It all doesn't explain why the modern wars are so high on WW.
Of course, you have more troops and fight more.
And of course, you have bigger cities.
Is that all? Isn't there a "hidden" modifier?
Or better, stop researching for a while when you have reached a good military position (axes, catapults, maces, grenadiers, canons, ...).Of course! Just wait until you have researched every tech in the game before declaring war. Then you can run culture at 90% for huge happiness bonuses from all your theatres and colosseums.
Of course! Just wait until you have researched every tech in the game before declaring war. Then you can run culture at 90% for huge happiness bonuses from all your theatres and colosseums.
Or better, stop researching for a while when you have reached a good military position (axes, catapults, maces, grenadiers, canons, ...).
If you whip your cities dry, there will be no WW problem .
That's exactly what I was thinking.why stop there? every future tech gives you one more +1 happy and health!!!!!! bigger, happier, healthy cities!!!! *giggle*
Certainly.this going-to-war-early thing i keep reading about, i should try it some day huh? axes are used for wars not just barbs?
hey, thanks for the useful info! Does anybody know if there's a difference in WW whether you're the offender ot the defeder? (I assume there must be another forumula!)
1. Combat Actions: only gained where you are not Culturally dominant [ie a city that was someone else's for a long time might NOT count as where you are culturally dominant, even if it is within your borders]
Right, so basically speaking as long as you're fighting in your cultural influence, your people won't get pissed @ u!
Is there a way to check on each tile's cultural influence?
A nice strategy could be, if you're willing to lose the element of surprise, is to declare war and NOT go enter their territory, and make them do the first offensive and later take a city quickly when they're out of soliders!
Um, I know but then... what's the difference between "borders" and "cultural influence"?? If you conquer an enemy city, thus killing all culture in it, and rendering the land yours, then fighting there will be counted as "your land" right?? How can the land be "yours" while cultural influence is "his"?The culture percentage of the civlization that owns the tile at the moment is mentioned in the tile. Normally, there are only 2 nations who have cultural influence in a tile and so the cultural influence of the other nation is clear (culture percentage of civ A = 100- culture percentage of civ B). So it is clear who has the dominant culture in the tile. If there are three or more civilizations who have culture influence in a tile, then still only the culture of the civilization who controls the tile is mentioned and it is a bit hard to find out if you're culturally dominant in the tile. But if you have more than 50% cultural influence, then it is clear that your culture is dominant in the tile.
If you conquer an enemy city, thus killing all culture in it, and rendering the land yours, then fighting there will be counted as "your land" right??
That brings us to another issue I was kinda debating with myself about: is the mod cultureConquest realistic or not? For those who don't know, it prevents conquered cities culture from droping to zero once taken, thus giving you a good chunk of land once you control an enemy city.
After what I read here, apparently how it does that is by converting (a proportion of) the culture in the city you just invaded to your nation. Can the vanilla version stimulate resistence? (americans in iraq) where you cannot control the land unless you participate with some culture (american movies) to convince local population to cooperate??
I don't think that's the work of xml! I taught myself xml but it's only good for arbitrary numbers, not deep game concepts
Yes yes, like the % of culture that should remain. But as I was saying, now I'm convinced that the whole mod is "wrong". The vanilla has problems with this aspect too, but the mod makes it worse by totally removing resistence!
umm, it does remove resistence right? Or does it simply keep some of the original culture attributed to the original owner, which results in giving you territory somehow??