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abulafia77's latest activity
A
abulafia77
reacted to
Stalker0's post
in the thread
Promotion Tree Meta
with
Like
.
I am more a shock guy myself for my melee, at the end of the day if i've killed the army the city will fall, and shock helps me do that...
Yesterday at 2:01 PM
A
abulafia77
reacted to
Rustonreddit's post
in the thread
When do you grant Open Borders?
with
Like
.
To spread the religion, to explore new lands, to get a positive diplomatic modifier, to increase your turism.
Tuesday at 5:44 AM
A
abulafia77
reacted to
azum4roll's post
in the thread
When do you grant Open Borders?
with
Like
.
If they declare war, they're all kicked out of your territory. So it's always worth opening unless YOU want to declare war.
Tuesday at 5:44 AM
A
abulafia77
reacted to
SuperNoobCamper's post
in the thread
Lebensraum - Alternate Ideas Brainstorm
with
Like
.
It was OP when it synergized with Authority's production on tile acquisition, currently on immortal i don't even pick it unless i'm...
Apr 11, 2024
A
abulafia77
reacted to
axatin's post
in the thread
New Version - 4.6.1 (April 14, 2024)
with
Like
.
bug, will be fixed in 4.6.1
Apr 11, 2024
A
abulafia77
reacted to
statusquo's post
in the thread
New Version - 4.6.1 (April 14, 2024)
with
Like
.
Am i crazy, or that is actually huge? I was always so annoyed, that if i dont grab city fast, ai just spam-buy units..
Apr 11, 2024
A
abulafia77
reacted to
Revolutionist_8's post
in the thread
New Version - 4.6.1 (April 14, 2024)
with
Like
.
"Airports now provide city connections (unless the city is blockaded)" Yaaay, thank you! I always thought that's the case (maybe from...
Apr 11, 2024
A
abulafia77
replied to the thread
Making Workers useful in the late game
.
Just kill the peasants off. Less hassle and more cake for all. (Seriously, the mechanic for handling late game workers is already...
Apr 11, 2024
A
abulafia77
reacted to
azum4roll's post
in the thread
Making Workers useful in the late game
with
Like
.
Just accept that some units need to stand around and do nothing, just like all your military when you're at peace.
Apr 11, 2024
A
abulafia77
reacted to
CppMaster's post
in the thread
Making Workers useful in the late game
with
Like
.
Imho it's not interesting at all, just tedium that you'll have to do in order to play optimally.
Apr 11, 2024
A
abulafia77
reacted to
Borussia's post
in the thread
Making Workers useful in the late game
with
Like
.
That would just add more boring/monotone micromanagement and no fun. Early game workers are fine because you have a limited amount and...
Apr 11, 2024
A
abulafia77
reacted to
Stalker0's post
in the thread
Making Workers useful in the late game
with
Like
.
Workers do their job, I them layoff workers to like 3 or so to take care of pillaged tiles that pop up, or if I get nuked and have to...
Apr 11, 2024
A
abulafia77
reacted to
axatin's post
in the thread
Making Workers useful in the late game
with
Like
.
I think it's okay if they become useless at some point. The late game is different from the early and mid game, the focus is on trying...
Apr 11, 2024
A
abulafia77
reacted to
CppMaster's post
in the thread
Making Workers useful in the late game
with
Like
.
Hmm, for me it's fine to just disband them, so they don't cost maintenance and there is less clutter
Apr 11, 2024
A
abulafia77
replied to the thread
Do you predominately play with the 4UC modmod?
.
No, always play without it.
Apr 4, 2024
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