Nikolai II

PotatoMcWhiskey Hands-on: Likes and dislikes.

"I played Civ 7... Its breathtaking... Heres what I Loved and Hated - Sid Meiers Civilization VII"
Timestamps: (Use Ctrl+F to find what you're looking for)
0:00 Intro: Paid trip to Firaxis, b-roll footage not his own.
1:15 Civ7 is not like previous Civ games, will bother lots of people.
2:18 Initial impressions on arrival at Firaxis. Benjamin looks like a reanimated irradiated undead testicle.
3:34 First impressions trying out the preview build. Min-max'd my playtime by not poopin'.

5:02 Now going through the *THINGS THAT I LOVED*, slowly progressing to things I hated
5:10 First S-Tier: Independent people. Mashes City States from Civ5/6 and Barb Clans from Civ6 all into one.
8:47 Art style of terrain and buildings is a real evolution forward. (Excluding leaders)
10:23 Leaders not always heads of state IRL, massive step forward.
12:00 Leveling leaders is awesome, maybe great people are gone. That might be fine?
12:45 Districts. Layered gameplay system for city development. Unique districts if both UBs in same place.
15:17 Some units have extra abilities. Scouts have 2 abilities, reveals goodie huts in FoW.
16:29 Goodie huts, so many different kinds.
16:44 Scout second ability gives +1 range with a watchtower.
17:02 Great Generals promote instead of units. Can store units inside them. Has cool upgrades.
19:03 Reinforcements mechanic with Great Generals. Is by default slightly faster than moving units by hand.
20:06 Multiplayer combat will be wild. Curious to see what CPL players will do.
20:45 Civs have unique research options. Masteries for techs.

21:51 Things that I have MIXED FEELINGS about.
21:53 Builders being gone. Less micro, but loss of mini-game. No citizen management either.

22:58 Back to things I love: Changes to diplomacy system. More nuance. How diplo influence works.

25:00 Now things I felt NEUTRAL OR AMBIVALENT about.
25:13 Improving resources more in depth, not unlike the great works screen in previous games.
27:09 Civ5's global happiness is back, Civ6's government cards are back. Combined into a single system.
28:01 Specialists have been changed. Flat bonus on top of enhancing their district.
28:45 Era transitions. Didn't get to that part in the game. Worry this could feel contrived.
29:25 Soft limit on number of cities. Penalty to happiness when over limit.
30:16 2 tiers of Cities. Town becomes a city. Can specialize towns, "bread basket" area of towns feeding cities.
31:39 Civs changing between eras. Unsure if it will work out in Civ7. Cautiously optimistic.
34:16 Narrative/random events. Will never read the flavor text. Long event chains with big outcomes will have to be memorized.

37:28 The *HATRED SECTION*.
37:39 The UI. Strongly negative reaction. Presumably will be overhauled before launch.
38:33 District spam. Too much sprawl. Carpet of doom cities.
39:49 Missed the vibe of units leveling up.
40:42 Miss builders too. Was a fun mini-game. (Same as 21:53)
42:37 Religion is missing in the build I played. Fond memories of Yogscast Duncan's "My Balls".
43:46 Leader models. They look sick/unwell/have pox.
45:20 Leaders facing each other feels wrong.

47:23 THINGS I WORRY ABOUT
47:35 Launching on PC and ALL consoles including Switch. A lot to go wrong.

48:41 Concluding remarks. Cautiously optimistic but skeptically critical.
 

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