Hi guys,
I love the mode you have been working on. But as the number of cities increase, it becomes time consuming to handle your civilization. I have couple of ideas which I am not really sure if they are related to UI or not.
1- When the population of a city rises, it is assigned as a slave to the city. It would be nice if there was a way to lock the number of specialists in the city screen. This way, when there is an increase in the population of a city, we do not need to care where this additional specialist is assigned. It would be also nice to see the city screen in case all specialist counts are locked and there is an increase in the population. (I have just realised in domestic advisor screen also allows to see and control specialists which partially can be an answer to this issue)
2- Domestic advisor does not contain information about crime, disease, education, air and water pollution, flammability and tourism. It would be nice if we can see current values and their increments. (Woww you have already done this. Just forget it.)
3- Domestic advisor does not show religions spreaded to each city. The tab is there so probably there is a bug or something. (Or I am again missing something)
4- It would be good to be able to open city screens when a city is double clicked from the list.
5- When all cities are selected with alt+left click, we only see the units, buildings and wonders that the capital can produce. It would be nice if the production list contains all possible buildings any city can produce.