Let's say you have a 8 out of 8 possible trade routes running, but then you lose the Colossus (through warfare, trade deal, whatever). Suppose also that none of your 8 trade routes came from that city, so in principle, all 8 trade routes should still be functional. But now you're only supposed to have 7. What happens to your 8 trade routes now? I can think of four feasible scenarios:
1. One of them randomly and abruptly disappears.
2. You get to illegally keep your 8, and can continue to play with 8 trade routes for as long as those 8 exist, but if one of them gets plundered or something, you don't get to rebuild it.
3. All of your current trade routes operate until their normal end, but then as soon as the next trade route finishes, you're unable to renew it. Your cargo ship just sits in port unable to connect a trade route because you've filled your quota. You'd have to either disband this useless cargo ship or keep pressing space bar until you recapture the Colossus or discover Penicillin or something to get another trade route.
4. The game crashes because it can't handle 8>7, and poor programming.
I'm hoping for #3. The reason I ask is because I've thought about modding new civs, and one idea I had was a UA which gives a free extra trade route and cargo ship to both civs when you declare friendship. But I was thinking about the consequences of this when the friendship expires. (Of course you can renew, but even if both sides accept the renewal, there's that one turn when you're not friends.)
1. One of them randomly and abruptly disappears.
2. You get to illegally keep your 8, and can continue to play with 8 trade routes for as long as those 8 exist, but if one of them gets plundered or something, you don't get to rebuild it.
3. All of your current trade routes operate until their normal end, but then as soon as the next trade route finishes, you're unable to renew it. Your cargo ship just sits in port unable to connect a trade route because you've filled your quota. You'd have to either disband this useless cargo ship or keep pressing space bar until you recapture the Colossus or discover Penicillin or something to get another trade route.
4. The game crashes because it can't handle 8>7, and poor programming.
I'm hoping for #3. The reason I ask is because I've thought about modding new civs, and one idea I had was a UA which gives a free extra trade route and cargo ship to both civs when you declare friendship. But I was thinking about the consequences of this when the friendship expires. (Of course you can renew, but even if both sides accept the renewal, there's that one turn when you're not friends.)