpt (134 from 18 CS)
t203 SP finished economy
t214 pop40
t236 finished apollo
t238 started to bulb
t247 GE Hubble
t249 launch


Final screen
Spoiler :
 

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@Vadalaz, any idea why your final bpt is almost the same as mine but your population is significantly larger? (scholasticism with 18 CS? maybe your bullying caused weaker CS?)
I checked my saves, on T203 I was getting 112 bpt from Scholasticism vs your 134. On turn 251 it was giving me 186 bpt (+853 from the city and 85 from Rationalism). You also planted one more academy, and those are like 50 bpt with all the bonuses. In retrospect, I should've planted the sixth GS too. Guess I should've gone for RAs as well, but I just really dislike them.

Someone should play a perfect game and post a sub-230 finish. ;)
 
Ah yes I planted one more academy - too obvious ;)
If it weren't for the lucky CS gifted GS you'd have been faster.

Sub 230 sounds really tough without deity level RAs. On the other hand that's "only" 2-3 more GS - I had an "overflow" of something like 4 turns - which is feasible with liberty and your religion, so maybe...
 
Your name: Billick
Game status: Science Victory
Game date: 1886AD
Turns played: 313
Base score: 1220
Final score: 1967
Time played: 4:53:00


- Did you use your UU?
My scout got upgraded to one, which I used to hunt barbs.

- How useful was your UA?
Pretty useful.

- Did you use spying to your advantage?
Used them for CS influence.

- Did the map type help or hinder victory and how?
Continents tend to slow things down.

- How did the difficulty level affect your game decisions?
Emperor give a bit of an early science boost, while still allowing you to build most wonders.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Yes. Got thousands of gold form tithe, hundreds of food from swords into plowshares, and quite a few hammers from religious community.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Went full tradition, opened patronage and commerce, and part of rationalism. Then took Freedom, and went back and finished patronage and rationalism. Also dipped into liberty at the end

- What techs did you prioritize ?
Science and growth techs.

- How many academies did you build?
I build 5
 
I checked my saves, on T203 I was getting 112 bpt from Scholasticism vs your 134. On turn 251 it was giving me 186 bpt (+853 from the city and 85 from Rationalism). You also planted one more academy, and those are like 50 bpt with all the bonuses. In retrospect, I should've planted the sixth GS too. Guess I should've gone for RAs as well, but I just really dislike them.

Someone should play a perfect game and post a sub-230 finish. ;)

Argh...cannot not try it ;)

Restarted, cheesy game - obviously - with perfect knowledge and also taking perfect ruins etc...."the perfect game" at least as far as I am able to.

Changes
- focused more on early growth/pressed wonders a bit less as I cannot loose them
- different religion

Currently at t91 in comparison to my official game
(+) religion is better/spreading faster and right choices
(+) pop is 18 vs 15
(+) science is ~2t ahead/education in t82
(-) money is way more on issue, had to wait 3t to rush buy university where in the official game I almost could rush buy observatory
(-) no WLTKD, I got ivory and could not change the RNG :(
(-) slighty more trouble with barbs and less lucky with CS quests

...let's see where this takes me
 
Game status: Science Victory
Game date: 1919AD
Turns played: 339
Base score: 1604
Final score: 2394
Time played: 8:01:00

I'm not very good at OOC it seems like, think this is the third time I try. I was swimming in happy/gpt/cpt/fpt all game, bulbed 15GS, planted 2. Had around 200 hammers in the end, I thought hammers would be what limited me, but I ended up hard building almost all wonders in the game. Filled five full policy trees. I retrospect I should have gotten NC earlier(got it around 90), and have planted more GS for more science, since that was what was limiting me. Also ended up loosing my religion to a russian prophet in midgame, then I outgrew it as I hit atomic and was scared I would not be able to cash in my 10k faith for GS, but managed to regain the russian religion just when it was time to buy the GS.

Fun game though, I've done it in one sitting, well, as much as is possible when you have a 3month old you have to pause the game to care for(hence 8 hours played, maybe 3-4 effective hours).
Spoiler :


 
Argh...cannot not try it ;)

Restarted, cheesy game - obviously - with perfect knowledge and also taking perfect ruins etc...."the perfect game" at least as far as I am able to.

Changes
- focused more on early growth/pressed wonders a bit less as I cannot loose them
- different religion
...

...let's see where this takes me

Alas, I can't do sub 230, only managed 238 with heavy reloading/pre-knowledge etc. :(
Didn't get a GS from patronage but even with one it would only have been early 230s

Religion with +2f/wonder and filling liberty was worth 2 more CS. On the other hand I "lost" one natural born which only made it in t237
 
Your name: donkeyfish
Game status: Science Victory
Game date: 1812AD
Turns played: 276
Base score: 1303
Final score: 2369


- Did you use your UU?

Cleared camps for CS, they were useful to around t175 clearing camps in the cs-area west. Only built 2.

- How useful was your UA?
A lot - I probably wouldnt have had the patience to click "next turn" without it, not sure how many extra GS I got though. At least 3-4 I would guess. I even built Red Fort and Brandenburger Gate for the gs-points.

- Did you use spying to your advantage?

Not really, was tech lead and had almost all CS/money to buy quite early. Got a lot of +diplomatic for forgiving Shaka.

- Did the map type help or hinder victory and how?
OCC slows down victory at least, yielding so little base science late in the game. Terrain obviously helped, opponents didnt matter much I think but they were really slow in this game. Korea got Ideology 5ish turns before I won and stole Acoustics on t225! Continents made my first king day delayed until after astronomy and I was not able to sell all my gold/silver/cocoa/horse/iron early on. Lot of cultural CS meant policies in abundance. Had almost 1000 cpt after winning world fair

- How did the difficulty level affect your game decisions?
Tried one RA early with Korea. It gave me less than one turn of research, so not very valuable. Signed 4 later on as well, which combined gave me 2.5 turns. Paid almost both sides of the RA + 7gpt for all four, giving quite crappy gold/science ratio.
Still, I had way to much gold in the end, so could have signed some more.
All the wonders were readily available, so my early decisions were about building wonders. E.g. I could build the Globe Theatre and Broadway just because it was a CS quest. Should have built the Great Library as well.
The map never filled out with cities, so barbarians kept showing up forcing me to buy a couple of units late.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Tithe was not really that useful, had plenty of money. Without internal trade routes, there´s a lot of gold. 15% Growth was useful, 15% production not so much (had enough hammers).
Bought 3 GS. Was 3 turns away from getting no 4 at victory. I had Hagia Sofia, should have built borobudur as well for the extra faith and some spread. Should have picked a faith-generating religion like +2f from foreign cities or wonders, would have given me at least one more GS. Not sure what the fifth cost, if its 10 000 I wouldnt have gotten him. The other continent had no founders until t230 so could easily gotten +50 faith from founder belief.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Full Tradition
3 in Patronage
Full Rationalism
6 in Freedom
3 in Commerce
6 in Liberty (for a GS)
3 in Exploration (for an admiral quest). The late social policies are really useless sometimes.

I went 2 in patronage, then ratio to secularism, scholasticism, ratio to free thought and then ideology. Used ratio finisher on Satelites.

- What techs did you prioritize ?
Education -> Sci Theory -> Plastics -> Fertilizer -> Railroad, discover mistake, switch to -> Penicilin -> Rocketry -> the rest

- How many academies did you build?
Four, probably should have made more. Could have used some more thrust on my late game scientists. Only had around 800 beakers as bulb base

(big) Mistakes:
- Was able to spawn a GE early and a merchant :mad: when I didnt pay attention late in the game + lost a GS from bad religion choice. So bungled at least 3 GS
- Forgot that sciences funding existed, since its usually so difficult to pass. probably lost a GS. Passed it on the 3rd congress.
- Didnt beeline the growth stuff after plastics (Hospital and Medical Lab), which lost me some pop for sure. Also didnt go for Atomic Theory when it was first available, costing some beakers. I felt my city was a bit small (relatively speaking) the entire game.
- Didnt pay attention and lost Oracle by one turn, delaying Secularism quite a bit.
- I used Oxford on Radio. Should have saved Oxford for some info era tech I think. Played to much like I usually play (with 4-5 cities)
- Should have picked GL -> NC -> Petra -> ToA -> HG instead of omitting GL I think.

I also had to abstain a world leader vote to win with the Space Ship.
 

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Game status: Science Victory
Game date: 1804AD
Turns played: 272
Base score: 1634
Final score: 3025
Time played: 5:42:00

Made a mistake when I took liberty finisher. Should've took GS, but misclick GE. Would've shaved off some turns. Also forgot I can only buy 1 civilian unit per turn, should've faith bought GS earlier so that I can focus on buying 1 SS part per turn near end. Was able to get all the GS producing wonders: LToP, PT, Hubble etc. Ended with 29 wonders, producing massive culture due to wonder proposal, also able to win WF since I was in atomic when I passed it and AI only in industrial era. Possibly can improve win time if I spend more turns producing research, but more fun building wonders. In addition, produced 2 GE (one mistake), 1 GMer which were unavoidable if I wanted to fill specialists for more bpt.
T82 NC, 96 Education, 153 ST, 194 Plastics. Things slowed down after Plastics. Should've saved oxford for later instead of usual radio. Actually build hospitals/medical labs in this game. 56 pop at win, 164 happiness.

- Did you use your UU?
Yes, rushed buy one to take care of barbs

- How useful was your UA?
Extremely useful, I got 13 GS spawned, another 3 with faith, planted the first 3 for academies. Was able to get to modern era for first vote in order to pass science funding.

- Did you use spying to your advantage?
Level to rank 3, then just rig CS to save gold. I wanted AI to steal more tech so that CS advance to next era faster for patronage bonus.

- Did the map type help or hinder victory and how?
Easy game with continent cargo trade routes.

- How did the difficulty level affect your game decisions?
Easy building all early science wonders, especially petra for super capital.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Bought 3 GS, could've get 1 more. Only built Borobudur for free missionary to spread to neighboring CS to cement my religion. Also used to do religion CS quest.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Full tradition, Patronage opener, Rationalism to secularism (with oracle), Free thought, Freedom to Universal Suffrage, Patronage to Scholasticism, Commerce opener, Full Patronage, Freedom 6, Full Liberty, Full Commerce, Full Aesthetics, Exploration opener.
In total, 6 full trees and opened 1 more, plus Freedom 6

- What techs did you prioritize ?
Usual Science ones.

- How many academies did you build?
3 total, more than my usual amount.

Spoiler :


 
Game: Civ5 GOTM 131
Date submitted: 2016-03-18 14:45:25
Reference number: 34109
Your name: KingDante
Game status: Science Victory
Game date: 1846AD
Turns played: 293
Base score: 1773
Final score: 3056
Time played: 6:03:00
Submitted save: TSG131_Winning Turn.Civ5Save
Renamed file: KingDante_C513101.Civ5Save

- Did you use your UU?
No, never built.

- How useful was your UA?
Useful, I was able to gain more scientists than otherwise possible. However, I didn't take full advantage of it. I should have stacked with scientist production UN earlier.

- Did you use spying to your advantage?
No. By renaissance I had always known all techs my opponents did.

- Did the map type help or hinder victory and how?
Map type was largely irrelevant. I stayed in my city, and only went to war for fun to pass the time towards the end.

- How did the difficulty level affect your game decisions?
Emperor meant that I could spam wonders and easily steamroll without ever worrying about being attacked. So, that's exactly what I did.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Faith was amazingly helpful. Faith provided 3-4 scientists at the end of the game, 2-3 engineers, 1 each of GW, GA, GM, and probably 4 great prophets. I built all of the faith wonders besides Great Mosque.

Faith also provided me a ton of gold throughout the game from tithe. It also gave me +15% production, and the +2 faith from Wonders was amazing.

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Tradition -> Patronage (3) -> Rationalism (4) -> Full Freedom -> Complete Patronage -> Complete Rationalism -> Commerce Opener -> Complete Aesthetics -> Commerce (3) -> Exploration (5)
Spoiler :
TSG_131_Turn293_Policies.jpg


I chose Freedom. Wanted to be able to purchase spaceship parts.

- What techs did you prioritize ?

Science Techs. Normal science victory, just really slow.

- How many academies did you build?
Four. The rest of the scientists were used for bulbs.

Overall, quite a fun game. I really like the capital position and terrain. That is always fun. Effortless religion from desert folklore is always a good time too. I ended up with a population 52 city by the end of the game.
Science/turn = 1078
Culture/turn = 2400
Faith/turn = 171
Tourism/turn = 480 (influential on all but one person. I had to prevent myself from winning this victory, because tourism would have dominated much earlier if I hadn't intentionally prevented myself from building hotels until it was too late.)

I also could have easily won a diplo victory over 50 turns earlier if I had wanted. Or military victory, I was so dominate, that I could have done anything. I ended up just starting to kill my neighbors for fun with nukes and a few ground troops while I waited on science.
City:
Spoiler :
TSG_131_Turn293_City.jpg

Demos:
Spoiler :
TSG_131_Turn293_Demographics.jpg

Nuke Fallout:
Spoiler :
TSG_131_Turn293_Nuke Fallout.jpg
 
Game: Civ5 GOTM 131
Date submitted: 2016-03-18 20:27:16
Reference number: 34112
Your name: Babinski
Game status: Science Victory
Game date: 1775AD
Turns played: 265
Base score: 1311
Final score: 2473
Time played: 6:09:00
Submitted save: Nebuchadnezzar II_0265 AD-1775.Civ5Save
Renamed file: Babinski_C513101.Civ5Save

- Did you use your UU?
sure, bought a bowman to clear camps in the start.
- How useful was your UA?
I could have done better with GP:s. Received 2 GE...waste in this game due to the monster capital. Planted 6 academies and got only 4-5 more I think.
- Did you use spying to your advantage?
no, outpassed every nation early.
- Did the map type help or hinder victory and how?
Usually I prefer to meet all nations early
- How did the difficulty level affect your game decisions?
I didn't go all that RA heavy. It turned out to be just as good, coz I only manged to get 3DoF :S
- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Bought 4 GS with faith, and still had 2500 over :).
- What Social Policies did you choose and in what order? Which Ideology did you choose?
Tradition 6, Patronage 6, Freedom 6, Liberty 6, Piety 2 (First time I took piety and I thought the reduce cost buying with faith would affect GS...nope it didnt)
- What techs did you prioritize ?
Usual ones in SV, but went to medical labs early
- How many academies did you build?
6
 

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Your name: InaneObserver
Game status: Science Victory
Game date: 1818AD
Turns played: 279
Base score: 1248
Final score: 2269
Time played: 4:36:00

I've never really done a OCC before, so I made a few huge mistakes.

1. Should've gone Reliquary for extra faith - as it was I was just barely unable to faith buy that last GS
2. I only planted 4 academies.
3. I REALLY underestimated how long it takes to rack up those last techs. I could have gone for 4-6 more RAs:rolleyes:
4. Forgot you can't liberate, so lost 2 CS to Genghis.
5. It turns out when CS gift you great people, it adds to the great people counter. I was reallying like crazy to get more GP gifts, but I got 2 Great Merchants and a GE, which set my GS count back, so not worth it.

Fun game, and definitely some lessons learned for the next try.
 
Game status: Science Victory
Game date: 1755AD
Turns played: 261
Base score: 1332
Final score: 2561
Time played: 3:23:00

After Education, I beelined Printing Press and had SciT on turn 143. Money was used to buy city states and get most out of Scholasticism.

- Did you use your UU?
A bit. Scout upgraded into UU which was nice enough to clear out the camps as requested for early allies.

- How useful was your UA?
Probably a lot. Didn't count how many got spawned, I think I made a mistake going for World Fair before Sci Funding, there's A LOT of cultural city states on the map.

- Did you use spying to your advantage?
Not one bit.

- Did the map type help or hinder victory and how?
Cargo ships to city states with full Patronage bring a ton of gold.

- How did the difficulty level affect your game decisions?
I knew I can easily get GL, ToA, HG and Petra and never look back.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Definitely. After I enhanced I had a crazy amount of faith. Bought 4 GS and could have gotten a 5th one, crazy

- What Social Policies did you choose and in what order? Which Ideology did you choose?
Full Tradition, Patronage opener, Rationalism to Secularism, then Patronage to Scholasticism, keep on Rationalism until Ideology, Freedom + great people generation + food from specialists + rush out new deal to boost Academies. At that point World Fair finished so I burned 4 Writers to get all 6 in Freedom + 3 in Commerce + finish Patronage which was a mistake, I should have proceeded with Liberty for another GS.

- What techs did you prioritize ?
After Philosophy and Education, beeline to Sci Theory, then Plastics on turn 190, then Fertilizer and pick up Branderburg Gate for more GS points. Ended up not being able to avoid a GE and GMer

- How many academies did you build?
6 in total. Perhaps too many. Also planted one holy site

Spoiler :


 

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Nice game Stormtrooper :)! You finished 4 turns ahead of me, better finishing with bulbs I guess. I had one late RA which made My last GS obsolete. Had I started the bulbs earlier I might have beaten you :rolleyes:.
 
Well, looks like I did better than or as well as a lot of the people I respect on this board, that's a good sign my late game play is improving. T261

Still really working out the post plastics routine, I really felt I was behind the 8 ball due to lack of GS's. It never makes you feel good when you need to not vote for yourself twice on the WL in order to win by science.

I planted GS's on Sheep, Sheep, Horses, Iron, luckily enough the Aluminum mine, and then one more hill.

I went to Writing, got GL, grabbed mining for luxes, snaked ToA, Petra, Hanging Gardens, Chichen Itza, Alhambra and everything else I wanted. I think the mistakes I made were not prioritizing PTower early enough. I assumed the free GS would push back the spawn of the rest, but the GPP points are probably enough to overcome that.

I also hadn't really considered using the liberty finisher for a GS after I had what I wanted out of Patronage/commerce and ideology. I couldda sped up the game with that, since my last natural GS came on the turn I would have finished liberty (and finished the tech tree).

I think this is probably the optimal game to refine your science strategy for sure. It eliminates a lot of variables and lets you just focus on the correct decisions instead of "Oooh, wonder!"
 

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Hey ST...

Since we finished on the same turn, comparisons are easy.

We're pretty similar in a lot of demographics, but how were you 50+ fpt up on me is the question I have?

I built no shrine, (no need with Vatican and Wittenberg there, I had my Pantheon early), no temple, no grand temple, but even with all of those, that's only ~11 fpt. Even with your one holy site, that still doesn't come close. What religion did you pick? Divine inspiration?

I went DF (obviously), Tithe, Plowshares, Religious Community and then the 50faith on GP expended. I was only able to buy 3 GS's though, so that was clearly a weak point, but I figured I needed more production on a OCC, so 15% hammers it was.

Kinda interesting that it turned out to be a wash and more FPT in this instance equaled a similar result as more hammers.

4. Forgot you can't liberate, so lost 2 CS to Genghis.
5. It turns out when CS gift you great people, it adds to the great people counter. I was reallying like crazy to get more GP gifts, but I only go Great Merchants and it set my GS count back, so not worth it.

I had to pay Shaka to stop attacking Bogota!

And yes, when I'm going science, full Patronage is more of a hindrance than a help, I noticed that a few months ago when the GP's were hosing my GS spawns. I stopped without getting the last policy to finish it up there, didn't need the happiness or extra resources anyway.
 
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