Recent content by _j_

  1. J

    Totestra: A new PerfectWorld2 fork

    >Make available for download. Sorry, as the creator of the thread/the Totestra module is silent, I'll publish nothing what contains his work. All I will do beyond running it now and then on my PC at home is this (maybe bugreport): The function >>>>>>>def getCityPotentialValue(self,x,y)...
  2. J

    Totestra: A new PerfectWorld2 fork

    >>vktj: Cephalo's resource allocation code resulted in a lot of complaints and even prompted FuYu to revamp that code. I would use his changes, but don't have permission from him in writing to do so. >FuYu: I claim no ownership, especially not by any kind of copyright law, of anything I made...
  3. J

    Totestra: A new PerfectWorld2 fork

    I read this other BIG thread for the last hours ... 1. I'm dizzy.:D 2. I'm tempted to limit general resource cluster size to 3 or 4. 3. I'm tempted to avoid clusters of stone/marble in starting locations. Usually I threw away those 'nasty', not so juicy starts and regenerated ...
  4. J

    Totestra: A new PerfectWorld2 fork

    Thank YOU very MUCH for your quick response! Does this really work? Whow!!! It is a good & elegant solution! (I was under the impression, the game removes coast tiles, which aren't besides land, and replaces them by ocean - at least in a cleanup after a worldbuildersession.) Have to look...
  5. J

    Totestra: A new PerfectWorld2 fork

    "hmMaxGrain: One of Cephalo's magic values. This is 16; can be 8 if you want a lot of islands and really really stringy continents. Making it 32 can put Totestra in an infinite loop. Making it not a power of 2 breaks things." hmmm, stringy continents ... Often when I choose "a lot of islands"...
  6. J

    Infinite Loop BTS 1.01

    True, BBAI is a tremendous improvement, and I never met the beast myself, too. (Thank you, rramstad for your savegame) Just in case the rare event should happen, it is enough to read posts #45 and #54 ... Less than a quarter hour later you are surely playing again.
  7. J

    Infinite Loop BTS 1.01

    "next time if it happens again" This is another part of the problem! :D 'It' really happens way too seldom!! ;) To be clear: "just finish _ONE_ single unit" means not delete unit, but 'Force _ONE_ single unit to End Turn' btw. (in the one 'infinite savegame' I have, ALL usable units have...
  8. J

    Infinite Loop BTS 1.01

    I suppose, you don't have this savegame anymore ... if you have it still laying around you could go a more convenient way: 1. Download tester.py from post#45 2. Look for the Tester.py file in your Better BTS AI Installation, default would be: C:\Program Files\Firaxis Games\Sid Meier's...
  9. J

    Infinite Loop BTS 1.01

    @Llewen I can't promise you a 100% solution but you'd definitely increase the chances of getting this fixed if you upload your savegame (preferably short before the infinite loop event).
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