Recent content by Agent 009

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    [MAP] C2C Map and Scenario

    Yeah that's because I created my own game speed... I forgot about that... sorry. I'll upload my xml file so you can use that as well. EDIT: GameSpeedInfos.xml is in first post.
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    [MAP] C2C Map and Scenario

    Hi CivFanatics. It's been a while since I've been on this forum and just as long since I've been able to play Civ 4... I recently came across Caveman to Cosmos mod and I absolutely love it so much I decided to create a map. I have provided my World Builder Save as well as my save file starting...
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    Caveman 2 Cosmos

    I noticed the button was blank when I had the ability to build a herd in a city. Of course they are only buildable with an animale AFAIK. In any case, I'll just have to get around to removing the nif tags instead... that is the easier thing. Just gotta find them all. lol
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    Caveman 2 Cosmos

    Ok np... I have saved the file as a backup so I can simply just replace it if I do get any CTD's... I didn't realize it would do that... I haven't had any issues yet.
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    Caveman 2 Cosmos

    I tried editing this file with these different values, and although it had an effect, it was unable to only remove the herds. I would also lose the fisherman huts (ancient looking harbors) and/or wonders, defenses, other buildings along with the herds. I had to resort to editing the...
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    Caveman 2 Cosmos

    Thanks for the info... kind of sucks... but it is what it is. I do have another question though. I am in the classical era now and I have been making a few visual changes to make my cities more appealing to me, but I am having a difficult time figuring out how to hide certain buildings from...
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    Caveman 2 Cosmos

    I checked the xml file, there's nothing in there that indicates the display of the great wall being disabled. Here's the info from the xml file: <BuildingInfo> <!-- The Great Wall --> <BuildingClass>BUILDINGCLASS_GREAT_WALL</BuildingClass>...
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    Caveman 2 Cosmos

    Hi, I am not new to Civ 4 but relatively new to C2C. I love this mod and recently entered the classical era and have researched mathematics to enable the construction of The Great Wall. I have built it in my capital, only it is not showing on the map. I am playing on a custom map, so my question...
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    [SDK/MOD] Throughout the Ages v1.0

    lol it's not a matter of OS... it's a matter of memory, videocard, and CPU power. I can't have too many cities... or the game takes like 5 min to run a turn sequence... and my PC is quite fast. If you managed 250 cities that's truely impressive though. ;)
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    [SDK/MOD] Throughout the Ages v1.0

    that can't be... I reduced the tech cost by 50% to help with that. 250 cities would lag most PC's and even if you had a map that could fit that many it would make a huge difference. Not a small one. Suffice it to say you are right, it does take about 1k turns to do the first tech. That's...
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    [SDK/MOD] Throughout the Ages v1.0

    well atm I cannot. It requires me to upload to 3d dowloads. This will take over 1 hr and my entire bandwidth. I live with my father and he needs the internet for work so I can hog it atm. However, I will get it done at the earliest convenience, so in the meantime I suggest you try...
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    [SDK/MOD] Throughout the Ages v1.0

    Ok then it must be something you are doing wrong. That zip file is the XML folder and files from the main mod that I have on my PC. It works fine over here so you must have installed it wrong... :confused:
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    [SDK/MOD] Throughout the Ages v1.0

    Ok Dimaliok. Here's a new patch for you. http://www.civfanatics.net/uploads12/TTA_Patch_v1.16b.zip If anyone else is having this problem, feel free to download as well. This is an XML patch that will fix the XML errors. Just copyt he contents over the XML folder inside the TTA mod's assets...
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